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Naval Action: Patches/Updates

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Asid:
Patch #9.0, on 24 Nov 2015

    What's important:

        Glorious game breaking bugs have most likely been added
        Port battles added
        Admiralty orders added to events: as a foundation for the admiralty store and fame points (or admiralty points)
        Honor kill requirements are temporarily disabled due to popular demand
        Open map events foundations added: Sail around and sometimes you will find an even just for you. System is rudimentary and will act as a basis for future development of variability and epic battles on the OW.
        Bots ship variety returned
        Teleport now works only to Capitals
        Pre-Port battle anti griefing mechanics introduced. You cannot attack vessels or groups that have BR 5x higher than yours. If you are attacking a group of ship stationed together their combined BR is taken into account. Frigate supposedly wont attack 5 santisimas sailing close to each other.

    Tuning

        Map tech improved a bit
        Fleets no longer fire at their masters
        Repair crit (5 3 combination) now repairs all critical damage
        Speeds overhaul for all vessels
        Speeds for OW tuned to be more comfortable while still being realistic
        Battle circle of death radius increased 2X in events
        Battle cicrle of death reduction speed increased 3x
        Max crew for Jr Leutenant and alternatives was increased to allow sailing the HMS Ontario(Snow)
        Group icons have changed
        Minor UI changes in Ports to allow for new features
        Ship BR adjusted across all vessels
        More traders with escorts have been added
        Kill XP bugs fixed (no more 2x XP for PVE and 1.5X for PVP)
        Repair crits cooldown have been reduced to 7.5 mins
        Bot behavior somewhat improved
        Large NPC Fleets are back
        Regular battles close after 5 mins now
        Port battle entry close after 20 mins (10 red timer time 10 reinforcement time)
        BR of reinforcements will not change the BR of battle and will not allow entry of additional enemies any more
        NPC military ships and convoys will attack each other more than before (more than never)

    Other fixes were done and problems created.

Asid:
Patch #9.1, on 02 Dec 2015

    3 fixes will be deployed today 2nd December


        Until port battles reward are in Assault flags prices have been reduced 5x times
        Leaks tuned to be more reasonable - no more instant sinking
        Critical bug with money disappearance after sale of ships if you are offline is fixed. Thanks to all captains who helped to find the problem.

Discussion thread for Patch 9 is here: http://forum.game-labs.net/index.php?app=forums&module=forums&section=findpost&pid=146121

Asid:
Patch Notes - Current Version: Open World #9.2 - Updated Dec 10th


Discussion thread for Patch 9.2 is here: http://forum.game-labs.net/index.php?/topic/7826-patch-92-fast-travel-and-other-things/

Patch #9.2, on 10 Dec 2015

What's new:
•   Complete overhaul of all ship planking based on their historical sizes (More info here: http://forum.game-labs.net/index.php?/topic/7621-historical-armaments-and-hull-weights-community-research-project/page-7?p=148044#entry148044).
•   Complete rebalance of guns for all ships - 99% of vessels received historical gun load outs.
•   Complete rebalance of gun damage based on research and community feedback  (More info here: http://forum.game-labs.net/index.php?/topic/7621-historical-armaments-and-hull-weights-community-research-project/page-7?p=148044#entry148044).
•   Rebalance of Crew focuses - no more strange turning penalties if you have full crew as you only need several men to turn the rudder
•   Rewards added if you won the port battle
•   Information on 10 last port battles and 10 active flags is added to the map.
•   Resource purchases is brought back to certain ports - to provide more opportunities to trade
•   All light ships (except traders) now can participate in port battles.
•   You can leave your NPC ships in port now if you don't need them today - no more losing money on their dismissal
•   Bots have learnt to use combat upgrades (not only boarding upgrades as before)
•   Martello Towers now can fire during boarding (as the melee fight is happening on land and stairs)
•   Basic stern lights added for testing
•   BR Difference is switched off when attacking at sea - to improve group gameplay. There will be no more unnecessary group splitting if you want to sail with your friends. (5x anti grief mechanic remains)
•   Nation winning the port battle can enter the contested ports
•   Rebalance of admiralty orders locations was implemented
•   Teleport from outpost to outpost without the ship have been added. Assume you are traveling on a balloon or a passenger ship.

