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ArmA

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wnbHLIzZb1ryAbchAFl4r5Dat/03YTvWKyPAOrMyOXZle29kX5bx361ohZbO1xydWSCy2Xlzc6t1VkFztVOpB0roWxnujDWMJ4cBMR6AA5h6NV1vkrfFAOgLGN7q5KcngzMu0fvx5j6Jd4lPyAiIgIiIIzxXQ9BUTSzy1MpfK9z3WDbXJJDQD+qAQBzALy+gdSd8TdjVKyIIqboPpAQe6Jr3vsaqjQfSd8T/R+5SoiDWNxG4uHDWyNie54kIJLgLiwttHV2LZ0RBo+7DRtDiFQaiSaRh3tsYay1gGl5vntJ1/EviN0IUffE/P6zPxKU0QRa3QnSDZUTc1w0/wAlSbQlSu/aZhy5Mz8SlNEESu0E0h/aZuxn3KRtzGDNo6WKma4vbGCA4gAkFxdmBx5r6igfSVpFxOlxOop6ecNiYYtRpijdbWgiecy254Tic+VBtmPaHoKqpmqX1MjXSvLiGtbZt7CwvzAZr5/oD0nfU3HxMWgHSzjHfLeL+5h/CrfRbxnvlv8ABh/CgkFugil76m8FquboKpR+1TeCxY9DW7WvrqqZlVKHsZFrNAjjZwtdgvdrQTkT2rfdIGJy02HVM8LtWSNl2OsHWOsBscCDtQaN6BNJe5qZuxoVfQJo++J+xn3KO/Rcxi9jUt/gxfhVTpbxgbahv8GH8KCQzoLpeKpmHU1SXgmHCngjgB1hG0NBIsSBsyXOY0sYxt7pbb4mEX6OCuhNylW+WjgkkdrPfG0udYC5tmbNAA6kGqbrNFVPXVT6p80jC8M1mtDbEtbqa1zx6oA6udfG9Aql76m7GLyaXd3VfRV7YaaYMYYGP1THG/hF8oJu4E7GjmWljSxjGzult/iYfwoJr3CbgocMMpjkdIZdW5cACA2+QtxL6e7Lc62vpX0r3ljXuYS4C54Dw+wB5dWygB+ljGL5VLbfEw/hW26K93uJVle2GomDo9V5LRFG29muI4TW32jiQfTi0E0oP/NTeCxZXaD6Q/tE3Nk2/aFKqIIq9A2j74n+j9yegdScVTP9HJSqiDTNxej2LDpXSxzSPLmFrg8Nt67WuLbFuaIg1HdxuChxJ8L5ZHs3oPHAA4WuWEXJ5NU+EtZOg+k74m+jzc3MpURBFXoH0nfE3Y1DoPpO+JuxqlVEEb4JoigpZ454qmXXjcHC7WkG1rtPMQLHpUkIiAiIgIiICIiAiIgIiICIiAiIgLlzTMfVmr/6P/bQqfd2+7BlBFkx01Q4fo4WAknO2u/VB1WA8fHawXM+N92VdRJUTxyulkN3ERPAyAAAAGQDWgDoQfL3w2z47cysJXsGFTkf2MuX+G/7laMLny/QTfw3/cgk3zO3/OVHxP8A7GKUdK/sRWfF/wC5qjzQHQvjqqjXY5hMWQc1zbgPZmLjNSLpVaThNYALkx2AGZJLm2AQcpk/WqjbzL2swibbvM38N/3J51z+4y5f4b/uQeJ18+Ty4l1xuE9j6X4pq5Y865iP7GXZ7m4nk5F1VuJbagphyRtQQlp99lGf5aP7SZRtrqTtO9O9+KN1I3vtTRX1Wudb9JPtsDZRu3DKj3CX+G/8KDzOlO0rfdBjvVaP4En2b/uWkOwyfbvMtvi3/cvo7npq2jmjqII5WyMNxeJ5a4HItcLZtIJHXlY2KDr1Fre4rddHXwh2q6KYD9JC8EOb+824BcwnY7qNjktkQEREBERAREQEREBERAREQEREBERAREQEREBERAREQWGFt76oudpsM1TeG+1b2BZEQWby32o7Aqby32o7AsiILWxgbAB1Krmg5EXHOqogsETfajsCCFvtR2BXogs3lvtR2BXNAGQyVUQWOiacyAekBU3lvtR2BZEQY95b7UdgTeGe1b2BZEQWNiaMw0A9AV6IgIiICIiAiIgIiICIiAiIgIiICIiAiIgIiICIiAiIgIiICIiAiIgIiICIiAiIgIiICIiAiIgIiICIiAiIgIiICIiD/9k=
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Author Topic: ==TOP SECRET== Special Ops in Ukraine ==TOP SECRET== Arma mission WIP  (Read 13569 times)

