Translations for our friends around the world.

VBS

052214_wargames_trainer_640

Author Topic: VBS V3.9.0 Full Changelog  (Read 3586 times)

0 Members and 1 Guest are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 26290
VBS V3.9.0 Full Changelog
« on: May 04, 2016, 12:12:19 AM »
**** VBS3 3.9.0 Release *****

This package will install VBS3 v3.9.0.

Please ensure you regularly re-read the End User Licence Agreement for VBS3 to ensure you remain familiar with its provisons which may be changed or updated from time to time.

REQUIRED:
=========

This is a completely fresh installation of VBS3 3.9.0. No previous installation is required.

HOW TO INSTALL:
===============

Run the setup file, follow the prompts. If VBS3 3.0 has been previously installed, you will be given an option to uninstall it prior to installing the 3.9.0 version.
You must install the 3.9.0 version to an empty directory.

Major Changes in 3.9.0, from version 3.8.1:
=====================================================

VBSIII-5087   ADDED:   Universal Component System that supports mounting variable optic and accessory components on M27 IAR, Glock 19, M4, M249, M240G, Glock 17 and MP5 platforms has been added
VBSIII-5294   ADDED:   New functional Mortar system has been implemented for USMC mortars
VBSIII-6874   ADDED:   A woodland variant of a BW KSK Soldier has been added
VBSIII-5625   ADDED:   B2 airplane has been added
VBSIII-5623   ADDED:   B-1B airplane has been added
VBSIII-5624   ADDED:   F22A airplane has been added
VBSIII-6782   ADDED:   UAE Army - Rifleman - M16 unit has been added
VBSIII-6850   ADDED:   UAE Air Force Air - AH-64D Longbow - M230, Hydra, AGM114L helicopter has been added
VBSIII-6847   ADDED:   UAE Army - BMP-3 vehicle has been added
VBSIII-6851   ADDED:   UAE Air Force Air - UH-60L - M134 helicopter has been added
VBSIII-6936   ADDED:   M32 LHMBC system has been added
VBSIII-5689   ADDED:   Saber weapon system has been added
VBSIII-5697   ADDED:   Tactical Binoculars - Leupold BX-2 8x42mm binos have been added
VBSIII-8795   ADDED:   SU-260/P optics have been added
VBSIII-8798   ADDED:   M71 SSOT optics have been added
VBSIII-5712   ADDED:   SMAW MK152 Mod 2 weapon system has been added
VBSIII-8794   ADDED:   SU-258/PVQ optics have been added
VBSIII-9209   ADDED:   M8541 SSDS optics have been added
VBSIII-5617   ADDED:   M71 Scout Sniper Observation Telescope has been added
VBSIII-5618   ADDED:   SU-256/U Scout Sniper Periscope has been added
VBSIII-5619   ADDED:   JTAC LTD system has been added
VBSIII-5597   ADDED:   M67 Sighting unit has been added to the M252 81mm mortar and the M224 60mm mortar
VBSIII-5595   ADDED:   M519 Heavy Machine Gun Sight System has been added
VBSIII-5621   ADDED:   M32A1 MSGL weapon system has been added
VBSIII-4028   ADDED:   MG-3 Machinegun weapon system has been added
VBSIII-6496   ADDED:   USMC Mortar Crew units have been added
VBSIII-7582   ADDED:   Mortar fuse types m734, m735, m751, m772, m775 have been added
VBSIII-7208   ADDED:   Number of simulated entities is now shown on the dedicated server console
VBSIII-6663   ADDED:   Mortar round models have been added
VBSIII-7660   ADDED:   Voice Activation mode for VBS Radio has been added
VBSIII-6314   ADDED:   Support for adding Quick Menu actions to objects using configs has been implemented
VBSIII-5510   ADDED:   New Mortar Gunner HUD has been implemented for the USMC mortar gunners
VBSIII-6638   ADDED:   An option to automatically show Script Debugger when VBS3 starts has been added to settings
VBSIII-7238   ADDED:   USMC Mortar Ammo Crates have been added
VBSIII-6320   ADDED:   Burning fire sound effects have been added to fire effects such as a burning destroyed vehicle
