Patch 31: Port investments, new hostility and preparation for the release.25 Apr @ 9:50am - Gamelabs
Captains
Patch has been deployed yesterday on 24th of April.
Main feature of the patch - Port investments.This is a group feature. Solo players must find a group of friends to use it or join a clan.

Imaged - dutch players deciding if they want Caracas to have a +5% speed bonus for shipbuilding or +10% thickness or BOTH
• Investments.
o Clan alliances can now expand production of resources in ports
o Clan alliances can now expand shipbuilding in ports
o Clan alliances can now improve defenses in ports
o Investments will drop their level after you lose the port, multiple losses of ports will lose all investments (to remove port trading)
o Forts destroyed in port battles will have to be rebuilt
o Clans will be able to decide who can access the facilities and build them
o Once you build the facility you will be able to use it even if you are kicked from clan or alliance (provided you are in the same nation).
o Other nations WILL NOT use the facilities and investment benefits
o Ship building bonuses are created by clan alliance only if they build ships in their city. Other captains (who are not part of the alliance are not going to be able to hire artisans trained by clans).
- Due to limited investment points some cities will have to specialize – in the first iteration there are going to be 2 types of towns
- Resource base
- Shipbuilding base
- Or a mix of two
o There is a limited number of ports that can build amazing ships with all the possible bonuses. Nations will have to fight for them.
o This is a first iteration of the feature so expect bugs and problems
• Map wipe
o All forts on map were removed (they can be rebuilt by clans)
o Map was reset
o Lord protectors were reset,
o National leaderboards were reset
• Hostility mission changes
o Hostility now can be gained only using missions.
o OW hostility points are no longer granted to avoid exploits.
o Hostility generation in missions will feel much faster
o Defense timer cost is 250k Reals per day (might go up even more)
o County capital and capitals give missions to capture 2 nearest county capitals
o Free towns give missions for 2 nearest county capitals
o Once you taken the county capital you can take its regional cities.
o Marsh Harbor also gives an option to take Treasure Island, Treasure island capital gives an option to capture Bermuda.
Other changes• Forts were buffed
• BR limits for ports have changed
o Largest towns (55 investment points) have 25000 BR limit
o All other county capitals have 20000 BR limit
o Regional towns have 10,000 BR limit
o Shallow capitals 3000 BR limit
o Shallow towns 2000 BR limit
• Lord protectors are no longer have tiered rewards for VMs
o you get what you hold (but not more than 15VMs per week – lets see how it goes and maybe increase this limit later)
• Hostility points for port battle creation have changed
o County Capital deep – 10000 pts
o Regional town deep – 4500 pts
o County Capital shallow – 2500 pts
o Regional town shallow – 1000 pts
• Peace server changes
o Historical peaceful map applied (this will change bot routes and bot nationalities)
o Admiralty can now be used in ALL peaceful cities
o Peaceful outposts and buildings can now be built in all cities
o Peaceful PVE missions can now be taken in all cities too
o You can enter and exit enemy ports in all ships including combat vessels.
o Top class ships on the PVE can still be built in towns that are capturable on War server.
Other changes• Combat medals are now only granted for mission and patrol completion.
• Improved FPS performance in instances and port battles
• Added additional item descriptions
• Bots now use universal ranks to help judge their difficulty easier
• Added an option to make more books and upgrades in production run
• Added inverted mouse to options
• Added tooltips to clan warehouse
• Permit prices and requirements rebalanced
• New ship notes added to admiralty
• Pandora lost ability to use stern carronades due to placement of ports
• Epic chest now drops in Epic events a lot more often
• Grape damage distance slightly increased
• Grape min damage from raking slightly increased
• Port name changes and other minor beautifications
o Some ports have their name changed or improved.
o Spanish town (a city of striking contrasts) is now a capital of the Virgin islands
o Sisal is now a capital of Merida
o Some counties were rebalanced.
Fixed bugs• Fixed bug that did not build 5/5 ships in some ports that became capturable recently. Apologies for the inconvenience.
• Fixed bug that was visually showing wrong ammo type (for example ball was flying instead of chain or vice versa) in instances for new players who just joined instance or relogged in into instance
• Fixed stationary bots in OW
• Fixed bug that cut your speed if you switched to a fleet ship
• Fixed bug that did not update your map if you switched from Peace to war server after AFK kick
• Multiple other bugs fixed