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Offline Don_prince

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=====TOP SECRET=====

D.O.W. ArmA 3 Mission T.B.A.


This scenario is a simulation and does not have any political message.

INTEL :

Our sources have confimed that a group of rogue Ukranian seperatists have reached the old blown up powerplant of Chernobyl. The Intend of this movement is unknown but the rogue seperatists may have bad intends with spend nuclear fuel. This threath needs to be neuteralised ASAP.

Local citizens have reported military activity in the zone and have reported military assets near the powerplant and in the area. There have been unconfirmed reports of military activity in the abandoned town of Prypyat.

The Russian and Ukrainian government have assigned assets to neuteralise the area.

The area contains multiple dangers.

- Massive areas still contain radioactive waste from the explosion of the Nuclear Power Plant. Check your Geiger Counter and Dosimeter at all times.
- The Animals have radiation poisoning and may suffer from rabies. Stay away from animals and if necisary shoot them.
- The buildings are damaged and their structural integrety may have been compromised. Be carefull when entering buildings and access the situation before entering.
- You are not allowed to thouch or take any of the belongings of the former citizens of Pripyat


Mission Summary :

You are a NATO Special ops team consisting of 14 specialised individuals from different countries. You will use NATO Standard language for communcations and orders. You have been assigned codename Afrodite. Your CO will have codename Spactarus.

You will lead the attack with support from the combined Russian and Ukrainian Army. If you need CAS or other support you will have to relay on Russian and Ukrainian assets. Your CO is in direct contact with the Russian and Ukrainian command.

Your first Task is to neuteralise the area around the Chernobyl Nuclear Powerplant. This is high priority. We will take NO, repeat, NO prisoners. Everyone not with the Russian or Ukrainian army is concidered hostile wheter armed or not.

In case of a casualty our first and foremost priority is to neuteralise the area around the Chernobyl Nuclear Powerplant. A casualty will be dealt with afterwards.

After neuteralising the area around the Chernobyl Nuclear Powerplant your seccond task will be a recon mission to acess the situation in the abandoned city of Pripyat. It is assumed that its 10 citizens have fled the area but this is unconfirmed. You are allowed to open fire ONLY if the target opens fire at you. The situation will be dealt with according to the outcome of the recon mission. Unconfirmed sources claim high assets of the Rogue Seperatists in the area.

Standart S.O.P. and C.O.C. Apply. R.O.E. may change by decision of your CO.

Map
Will be issued at the time.