Fixed bugs:
•   Finally fixed bug that allowed faster reload with low crew.
•   Fixed some minor contract bugs

Tunings:
•   USA bots have been added - for some reason USA had 0 NPCs
•   Battle times have increased to 90 minutes
•   Battle zone (circle of death) reduction speed decreased more (2x) 
•   Cooldown on assault flag creation increased from 3 to 5 hours
•   Chainshot damage increased 50% (-25% less than before the 100% nerf)
•   Medium and long guns damage falloff distance increased (from 1km to 1.5km)
•   Cannon destruction chance increased from 30% to 40% at 0 armor
•   Bonuses of Extra planking, Extra pump, Steel toolbox reduced 50%
•   Penetrating leaks creation chance increased 
•   Grape ricochet angle decreased (grape will still always ricochet at narrow angles, despite the armor state)
•   Santisima lost 1 knot of speed
•   St Pavel and Victory lost 0.5 knots of speed
•   Port battle warm up time decreased to 5 minutes - (10 was too long) the other timer have been increased by 5 mins.

Asid:
Patch 9.5
Posted 29 December 2015

What's new:
•   You can now pull your group members to admiralty order events if you are not the group leader
•   Reply functionality added to chat (UI is not final) actually this did not get in.

Fixed bugs:
•   Fixed bug when if you captured lynx or cutters you received basic lynx or basic cutter
•   Fixed more bugs not letting you pull your group members into group battles.
•   Fixed bugs that did not let you receive the redeemable yacht
•   Fixed bug that sometimes generated more NPC bots when entering the battle
•   Fixed bug with the port assault flag time slot - time slot was inclusive/not exclusive before (it allowed next hour as well)
•   Fixed the bug with no damage in large battles

Tunings:
•   Gold/Compass wood production increased
•   Reload is now penalized more if you lose a lot of crew
•   Upgrade drop in combat tuned
•   Mast strength tuned to approximately these numbers 7 shots for lower mast section, 5 shots mid mast section, 2 shots upper mast section (taking into account the damage from the max gun possible for that ship)
•   Reduced speed penalty during constant turning to bring out the ship differences more
•   Large battle start every hour now
•   Reload upgrades nerfed
•   Leaks appeared too often in high level ships - fixed
•   Speed of large leaks repairs increased - was too slow
•   Bots lost carronades temporarily (to help them with shooting)

Asid:
Patch 9.6 - Minor fixes

Posted Today, 05:20 PM

What's new:
•   You can destroy your Yacht now if it is in the enemy port. Many people could not redeem the ship because the port with the yacht was captured. Now if it is stuck - destroy it and redeem a new one.
•   Player cannot attack now when he has an invulnerability timer. It was allowing some surprise attacks after exiting ports. (invul and invis timers will be reworked after release)
•   You no longer can attack players of the nation in the vicinity of their capital. The "protected by Capital" area is reduced 2x times.
•   Due to popular demand fleets were disabled for advanced ranks. You can only use fleets during first 3 ranks. Max AI fleet ship level is cutter. If you feel this is wrong please be more vocal on the forums to protect features you love.
•   Missions enemy strength somewhat decreased. You will still get some hard missions but less often. If you get a hard mission bring friends or cancel and take it in another port according to your rank.
•   Reminder: Missions force you to upgrade your ship. If you are trying to to lieutenant missions in a yacht you will suffer.

Fixed bugs:
•   Bug with lack of durability loss when client crashed was fixed. It allowed people to keep durability if they alt f4ed in battle in several rare cases.

Tunings:
•   Carronades max possible operational distance increased to 500 meters from 250
•   Martello towers armor class increased
•   Bot composition tuned (pavels can be only sailed by players) Max bot ship is 74-3rd rate
•   Durability numbers changed - 1st rank 1, 2nd rank 2, 3rd rank 3.
•   BR Rebalanced (lineships BR increased) to provide better balancing in events and misisons
•   AI Accuracy bugs fixed
•   Fort behaviour and shooting bugs fixed

Discussion: http://forum.game-labs.net/index.php?/topic/8161-patch-96-minor-fixes/

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