Forum > Naval Action
Naval Action: Patches/Updates
Asid:
Bug fixing patch 11 August
1) Surgeon skill now does not reset when changing ships - bug
2) Normal repairs now don't reset if you change to enemy ship and back - bug
3) Pirates who were not pulled to instance can now enter the battle on one of the sides (before it was always sending you or npc to the attacker side)
4) Continued testing of sinking. All pumps received 15% bonus.
5) Bellona received historical weaponry on upper deck
6) Surprise increased turning buff and 1kn. Next patch belle Poule, frigate turn rate might be lowered a bit
7) bellona pavel and constitution turn rate increased by 0.1 degree per sec
8 ) cooldown for module repairs doubled
Asid:
Patch 7 update - delays.
Posted 02 Sept, 03:37 PM
Captains - expect patch delays. We need more time. New ETA is next wednesday.
But there is good news too.
We want to deliver a preliminary data changes patch tomorrow (that only changes some numbers based on your proposals in the data change request topic ) and here is an interesting idea.
Let's try something different in addition to those changes.
For example.
Lets increase HP a bit and disable repairs completely in a safe risk free environment
(they will be back if we don't like it but what if it becomes more awesome?)
Is there anything else you wanted to try?
Original post: http://forum.game-labs.net/index.php?/topic/6855-patch-7-update-delays/
Asid:
Experimental Patch 04 Sept
Posted Today, 02:41 PM
admin, on 04 Sept 2015 - 11:15 AM, said:
Hello Captains
These are going to be unusual patch notes. Because it is a very experimental patch. These patch notes are in the combat section because they only concern combat.
As we are getting closer to Early access release we have some community debt to deliver on. Some requests that you were asking for were too risky to test in a normal environment and we delayed them. Today is the day. We will have almost a week to test the craziest ideas.
Please spread the info in chat if you see that people are puzzled about the changes.
Important potentially game changing changes
Low speed turning is decreased for all vessels: Because many people said they liked the turning more in the beginning of the sea trials. And probably forgot that it was too slow for others.
Stationary turning is significantly decreased for heavy vessels, and moderately decreased for medium vessels.
Repairs are gone completely - ship/mast/sail integrity is buffed accordingly. Many said that ships should be repaired slowly or should only repair in ports. We hope this patch will help to guide everyone to the right decision
Surgeon is gone now - multiple requests
Rudder hp is lowered by 50% across all vessels
Structural leaks are much lower now
Leaks from shots are going to happen much more often now. Ships will have to control the flooding by managing heel, shots at the waterline are becoming very important now.
As a result of 5.6 ships combat should be more realistic in terms of how ships sink (not from losing integrity but from actual leaks) - but we warn you it is not necessarily making the combat more fun ;)
Other changes
Heavier weaponry should have a bit more influence on speed now - multiple requests
Heel increased for several ships - multiple requests
Heel from damage is back for testing - some requests
Upgrade bonuses are lowered universally for overused upgrades (speed, reload, boarding) - multiple requests
Sail set up speed is reduced by 5%-35% depending on the vessel - multiple requests. Captain should try to slow down by yards not by setting up sails.
Yard turning speed is reduced by 5% universally - multiple requests
Explosion damage is doubled - multiple requests
Acceleration is decreased for all ships from cerberus and up from 15 to 50% - multiple requests
Pavel turn rate decreased- multiple requests
Navy brig is buffed - needed buff
USS constitution lost 0.5 knots in speed and 0.3 grad in turning - multiple requests
Basically this patch is a final check for some of the design decisions. After this test most of the design decisions like repairs and their existence or sinking mechanics will be somewhat frozen in stone.
PS. We hope its not a Homer's car.
Asid:
Patch 7 Released.
Posted Today, 11:34 AM
Captains
Patch #7 is a significant update that required a hard data wipe.
Important statement about the UI (User Interface).
User interface will continue to deteriorate for quite some time. We do not want to waste resource polishing something that is actively evolving and changing. Finalization and rework of the UI will happen only after all core features are added.
Its current looks are exactly as they should be - technical and functional - containing necessary components for the future.
If players ask questions about the UI that does not look good, please be a good ambassador and explain why it looks like this.
New features
• Crafting and trading improvements: for more information refer to the crafting topic http://forum.game-la...crafting-ships/
• Player contracts: players now can place buy/sell contracts for resources in ports (5 contracts max). Haulers selling resources will sell to the contracts with the max price. Players buying resources will buy from contracts with the lowest price.
• Reinforcements and national waters protection: for more information refer to the reinforcement topic: http://forum.game-la...ts-short-guide/
• Events: 2 types of events added to the event list - large battles (every 3 hours and small battles. Events are balanced by nations and groups (opposing sides will have red and blue flags). Groups will enter the battles on one side. Large battles start with 36 players. Small battles start with 4. Ships can be lost or captured in the events. In the future event functionality will be expanded.
Combat changes
• All combat changes from the patch #6.9
• Gun loss now depends on frame state - you will lose guns a lot less with intact planking
• Fire chances now depend on frame state - fires will start a lot more with destroyed planking
• Stern damage should be a bit more dangerous
Content tuning
• Upgrades are now split into 2 groups
o Upgrades - can be installed and taken off the ship
o Permanent upgrades - can only be installed once, and are destroyed if you take them off the ship
• Map has been added to the game. Visuals are temporary, final map will be based on the beautiful maps created by the community, depending on the final UI art style.
• Starting ship is now Yacht
• Resources now can drop from traders
• Weight system added
• New ship characteristics added
• Port production and consumption reworked
• Useless modules reworked or dropped
• Battle rating system rebalanced
Bug fixing
Multiple other fixes in terms of tech stability including sound improvements.
And of course: lots of new bugs and problems were introduced.
Goals for testing
• Crafting
• Events and balancer testing
• Changes to repairs
• AI behaviour
Asid:
Patch 8.1 4th of November
Gameplay changes
• Battle dynamics have returned to pre-patch level. Speeds have been adjusted numerically to stay historically correct. For some it might still feel slower than usual due to placebo effect (you see 13,5 where you saw 17 before) and because of waves.
• Battle rating honor kill requirement adjusted by approximately 70% for testing. You will get honor kills if you sink a ship 70% below your rating, for example Santisima will receive honor kills from most heavy frigates
• Chain damage have been decreased 50%
• Bot bonuses for boarding combat tweaked according to their level
• Repairs numbers are: 1 for hull 1 for sails.
• Minor tweaks in BR for light vessels have been done
• Bots no longer sail Lynxes (except for trader ships)
• NPC Traders quantity have been decreased and replaced by military vessels
• Traders now drop more goods
• Port Aves changed Nationality to pirate
• Stores populated by better variety of vessels by NPC crafters
Fixes
• Mistakes in accuracy ratings for several types of guns fixed. Guns are now consistently more accurate compared to carronades
• Repair cost for fleets have been fixed
• Fleet durability loss fixed. Previously bot durability was lost even if you won the battle
• Camera fixes on several ships
• Game login/exit messages for clan chat have been disabled.
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