Ah, this is great discussion because we are getting deep in to design philosophy and considerations of the tactical aspect.
I want to make TO open enough to make it flexible based on what each user wants. There are going to be those that look at TO as a mere battle generator for their tactical games, and that’s great. There are going to be those that simply want to play TO as an operational level wargame, that’s great too! Then there are going to be those that are going to want to use it as a mixture of the two above. Personally, that is how I foresee myself playing TO…but the beauty is each player can make it work pretty much how they want to.
I am a long time fan of the Total War series of games. If you are still having questions regarding what we are trying to accomplish, it is similar to how Total War has a strategic layer and the ability to fight out the battles you want on the battlefield. Yes, there are some differences, but that is basically what we are wanting to accomplish.
For those that don’t want to read all the details, here is a quick summary of what is about to follow. There are several considerations with converting tactical battle results to and from the operational layer. TO will allow you to convert the results however you want, you just need to find an agreeable method with you and your fellow players. The methods you choose for conversion can be as flexible or inflexible as you want, and the plan is to help provide guidance in doing so.
…otherwise keep reading!
CK, in this battle example, you looked at TO as more of a battle generator to set up a game of ASL. You had less regard for the operational consequences regarding casualties, etc. At the operational level, tactical battle results can be handled in one of three ways:
1. You can use the tactical battle results strictly as determined in the battle i.e. you pay little to no regard to game conversion, just input the precise results in the operational layer;
2. You can have what I will call a “strict conversion” meaning that you have a precise formula to convert battle results to the operational layer based on the type of tactical game you are using. I.e. there is a pre-set formula for game conversion to tweak battle results (such as how casualties are applied, time conversion, etc), but otherwise the battle results are what they are;
3. Finally you have what I will call “governed conversion”. What happens if this isolated tactical battle (in the middle of many other engagements) produces incredible results for the Americans by destroying every German unit with no casualties and advance a full kilometer in a matter of minutes? Strict conversion would mean that you apply these results after some minor game conversion steps (e.g. converting tactical turns to battle time, squads eliminated to actual number of casualties, etc), HOWEVER the results produced are so far from any probability that it risks what some may consider operational game integrity. So players may want to “govern” tactical battle results to perhaps throttle them back to keep it within a more realistic boundary. Additionally, players will probably want to govern results due to our natural tendency to fight the tactical battles like there is no tomorrow!
How do you and your fellow players want do it? It is up to you and your preferences, but I see Option 3 being used most by me. The type of conversion that players use will depend on the different tactical games used, and what players mutually agree to. The key is that players will have the flexibility to play as they choose in each and every instance. All it takes is mutual agreement.
CK, in the case of this battle, I will probably fudge your results a little (i.e. "govern" the casualties) based on how you conceived the scenario, but the essence of your results will be applied. In other words, your results reflect better American performance than what I originally calc’d, and that will be applied at the operational level. Furthermore, I have done nothing with ASL conversion to date. I only knew it was conceptually possible. Your information and efforts here are GREATLY appreciated because we can use this experience to develop conversions going forward. So yes, what you have done is blazed a new path for players to follow using ASL for tactical resolution, and that is greatly appreciated!
Your work now will make it easier on everyone going forward.
Finally, our plan is to give some conversion guidance with different tactical game systems this exact reason above. Many factors are involved regarding which game systems, but the key word is “guidance”. That means there is nothing to stop players from using their own “house rules”. I hope all of this discussion is making sense and opening minds to the possibilities, not creating confusion….