Mission:
This will be a small immersive mission…You will be briefed before action
Respawn: No
Revive: No

Mods: (make sure they are up to date)
Chernobyl Zone     1.2GB              http://www.armaholic.com/page.php?id=21332 GET THIS VERSION!!!
CBA_A3                 1.3MB             http://steamcommunity.com/sharedfiles/filedetails/?id=450814997&searchtext=CBA+A3 http://www.armaholic.com/page.php?id=18767&highlight=CBA%2BA3
CUP Units              2.2GB              http://steamcommunity.com/sharedfiles/filedetails/?id=497661914&searchtext=CUP http://www.armaholic.com/page.php?id=29301
CUP Vehicles         3.8GB              http://steamcommunity.com/sharedfiles/filedetails/?id=541888371&searchtext=CUP http://www.armaholic.com/page.php?id=29716
CUP Weapons        1.4GB              http://steamcommunity.com/sharedfiles/filedetails/?id=497660133&searchtext=CUP http://www.armaholic.com/page.php?id=27489

********************************
**                      Notes                       **
********************************
ArmA3: latest 1.58
Mission Name: T.B.A
Created by: Don_prince
Map: Chernobyl Zone
Team: Yes
Solo: Yes
Mission Duration: Unknown
Date:  T.B.A.
Time: T.B.A.
Time (local): T.B.A.
Teamspeak  IP: DOW  74.91.127.204
Room: Arma
Server: Undisclosed
Port: 2302
Password: CO will clarify on briefing
Spaces: 4-16
Command: 3-4 positions open, only 1 necisary. (One CO/High Command/Game Master, One enemy CO/High Command, two squad leaders)

You must have a working knowledge of the UI.

You must post here or pm Don_prince, at least one hour before mission start.

All welcome.









=====TOP SECRET=====
« Last Edit: June 13, 2016, 01:20:06 PM by Don_prince »
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Offline Don_prince

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Breakdown of the mods:

Chernobyl Zone     1.2GB              https://a3chz.blogspot.nl/p/downloads.html
Contains the map. This map has collision issues and can cause units to fly in the air in certain places. in a worst case scenario it migth cause map objects that have been damaged to flip. These cases are rare and all issues are within workable range.

CBA_A3                 1.3GB             http://steamcommunity.com/sharedfiles/filedetails/?id=450814997&searchtext=CBA+A3
Standard and necisary for CUP

CUP Units              2.2GB              http://steamcommunity.com/sharedfiles/filedetails/?id=497661914&searchtext=CUP
This contains the units modeled after Ukrainian and Russian forces. This mod is also mandatory for the CUP vehicles.

CUP Vehicles         3.8GB              http://steamcommunity.com/sharedfiles/filedetails/?id=541888371&searchtext=CUP
This contains the vehicles of the Russian and Ukrainian armed forces. As the assets are currently in use by all parties in that area this is kind of mandatory for the atmosphere.

CUP Weapons        1.4GB              http://steamcommunity.com/sharedfiles/filedetails/?id=497660133&searchtext=CUP
This mod is mandatory for the CUP Units.



About CUP:
CUP is a modpack that contains all maps and assets from all previous Arma programs and DLC's. If you have the space to deal with it I recommend you to keep these mods after the mission for future use.
« Last Edit: June 09, 2016, 11:58:56 PM by Don_prince »
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Offline Don_prince

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I will need your help!

Please reply if you will be able to deal with the mods. I am speaking about the size.

Please also comment on whether you will be intrested in joining and your abillity to do so.

Take into account that this particular mission has heavy GPU and CPU load. A minimum power equal to a GTX 660 is required.

I am also open for ideas and feedback.

This mission shoud be dynamic in how many players are necisary however the more the better.

Thanks in advance,

Don
« Last Edit: June 09, 2016, 11:56:19 PM by Don_prince »
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Offline Don_prince

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How to make temporary space for the mods. {non destructive}

Required, external (maybe usb) drive with 10gb of space.

Example, I will take arma 2 and will copy the entire folder from the steam library to a 16gb tumbdrive. Then I can download the mods. After the mission I will put the mods on the tumbdrive and Copy Arma 2 back to its original position.

(FYI All above posts have been updated)
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Offline Cougar11

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Time shows for a Saturday. Is that correct?