VBSIII-7299   ADDED:   Option to set network bandwidth has been added to Simulation settings
VBSIII-7224   ADDED:   WarningMessage text is now printed into the server console
VBSIII-7055   ADDED:   Network flood detection for exceeded bandwidth and duplicated messages sent has been added
VBSIII-7831   ADDED:   New startup parameter "-windowMode" has been introduced, it allows VBS3 to start normally, in no window at all, and as a console
VBSIII-6576   ADDED:   New script functions "setNightEffects" and "getSceneBrightness" required for implementing IR projector stimulation have been added
VBSIII-7305   ADDED:   "-autostart" and "-autostart=n" parameter has been added for the server to start automatically once a desired amount of users join the lobby
VBSIII-5971   ADDED:   "setLaserWidth" script command to scale the laser beam width has been added
VBSIII-4551   ADDED:   Function "fn_vbs_fileBrowser" has been added
VBSIII-6403   CHNGD:   VBS Launcher multi language support has been improved
VBSIII-5636   CHNGD:   CBRN Suit menu options have been moved to the Quick Menu
VBSIII-2998   CHNGD:   Vehicle behaviour on bridges has been improved
VBSIII-3466   CHNGD:   M1114 ADS exit points have been adjusted
VBSIII-5851   CHNGD:   Weather changes are now being represented more accurately in AAR
VBSIII-7100   CHNGD:   Stability of VBS Launcher has been improved
VBSIII-7263   CHNGD:   USMC Mortars M224 M67 and M224 60mm can now be assembled and disassembled
VBSIII-5856   CHNGD:   Water particle generation around ships has been improved
VBSIII-6018   CHNGD:   WASP Class LHD well deck has been improved, it can now be flooded and accessed with amphibious vehicles
VBSIII-6906   CHNGD:   "setCameraCollision" command now works on all cameras
VBSIII-6255   CHNGD:   Interop ground clamping is now using interpolated terrain normals.
VBSIII-6952   CHNGD:   External missiles transferred over Gateway now move more smoothly
VBSIII-6017   CHNGD:   San Antonio LPD well deck has been improved, it can now be flooded and accessed with vehicles
VBSIII-5436   CHNGD:   Laser beam brightness can now be adjusted via config or the "setLightBrightness" script command
VBSIII-8519   CHNGD:   Behavior of amphibious wheeled vehicles in shallow water has been improved
VBSIII-6207   CHNGD:   "drawOpticsOverlay" command is now local
VBSIII-6452   CHNGD:   Performance on maps with underground objects has been improved
VBSIII-5438   CHNGD:   Behavior of tracked vehicles has been improved both for AI and human players
VBSIII-7851   CHNGD:   "SetPRF' and "GetPRF" commands can now be used with laser targets
VBSIII-5740   CHNGD:   Dedicated server performance has been improved
VBSIII-7236   CHNGD:   Downloading times of AARs from the server have been improved
VBSIII-7453   CHNGD:   Network traffic has been optimized
VBSIII-5812   CHNGD:   Output of "trim" command has been changed from GameObject to GameString
VBSIII-6849   CHNGD:   Navigation Training scenario now waits for the user to complete requested tasks
VBSIII-5033   CHNGD:   Buoyancy of ships has been improved
VBSIII-7119   CHNGD:   New icon for "Flood Modification Tool" has been added.
VBSIII-5855   CHNGD:   Default search camera controls now uses the mouse
VBSIII-5546   CHNGD:   Script command  " setThermalParameters" has been extended to support class names
VBSIII-6256   CHNGD:   Script command "AARIsRepeat" has been updated
VBSIII-5842   CHNGD:   Artillery support and artillery strike Editor Objects and their behavior have been updated
VBS-32724   CHNGD:   Civilian Units exclude the player from the Intel Reports when asked if they have seen anybody
VBSIII-7546   CHNGD:   Multiple vehicles have been updated with a working tow jaw
VBSIII-5219   CHNGD:   AI no longer engages enemies with explosive weapons when not at safe distance
