Experimental Patch 04 SeptPosted Today, 02:41 PM
admin, on 04 Sept 2015 - 11:15 AM, said:
Hello Captains
These are going to be unusual patch notes. Because it is a very experimental patch. These patch notes are in the combat section because they only concern combat.
As we are getting closer to Early access release we have some community debt to deliver on. Some requests that you were asking for were too risky to test in a normal environment and we delayed them. Today is the day. We will have almost a week to test the craziest ideas.
Please spread the info in chat if you see that people are puzzled about the changes.
Important potentially game changing changes Low speed turning is decreased for all vessels: Because many people said they liked the turning more in the beginning of the sea trials. And probably forgot that it was too slow for others.
Stationary turning is significantly decreased for heavy vessels, and moderately decreased for medium vessels.
Repairs are gone completely - ship/mast/sail integrity is buffed accordingly. Many said that ships should be repaired slowly or should only repair in ports. We hope this patch will help to guide everyone to the right decision
Surgeon is gone now - multiple requests
Rudder hp is lowered by 50% across all vessels
Structural leaks are much lower now
Leaks from shots are going to happen much more often now. Ships will have to control the flooding by managing heel, shots at the waterline are becoming very important now.
As a result of 5.6 ships combat should be more realistic in terms of how ships sink (not from losing integrity but from actual leaks) - but we warn you it is not necessarily making the combat more fun
Other changes Heavier weaponry should have a bit more influence on speed now - multiple requests
Heel increased for several ships - multiple requests
Heel from damage is back for testing - some requests
Upgrade bonuses are lowered universally for overused upgrades (speed, reload, boarding) - multiple requests
Sail set up speed is reduced by 5%-35% depending on the vessel - multiple requests. Captain should try to slow down by yards not by setting up sails.
Yard turning speed is reduced by 5% universally - multiple requests
Explosion damage is doubled - multiple requests
Acceleration is decreased for all ships from cerberus and up from 15 to 50% - multiple requests
Pavel turn rate decreased- multiple requests
Navy brig is buffed - needed buff
USS constitution lost 0.5 knots in speed and 0.3 grad in turning - multiple requests
Basically this patch is a final check for some of the design decisions. After this test most of the design decisions like repairs and their existence or sinking mechanics will be somewhat frozen in stone.
PS. We hope its not a Homer's car.