Patch 25: Open world user interface (UI) updateNaval Action - Gamelabs
Patch is being deployed today 21st June 2018.
Contents of the patch MAIN Feature : Open world UI updated to a new version.
o Open world UI will update to a more traditional MMO window based system.
o Port UI remains on the old version. We decided to deploy OW UI first to help to uncover missed bugs and problems faster. Also your initial feedback on the visuals will allow us to deliver better port UI based on your comments. Apologies for the inconvinience that might be caused by the 2 versions of UI
o Expect bugs and glitches.
Name change added to Prolific Forger DLC
o Separate item will appear in your redeemables
o You will be able to change name once in every 30 days
Admiralty connection added as DLC
o Will permanently increase dock space, warehouse slots and economy buildings.
Two imported ships will be added as DLC (time of appearance subject to Valve's approval)
o Le Requin
o Hercules
Ability to trade in the open world added to game.
o Trade is possible with your nation
o Trade is possible in the radius of attack
o If one of the parties to a trade exits this radius trade will stop
o Trade is only possible from hold of the ship
Patrol battle exit (escape) option added (to remove trolling and griefing)
o After a certain time exit will be possible if there are no enemy players in your radius
o Damage stops the ability to exit (just like the normal exit timer)
o Being outside of the circle stops ability to exit
Experimental feature: Open world attack button now has a coold down (60 seconds).
o This was done to remove constant re-click to get better positioning
o You have to be careful how and when you attack.
Exams now show the following information in pop ups for motivational purposes
o Best time and name of the player
o Your time
o Average time for all players
Rules of Engagement (ROE) changes
o For reinforcement zones
o Battle is always open for the nation of the reinforcement zone
o Battle closes in 10 minutes for all other nations (not owners of the reinforcement zones)
o For Capital waters
o Nation of the capital water cannot be attacked as before
o All other nations can be attacked (removing unnecessary protection for enemies). This means that other nations will not be protected by your capital waters.
o Battles of other nations in capital waters will be open to all
Smuggler flag removed
o Trader ships now have automatic smuggler flag and will be able to enter any port in the Caribbean
o Player in the combat ship wont be able to enter enemy ports
o You will now be able to switch ships in enemy ports if you have an outposts and docked ships there (to remove weird lockouts caused by legacy rules
o Military ships can now sail out of enemy ports to remove lockouts if your port was captured or changed state from open to all.
o Exit from enemy and contested ports gives you a 30 min port battle lockdown
o Free for all ports do not give the port battle timer.
Battle sails now give bonuses to
o Ship turning
o Yard turning
o Sail resistance
Fire changes
o Fire now affects structure and planking differently. Planking will burn faster than structure. This is done to bring back more epic explosions as fast fires burn the structure too fast (ship sinks faster than it can explode).
Structural leaks and penetrating leaks water intake speed dependence increased. Changes are as follows
o 50% speed standard leaks (current)
o 100% speed leakage is increased 2x
o 0 speed leakage is reduced 2x
Control perk changes
o Perk control can be switched off in the beginning of the battle, if you do not want to use it.
o There will be a button for the first 5 mins that will let you decide if you want to control on or not.
Tuning
o All blueprints were removed from the admiralty and added to player shipyards for simplification (some of them of course will require permits to build)
o NPC can rarely sail a 4/5 or 5/5 vessel
o Capturable ports now give better chance to build a exceptional vessel.
Fixed bugs:
o Multiple bugs fixed thanks to player reports
o Several tutorial bugs fixed
o Fixed bug not allowing you to destroy an item in the hold if your computer time was set in the future.
o Fixed the bug that did not let you take back Hercules if NPC was assigned to it.
Update 21st June Le Requin
o HP lowered slightly
o Battle sail mode added
o Speed of raising lowering sails decreased
o Ship declassed as 6th rate
Hercules
o Broadside time tweaked
o HP increased according to size
o Ship re-classed as 5th rate
2 group statuses removed
o Group status automatically converts to battle group once it exceeds 5 players
Mission cancellation limit increased to 50
Reinforcement zones ports and capitals (uncapturable ports including free towns) ability to build better vessels reduced, capturable ports ability to build better ships greatly increased
Open world UI has undergone significant changes in systems and code, please expect bugs and problems and do not forget to report them in this topic:
http://forum.game-labs.net/topic/26163-open-world-ui-feedback-2018/UI Teaser