VBSIII-4649   CHNGD:   Bleeding has been optimized, it is less demanding on network scenarios
VBS-32233   CHNGD:   Option to "Eject Unit" has been disabled in OME and is only present in RTE
VBSIII-1425   CHNGD:   Animal sounds and behavior have been improved
VBSIII-6015   CHNGD:   LCAC vehicle transporting capability has been improved
VBSIII-5768   CHNGD:   Thermal Imaging simulation now takes the sun position into account
VBSIII-5744   CHNGD:   Ship behavior and stabilization on high seas has been improved
VBSIII-7515   CHNGD:   "exportASCIIGrid" script command has been expanded to be able to export rivers heightmap as well
VBSIII-5961   CHNGD:   First balancing of Simulation Clients is now done before the simulation starts
VBSIII-7293   CHNGD:   Networking performance has been improved
VBSIII-5997   FIXED:   A crash to desktop of an AAR simulation client after mission change has been resolved
VBSIII-5934   FIXED:   A crash to desktop occurring when many non-PhysX ships are present has been resolved
VBSIII-9302   FIXED:   A crash to desktop when equipping building with objects has been resolved
VBSIII-4476   FIXED:   A rare crash to desktop when spawning airplanes has been resolved
VBSIII-6522   FIXED:   Rare crash to desktop when moving the 3D camera in AAR has been resolved
VBSIII-6040   FIXED:   A crash to desktop during AAR replay has been resolved
VBSIII-5843   FIXED:   Loading certain saved mission states via the Resume button no longer causes a crash to desktop
VBSIII-5857   FIXED:   A crash to desktop of a dedicated server occurring sometimes upon mission switch has been resolved
VBSIII-7601   FIXED:   A crash to desktop when drawing the MGRS grid for maps spanning over the prime meridian has been resolved
VBSIII-7843   FIXED:   A crash to desktop when using "-init=playMission" startup parameter has been resolved
VBSIII-4491   FIXED:   An issue where closing a dedicated server could under certain circumstances cause a crash to desktop on all clients has been resolved
VBSIII-7855   FIXED:   A no disk popup on machines with a card reader and Windows 10 that would prevent start of VBS3 has been resolved
VBSIII-7936   FIXED:   A crash to desktop caused by specific object creation has been resolved
VBSIII-3731   FIXED:   A rare crash to desktop caused by invalid RoadLink has been resolved
VBSIII-6195   FIXED:   A rare crash to desktop caused by resetting formation of units in water has been resolved
VBSIII-5787   FIXED:   Trench object present on the scene no longer cause larger hand grenade craters to appear during grenade detonation
VBSIII-6578   FIXED:   Firing laser weapon is now possible for Interop vehicles
VBSIII-6641   FIXED:   Freeze caused by connecting to a VBS3 server with different version has been resolved
VBSIII-5858   FIXED:   Multiple issues causing a crash to desktop of AAR simulation client have been resolved
VBSIII-5743   FIXED:   Loading times when loading missions or previewing them with a biotope active has been reduced
VBSIII-5368   FIXED:   Issue where manual adjustment for brightness in Thermal Imaging didn't work correctly has been resolved
VBSIII-6129   FIXED:   Units no longer get damaged/die from non-explosion sources when "-nodamage" is set
VBSIII-4791   FIXED:   Destroyed map placed wrecks no longer flip over when damaged
VBSIII-7734   FIXED:   Extrapolation has been improved on dedicated serve and simulation clients
VBSIII-7318   FIXED:   Training missions have been updated
VBSIII-7544   FIXED:   Issue with damage charring not being applied correctly has been resolved
VBSIII-7126   FIXED:   "hostScriptedMission" command now works correctly
VBSIII-4266   FIXED:   Aircraft no longer bounce of the terrain surface without receiving any damage
