Basic information:
-> is High Command
> is Normal Command
Slots:GM -> XO -> Marksman
Combat life saver
Engineer
AT soldier
AT soldier
XO -> Marksman
Combat life saver
Engineer
AT soldier
AT soldier
Now this mission can be played in 2 ways. Full player and Combined AI (Steelbeasts like). In order to do so a role can request AI to his squad or players. For each role the following squad slots are available:
GM > Combat life saver
Engineer
Engineer
XO > Combat life saver
Combat life saver
Engineer
Marksman > Ammo bearer
Autorifleman
Combat life saver > Combat life saver
Marksman
Engineer > Ammo bearer
Autorifleman
AT Specialist > Assistant AT Specialist
Grenadier
Standard these slots will not be assigned and these have to be requested BEFORE the game starts in the lobby.
The first part of the mission will be near the powerplant. So a dense industrial area with open angles. Before the start of the mission we will discuss what part of the attack we want to play, Infantry, Mechanized, Armoured, Tanks or whatever we seem fit or want to do.
The seccond part of the mission will be in an urban area. This is a high density urban area with enterable buildings. The AI will enter those buildings. So we may change our part of the attack before the seccond part of the mission.
For the GM:The GM makes use of the GM mode. Basic knowledge of this system is mandatory. The role of the GM in the attack is at the start to spawn in the AI nessicary. This is the only time the GM can spawn in units and use them directly. For the next rounds a time penalty will be there and the units need to be spawned in far away on the map (travel time to AO). The GM will be in control of CAS. The GM will also function as Recon as his view is like a drone.
The GM is not allowed to order the units directly. He can pass information to the XO's and give them the order to attack a certain area. The XO decides how to attack.
The GM position is very valuable and if killed the GM mode is lost and there is no possibility to regain the GM control. The GM therefore has to take extreme caution to his position.
We simulate the GM position as the liason between the Russian/Ukrainian and the Nato forces. If this liason is killed we will have lost comunication with our allied forces.
If there is a small amount of players the GM can play under the command of the XO. As the GM will be commanding the AI the GM will not always be capable to join in fighting.
For the XO's :The XO has the command over the mission. He can request support, intel, CAS and supply's from the GM. In case there is a low ammount of players the XO has command over the GM as a unit (GM will play an active part).
For the Units:Listen to your XO and have a blast.
For the Engineer:If there is a big amount of players you will get a designated Repair vehicle. Your task will be to clear mines, AID's and repair broken equipment. Lay back from the AO and get in quicly per request and get out ASAP.
If there is a small amount of players put toolkits in different vehicles and play an active part as unit.
Regarding CAS:If there is a large amount of players we may concider player CAS. However first priority is that we have a proper ground force.
How to command the units for XO's and the GM:We will make use of teamspeak but it can be usefull to use the build in command system.
Now in the above schematic:
-> is High Command
> is Normal Command
I suspect you have basic knowledge of the normal command system. If not I can not explain that to you here. I suggest playing the build in tutorial for that.
Now for most of you I guess the High Command is new. It is not that differend from the normal command. The system operates the same. To access the High Comand system you have to press
CTRL+SPACE. The mayor difference is that it is hard to order AI units to enter vehicles (you will not command AI trough High Command this mission) and you can command units in the map view with nato symbols (press
CTRL+LCLICK for more waypoints), Kind of like in steelbeasts.
Regarding commanding in GM mode:If you do not have knowledge of how this works you can not have the GM position. Basicaly as GM you can access your GM mode by pressing
Y. However as you will be commanding up to 6 different squads in this mode it will get very complicated fast.
In order to lower server and player side load unfortunatly you will have to remove wrecks and killed units. You can only remove units you spawned in.
Regarding the Powerplant:TO EVERYONE: Be extremely cautious with explosions near buildings and pipelines. This is a nuclear powerplant and damage to the buildings can result in a spill of radioactive material. If a building gets damaged it will show so and you will have lost one of your objectives.
Now I think that next to a learning experience on a whole new level and a new view on what arma is capable of this mission will be a blast for everyone.