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Author Topic: VBS3 The Art of VBS: HD ASLAV 25  (Read 3589 times)

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Online Asid

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VBS3 The Art of VBS: HD ASLAV 25
« on: October 21, 2016, 03:23:21 PM »
VBS3 The Art of VBS: HD ASLAV 25


ASLAV 25 side view

BISim Senior Artist Allan Campbell recently created a new, high-detail version of VBS3’s ASLAV 25 model which was demonstrated at Australian Simulation Congress in Melbourne. Allan, who is based in BISim’s Australia office, created the model with Modo. It was initially textured in Modo and then finished in Substance Painter and Photoshop. The model uses normal, specular and ambient occlusion texture maps, and has a total polygon count of 89000 triangles in the 1st resolution LOD. Intricate detail was captured and baked down to the VBS3 model by first creating a very high detail version of the ASLAV, with a polygon count of 724531.

For the new model, Allan developed a new method for simulating reflective periscope glass, which can be seen in various shades of red to pink in the images shown here. Allan achieved this by using a specifically created environment texture, which is referenced by an Rvmat material file with specific settings.

“The hardest part of the modeling was making sense of the very complex interior from reference imagery, especially in areas not well represented in the reference imagery, but also in gauging dimensions of the various interior bits and pieces,” Allan said. Another challenge was “deciding what should and shouldn’t be modelled while still giving a reasonably realistic representation of the interior without going crazy with the polygon count.”



ASLAV 25 rear view


ASLAV 25 front view


ASLAV 25 followed by HD Bushmaster


ASLAV 25 with reflective periscope glass


ASLAV 25 model created using Modo


ASLAV 25 interior


ASLAV 25 interior view from hatches


ASLAV 25 interior view from rear
« Last Edit: October 22, 2016, 08:19:18 PM by Asid »
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