VBS-35090   FIXED:   M1977A4 HEMTT's open doors are visible from any distance
VBSIII-7475   FIXED:   Exiting the YTV 2300 - Tractor no longer kills or injures the unit
VBSIII-6269   FIXED:   Duplicated rotor blades for Ka-52 helicopter have been fixed
VBSIII-4939   FIXED:   Issues with Satchel Charge Time Fuse and its adjustment after placement have been resolved
VBSIII-6620   FIXED:   UAVs no longer gain height if desired flight level is set below "lowest height" on control link
VBS-32298   FIXED:   Issues where waypoints could not be placed or edited by commander for subgroubs have been resolved
VBSIII-4395   FIXED:   Alabama class watercraft names are now correctly displayed in the editor and library
VBSIII-4987   FIXED:   Engineering Roller now has Advanced Health Bars available
VBSIII-7260   FIXED:   PhysX based ship animations have been fixed
VBS-21067   FIXED:   Trees should now correctly fall in the direction defined in the configuration parameter "treeDestructAxis"
VBSIII-7275   FIXED:   Streaming of Kinematic Objects has been improved based on the player's proximity
VBSIII-8108   FIXED:   Script Debugger breakpoint is now correctly triggered on shotgun fire event
VBSIII-1262   FIXED:   US ARMY Strykers no longer stutter on the terrain after being turned over to the side
VBSIII-4607   FIXED:   Shadow casting of mounted weapons and other proxy parts of the vehicles has been improved
VBSIII-3931   FIXED:   Script Debugger no longer skips lines which contained multiline strings
VBSIII-4645   FIXED:   Script Debugger breakpoint no longer opens unrelated script files when breakpoints is met
VBSIII-3922   FIXED:   Filtering of Script Log in the Script Debugger has been fixed
VBSIII-7636   FIXED:   Behaviour of vehicles on aircraft carrier decks has been improved
VBSIII-8896   FIXED:   Leopard 2 ARV's mounted Mag58 can no longer be rotated from inside the vehicle
VBSIII-3021   FIXED:   Issues with Particle Sources being invisible under certain camera conditions have been fixed
VBSIII-7259   FIXED:   Incorrect weapon animations for soldiers equipped with AK4B/M203 have been fixed
VBSIII-4231   FIXED:   Retreat waypoint placed in the water no longer causes soldiers to swim in circles
VBSIII-6254   FIXED:   "Release Vehicle" button is no longer incorrectly shown in the IWV when there is trailer attached to vehicle
VBSIII-5073   FIXED:   RMS View now correctly disappears once player leaves the vehicle
VBSIII-6591   FIXED:   Language options behavior in Video Options has been improved
VBSIII-6658   FIXED:   Fast roping animations have been improved
VBSIII-3931   FIXED:   Script Debugger no longer falsely marks files "as changed" preventing user from adding or editing breakpoints
VBSIII-5761   FIXED:   Issue with shadows of a unit's head not being seen on the turn-out position of Strf9040b has been resolved
VBS-28247   FIXED:   Glint Object position is no longer misinterpreted when the camera is moving in 3D RTE
VBSIII-8358   FIXED:   Casualties in Ford Ranger no longer clip though the vehicle
VBSIII-5106   FIXED:   Vehicle crew is no longer getting too much damage from hitting objects
VBSIII-6617   FIXED:   Behavior of Interop pilots has been improved, they no longer try to control the aircraft in an unwanted way
VBSIII-5745   FIXED:   "-autoAssign" start-up parameter is now more reliable
VBSIII-6918   FIXED:   Entering an invalid value in GPS Coordinate Settings no longer causes a script error
VBSIII-7360   FIXED:   Missing Close Ramp action C-27J Spartan has been added
VBSIII-5487   FIXED:   Parachute objects no longer get duplicated when a paratrooper unit is created in RTE
VBSIII-5950   FIXED:   RV180 Crew death animations have been fixed