Sent from my XT1080 using Tapatalk

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Offline Don_prince

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This does not yet have a date. The current date shown is a placeholder just so I can easaly alter it when the mission is ready. As of now the mission is 20 minutes near compleation depending on feedback from this topic.
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Offline Attila

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Hi Don,

I updated the servers, now DL the mods  and will set up the mission for a test spin. Planned to be ready Monday 13th.

See you.
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Offline Asid

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Hi Don

The size of the mods is an issue for me at the moment.

As for the time. Please do not use a placeholder which shows a time and date as this may cause confusion. Instead put T.B.A.

As for the day and time. It would be best to pick a time which does not overlap/clash with any other session. This would give you the best chance of attendance.

These are only guidelines.

Regards
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I stand against Racism, Bigotry and Bullying

Offline Attila

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Hi Don,

for dedicated server mod setup : NO STEAM WORKSHOP LINKS PLEASE

I need to DL now from other sources.
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Offline Attila

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Don where is the mission file?

Server is up and running.

Server ArmA3 One : 74.91.127.204:2302

PWD protected
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Offline Don_prince

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Re: ==TOP SECRET== Special Ops in Ukraine ==TOP SECRET== Arma mission WIP
« Reply #10 on: June 13, 2016, 01:27:42 PM »
UPDATED,

For the map, if you have downloaded the previous version, Download the version from armaholic. The old version has issues!!!!

Hi Don

The size of the mods is an issue for me at the moment.

As for the time. Please do not use a placeholder which shows a time and date as this may cause confusion. Instead put T.B.A.

As for the day and time. It would be best to pick a time which does not overlap/clash with any other session. This would give you the best chance of attendance.

These are only guidelines.

Regards

Noted and changed, I am looking for a way to make a custom mod with only the assets I need, However I can only get it down to at minimum 5.5GB
The downside of that is that the mod than only applies to this mission, however the rest should be able to play with the original mods. I will check with people whether I can make this happen.

Hi Don,

for dedicated server mod setup : NO STEAM WORKSHOP LINKS PLEASE

I need to DL now from other sources.

Armaholic links added to the list


Attila, thank you very much for helping me out with the server side,


For everyones information, I know some of you are not familiar with the High command/game master position. If you fancy the CO position of  any side knowledge of this feature is mandatory.
The video bellow discusses the basics:

 

As for the game master position, I will explain this only to the person who gets that position.
« Last Edit: June 13, 2016, 01:35:56 PM by Don_prince »
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Offline Don_prince

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Re: ==TOP SECRET== Special Ops in Ukraine ==TOP SECRET== Arma mission WIP
« Reply #11 on: June 16, 2016, 11:48:20 PM »
http://s1376.photobucket.com/user/Don_prince01/embed/slideshow/CHZ%20missie%20trail

pics of the recent test on Attilas server. Text and explanation follows later, Mission was a failure btw

Report on the trial of the mission,

Russian, ukrainian and nato forces have landed close to the powerplant. A base is set up.






First objective, seize the power plant at all cost!

All units are getting in formation ready for the attack (start up of the mission, FPS spike down to 4fps)
All units standby for orders (FPS back upwards of 20FPS)
All units get into position around the power plant, First recon flight reports multiple contacts, artillery and missiles from the destroyer are raining down on enemy contact.
Armoured units get in contact with enemy, CAS joins the attack.
Recon:


Attack:


Light armoured infantery reaches AO and starts wiping the perimiter

Air mobile infantry flies in from other side and starts wiping the perimiter.
Armour checks the wrecks for enemy contacts.


Power plant seized. 90% of armour is lost, 5% of artillery is lost, 90% of CAS is lost, 25% of light armoured infantery is lost, 30% (one chopper) of airmobile infantery is lost. Mission is a sucsess!

30 minutes till reinforcements arrive. Remaining infantry is regrouping.



remaining cas and trans:


Seccond objective: recon abandoned town of pripyat,

method of recon: Drone.

Report: Multiple enemy contacts, drone got shot down in the north, suspected cause: enemy armour.


Arti on the move:


Attack on yanov station started.