VBS-36536   FIXED:   Multiple window and armor issues with M1070, M1079 Van, M1075A1, M142 HIMARS haven been resolved
VBS-35789   FIXED:   Bringing up the UAV minimap no longer disables the thermal camera
VBS-37507   FIXED:   M142 HIMARS driver and gunner positions have been horizontally aligned
VBSIII-5709   FIXED:   Undesired Lock state resets for vehicles in RTE have been resolved
VBSIII-5821   FIXED:   Leg positions of a turned out cargo soldier on motorcycles have been improved
VBSIII-5882   FIXED:   Road cones no longer fall down on mildly sloped terrain
VBS-19330   FIXED:   Issue with overlapping textures on an M154 MICLIC Launcher has been resolved
VBS-21378   FIXED:   HUD info on F/A-18C - M61A1 and F-15E-M61A1 no longer exceeds the display
VBS-36097   FIXED:   Buildings EU01 and EU02 now have a correct icon when placed in OME
VBSIII-6622   FIXED:   Fleepoint and airstrike Editor Objects now work correctly based on side markers
VBSIII-3276   FIXED:   Chunks of destructible buildings no longer get stuck in tracks of vehicles
VBSIII-5563   FIXED:   Terrain is no longer shifted when observed from a long distance
VBSIII-7265   FIXED:   Issue with M107 muzzle flash being permanently visible has been resolved
VBSIII-6689   FIXED:   Script error when moving a camera waypoint has been resolved
VBSIII-9564   FIXED:   Issue with SCAR EGLM CQT/EoT weapons having a broken holding animation has been resolved
VBSIII-6297   FIXED:   Ships now lean to the correct side when turning
VBSIII-6747   FIXED:   Deploying a spike strip close to a vehicle no longer causes destruction of said vehicle
VBSIII-6685   FIXED:   Server performance when multiple amputations occur at the same time has been improved
VBSIII-6100   FIXED:   Location Bookmark is no longer seen to [0,0] coordinates if user exits RTE during setting of camera location
VBSIII-6630   FIXED:   Script error when an empty value is put into MGRS:GZD in GPS Coordinate Settings has been resolved
VBS-35342   FIXED:   AAR now shows external units in 2D/object tree list correctly
VBSIII-6668   FIXED:   "-autostart" startup parameter no longer causes clients to get stuck in waiting for host screen
VBSIII-5349   FIXED:   Location Bookmark spawn now works via script
VBSIII-9603   FIXED:   Search feature revealed hidden objects are now visible in the inventory
VBSIII-8678   FIXED:   Issue where 2D map forest polygon appeared distorted has been resolved
VBSIII-3865   FIXED:   Torpedoes and depth charges now generate a splash sound upon landing
VBSIII-9547   FIXED:   Forest density in multimaps is along the borders of multimap segments is no longer incorrect
VBSIII-5966   FIXED:   Issue with a black screen when "getOut" is called on some external unit with camera has been resolved
VBSIII-8514   FIXED:   Localization support for VBS3 into other languages has been improved
VBSIII-7531   FIXED:   Sea Mine Bottom (Contact) now explodes on contact correctly
VBSIII-3625   FIXED:   MC3 - cabin and windows are no longer bulletproof
VBSIII-7162   FIXED:   Issue with LAV-AT Commander position not being available has been resolved
VBSIII-8575   FIXED:   Killed driver of an M1075A1 no longer clips through the door
VBSIII-6411   FIXED:   Issue with blood textures not showing on civilian models after being shot has been resolved
VBSIII-6462   FIXED:   BMD-2 is no longer almost completely submerged when floating on water
VBSIII-6872   FIXED:   Script error when placing a playable unit in the editor has been resolved
VBSIII-6252   FIXED:   Inconsistency issues with AAR - "Change Time of Day" function have been resolved. The time can now be changed correctly
VBSIII-6327   FIXED:   Visual issue when crawling on the side of a trench would twist a units legs has been resolved
VBSIII-6246   FIXED:   Floating Sea Mines no longer drift too fast
VBSIII-6106   FIXED:   Missing textures error when placing BM-27 Uragan and guard_tower_02 has been resolved
VBSIII-6112   FIXED:   M1132 Stryker Roller - no longer gets destroyed when setting off mines with the roller
VBSIII-6356   FIXED:   Loading a branch point save with an active chemlight no longer causes a crash to desktop
VBSIII-6556   FIXED:   Units are no longer being killed when using the fast rope module
VBSIII-3608   FIXED:   Issue with firing weapons or explosions through interop plugin not working correctly has been resolved
VBSIII-6540   FIXED:   Crosshair from commanders optics in a Specter or Spooky aircraft no longer remains visible in IWV screen
VBSIII-6359   FIXED:   An issue with admin being unable to start a networking scenario when another client joined in progress during loading has been resolved
VBSIII-5797   FIXED:   An issue with invisible parts on some models caused by skinned instancing has been resolved
VBSIII-6101   FIXED:   "fn_vbs_boatRadar" function now works correctly
VBSIII-6408   FIXED:   Crew members are no longer being simulated outside of a vehicle for first few frames on a dedicated server
VBSIII-6552   FIXED:   Remaining time on player activated IED timer is now updated correctly
VBSIII-6175   FIXED:   Issue where the player unit was not visible in AAR in 2D and in Object tree list has been resolved
VBSIII-3226   FIXED:   Player no longer floats in the air for a moment upon exiting an Offshore Raiding Craft
VBSIII-6361   FIXED:   An empty slot is now refilled by AI after user with "-autoassignside" leaves a lobby
VBSIII-5899   FIXED:   Missing airplanes have been added to the library and can be tried from there
VBSIII-6063   FIXED:   Error when placing a non-selected Weapon/Ammo editor object has been resolved
VBSIII-6096   FIXED:   Muzzle flash is no longer permanently visible on Caiman vehicles
VBSIII-5906   FIXED:   NL Army 280CDI vehicle no longer has its magazine detached in AAR
VBSIII-5117   FIXED:   Changes in Scenario Settings no longer reset the amount of fish in the water
VBSIII-5859   FIXED:   Units no longer get stuck in the door when abandoning a turned over vehicle
VBSIII-5776   FIXED:   An issue with empty echelons being deleted has been resolved
VBSIII-6013   FIXED:   LeaderGroup now updates correctly when a leader group is deleted
VBSIII-6451   FIXED:   Exporting an already imported unit no longer creates its custom variant in orbat.cpp
VBSIII-7836   FIXED:   Adding weapon to a vehicle turret by alternative script syntax of "addWeapon" no longer causes an error
VBSIII-5722   FIXED:   Empty echelon groups are no longer being moved to 0 coordinates when reset formation is performed
VBSIII-5030   FIXED:   Simulation now detects whether a ship propeller or jet is submerged
VBSIII-6009   FIXED:   An issue where units on the edges of objects would stutter and potentially injure themselves has been resolved
VBSIII-4514   FIXED:   Taliban fighters no longer have random color clothes on different clients in a networking scenario
VBSIII-6971   FIXED:   Radio channel is reset correctly upon unit respawn
VBSIII-4651   FIXED:   Support for left to right localization has been significantly improved
VBSIII-5802   FIXED:   Performance of light vehicles climbing slopes has been improved to be more realistic
VBSIII-7738   FIXED:   An error when calling function "fn_vbs_fireSupport" has been resolved
VBSIII-7256   FIXED:   Shooting though armored glass now works correctly
VBSIII-3988   FIXED:   Units under water can now be revived
VBSIII-7191   FIXED:   Non-admin can no longer assign roles in networking lobby
VBSIII-6234   FIXED:   Performance drop on geotypical terrains and Takistan has been resolved