Yanov station seized, losses 10% infantery

Enemy armour located, NATO reinforcement armour attacking.


Enemy armour destroyed, losses 90% armour.


CAS and infantery moving through the town.

Attack on the book area store started.
Command vehicle joins the attack.


Attack on the hospital area started,
cammo works:




Losses around the hospital area 98% of the dedicated infantry 40% CAS,

Attack on book store won. Losses 0%

Attack on schools area started

Schools area seized losses 20% of the dedicated infantry.

Attack on town hall area started
Memories much?:



Command vehicle joins attack,

Attack on town hall area won, losses 0%



Attack on Jupiter plant area started,

CAS wipes Jupiter plant area,

Enemy command taken out

Jupiter plant destoyed, losses 0%

Attack on pool area started.

Command vehicle joins attack on attack on hospital (still going)

Heavy losses on pool area.

Commander killed in hospital area,
End of mission due to commander killed.

Mission failed!

Random images:


Stupid AI:


« Last Edit: June 17, 2016, 06:44:26 PM by Don_prince »
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Re: ==TOP SECRET== Special Ops in Ukraine ==TOP SECRET== Arma mission WIP
« Reply #12 on: June 17, 2016, 12:58:36 AM »
Feedback:

Concidering removing enemy CO position. Takes up too muchto server resources while I think noone fancys the position anyway.

Concidering lowering the ai count to lower server load.

Concidering rebuiding mission in game master mode and saving the mission. Ordering forces from gm mode is easyer as ai does not always follow orders from high command.

Verstuurd vanaf mijn ASUS_Z00AD met Tapatalk

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Re: ==TOP SECRET== Special Ops in Ukraine ==TOP SECRET== Arma mission WIP
« Reply #13 on: June 17, 2016, 06:46:48 PM »
2nd post up, updated with pictures of the trail. Not all enemy positions are shown. Only some and their start positions. You will not find them there on the mission.
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Re: ==TOP SECRET== Special Ops in Ukraine ==TOP SECRET== Arma mission WIP
« Reply #14 on: June 17, 2016, 11:58:56 PM »
I tried out to create the mission with RHS, this due to a lower mod load. This seems to be impossible. This creates the same issue that the russian armoured units only can work on the enemy AI side or as empty vehicles. This means that no bluefor AI can use these unless under the command (do not read High command) of a player.

This creates a situation which I want to avoid as much as possible. I am sick and tired of the whole NATO vs Russia thing. This is one of the main reasons I created this mission and the main reason this mission uses CUP Vehicles.  CUP Vehicles relays on CUP units (makes sense as those drive the vehicles) and those need the CUP weapons. Now I can wither down the resources by removing the vehicles I do not use or the units. I do no think I can wither down on weapons. that is 5 steps down the line tracking what each crewmember uses...


I will create a mission with only CHZ as mod, and I will try to make the current one less server heavy. The enemy CO position will be removed. This has the downside that the enemy will not cooperate as one force due to the AI high command beeing removed. (the unit most left will not respond to the contacts on the other side of the area of operation)

I will remove the High command from the bluefor CO. While it was pleasant to use the constant data flow and calculating causes to much load on the server. The High comand may be used to command the seperate player units. All AI units will be generated before the mission in Game master mode. During the game the Game master will command the units from the Game master mode.

If there is too less players the game master mode will be the way to stabilise the way. I do definetly not like to spawn in units as do neither of the members of this group. The user that spawns the units MUST spawn as less as possible for game stability and if the case will be so, Spawn them in far away so that it comes in as called in support, and does not appear out of thin air.

I will work on both missions. The one without mods will be ready next friday and can be used for the friday mission.

One update on the mission:

You need to be carefull around the powerplant, Explosions close to the powerplant may cause damage to it. This is not only on mission level but on map level. The map has issues and buildings and areas can flip after they have taken to much damage:


4 choppers have crashed into the power plant and mortar fire hitted some of the cooling buildings in this picture.

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