VBSIII-6842   FIXED:   Buildings baked into the map now always remove clutter underneath
VBSIII-4816   FIXED:   AI units now correctly engage rotary wing aircraft on land
VBSIII-3312   FIXED:   Deleting module: complex animation with a linked unit no longer causes a script error
VBSIII-8047   FIXED:   Selected color can be now seen correctly during profile selection
VBSIII-7560   FIXED:   Verbal Command "Stop Or I Will Shoot" now plays correctly
VBSIII-8299   FIXED:   Torpedo thrust time has been increased
VBSIII-5839   FIXED:   Dialog windows in OME/RTE with 'advanced' option are no longer skipping to the end
VBSIII-4821   FIXED:   Units can no longer uncuff themselves by moving around rapidly
VBSIII-6406   FIXED:   Projectiles no longer get erased when moving on the AAR timeline
VBSIII-8580   FIXED:   Open doors of Iveco LMV - M2,M978 HEMTT and M978A2 HEMTT - fuel are now displayed correctly when viewed from a distance
VBSIII-6227   FIXED:   RTE now displays interop units within vehicles correctly
VBSIII-6375   FIXED:   Hydra rockets on USMC vehicles have been renamed to 2.75" Rockets as per USMC doctrine
VBSIII-6796   FIXED:   Worn MANPACK crew device model no longer flickers
VBSIII-6503   FIXED:   Bushmaster RWS (M2) SMR2 mine roller now has working wheel animations when viewed from all distances
VBSIII-6413   FIXED:   Particle sources are no longer desynchronized on View Clients
VBSIII-6071   FIXED:   Switching a terrain no longer causes a desynchronization of View Clients
VBSIII-7549   FIXED:   Issue with hatches not being updated correctly when a unit is moved into vehicle via "moveInCargo" command has been resolved
VBSIII-6956   FIXED:   AKM weapon in fully automatic fire mode now has correct sounds
VBSIII-7954   FIXED:   Network floods caused by various functions have been resolved
VBSIII-6379   FIXED:   Enemy In Sight - hand signal now works correctly
VBSIII-8059   FIXED:   WP smoke shells are now correctly airburst and continue to generate smoke once they hit the ground
VBSIII-6370   FIXED:   LAV-AT - Now carries a correct amount of missiles
VBSIII-6384   FIXED:   M825 projectile effects have been updated
VBSIII-8026   FIXED:   An issue where units falling from medium heights would die instead of being injured has been resolved
VBSIII-5924   FIXED:   URN markings are now updated correctly when a interop entity is updated through interop
VBSIII-6372   FIXED:   LAV-AT - One cargo position has been renamed to loader position
VBSIII-6377   FIXED:   Shift hand signal - has been updated with new animation
VBSIII-6382   FIXED:   Issue with searchable items Wooden Box, Metal Box and Wooden Crate not being searchable has been resolved
VBSIII-6376   FIXED:   Decrease Speed hand signal has been updated with new animation
VBSIII-6371   FIXED:   LAV-AT - Gunners vison is no longer obstructed while turning
VBSIII-6373   FIXED:   LAV-L - Rack is no longer disappearing when player rotates the camera
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags:
     

    SB Pro & VBS2 in the same mission.

    Started by Asid

    Replies: 0
    Views: 3163
    Last post June 09, 2015, 10:06:52 PM
    by Asid
    Military Training Technology writes about the evolution of VBS3

    Started by Asid

    Replies: 0
    Views: 2959
    Last post December 11, 2015, 12:50:12 PM
    by Asid
    Asian Military Review writes about VBS3

    Started by Asid

    Replies: 0
    Views: 3075
    Last post June 27, 2017, 02:25:27 AM
    by Asid
    Rheinmetall Driver Training Simulator integrated with VBS3

    Started by Asid

    Replies: 1
    Views: 3013
    Last post October 23, 2015, 05:28:10 PM
    by Lusik
    VBS3 Realistic Repair for Vehicles

    Started by Asid

    Replies: 1
    Views: 3328
    Last post August 01, 2016, 05:54:08 PM
    by Asid