**** VBS3 3.9.0 Release *****
This package will install VBS3 v3.9.0.
Please ensure you regularly re-read the End User Licence Agreement for VBS3 to ensure you remain familiar with its provisons which may be changed or updated from time to time.
REQUIRED:
=========
This is a completely fresh installation of VBS3 3.9.0. No previous installation is required.
HOW TO INSTALL:
===============
Run the setup file, follow the prompts. If VBS3 3.0 has been previously installed, you will be given an option to uninstall it prior to installing the 3.9.0 version.
You must install the 3.9.0 version to an empty directory.
Major Changes in 3.9.0, from version 3.8.1:
=====================================================
VBSIII-5087 ADDED: Universal Component System that supports mounting variable optic and accessory components on M27 IAR, Glock 19, M4, M249, M240G, Glock 17 and MP5 platforms has been added
VBSIII-5294 ADDED: New functional Mortar system has been implemented for USMC mortars
VBSIII-6874 ADDED: A woodland variant of a BW KSK Soldier has been added
VBSIII-5625 ADDED: B2 airplane has been added
VBSIII-5623 ADDED: B-1B airplane has been added
VBSIII-5624 ADDED: F22A airplane has been added
VBSIII-6782 ADDED: UAE Army - Rifleman - M16 unit has been added
VBSIII-6850 ADDED: UAE Air Force Air - AH-64D Longbow - M230, Hydra, AGM114L helicopter has been added
VBSIII-6847 ADDED: UAE Army - BMP-3 vehicle has been added
VBSIII-6851 ADDED: UAE Air Force Air - UH-60L - M134 helicopter has been added
VBSIII-6936 ADDED: M32 LHMBC system has been added
VBSIII-5689 ADDED: Saber weapon system has been added
VBSIII-5697 ADDED: Tactical Binoculars - Leupold BX-2 8x42mm binos have been added
VBSIII-8795 ADDED: SU-260/P optics have been added
VBSIII-8798 ADDED: M71 SSOT optics have been added
VBSIII-5712 ADDED: SMAW MK152 Mod 2 weapon system has been added
VBSIII-8794 ADDED: SU-258/PVQ optics have been added
VBSIII-9209 ADDED: M8541 SSDS optics have been added
VBSIII-5617 ADDED: M71 Scout Sniper Observation Telescope has been added
VBSIII-5618 ADDED: SU-256/U Scout Sniper Periscope has been added
VBSIII-5619 ADDED: JTAC LTD system has been added
VBSIII-5597 ADDED: M67 Sighting unit has been added to the M252 81mm mortar and the M224 60mm mortar
VBSIII-5595 ADDED: M519 Heavy Machine Gun Sight System has been added
VBSIII-5621 ADDED: M32A1 MSGL weapon system has been added
VBSIII-4028 ADDED: MG-3 Machinegun weapon system has been added
VBSIII-6496 ADDED: USMC Mortar Crew units have been added
VBSIII-7582 ADDED: Mortar fuse types m734, m735, m751, m772, m775 have been added
VBSIII-7208 ADDED: Number of simulated entities is now shown on the dedicated server console
VBSIII-6663 ADDED: Mortar round models have been added
VBSIII-7660 ADDED: Voice Activation mode for VBS Radio has been added
VBSIII-6314 ADDED: Support for adding Quick Menu actions to objects using configs has been implemented
VBSIII-5510 ADDED: New Mortar Gunner HUD has been implemented for the USMC mortar gunners
VBSIII-6638 ADDED: An option to automatically show Script Debugger when VBS3 starts has been added to settings
VBSIII-7238 ADDED: USMC Mortar Ammo Crates have been added
VBSIII-6320 ADDED: Burning fire sound effects have been added to fire effects such as a burning destroyed vehicle
VBSIII-7299 ADDED: Option to set network bandwidth has been added to Simulation settings
VBSIII-7224 ADDED: WarningMessage text is now printed into the server console
VBSIII-7055 ADDED: Network flood detection for exceeded bandwidth and duplicated messages sent has been added
VBSIII-7831 ADDED: New startup parameter "-windowMode" has been introduced, it allows VBS3 to start normally, in no window at all, and as a console
VBSIII-6576 ADDED: New script functions "setNightEffects" and "getSceneBrightness" required for implementing IR projector stimulation have been added
VBSIII-7305 ADDED: "-autostart" and "-autostart=n" parameter has been added for the server to start automatically once a desired amount of users join the lobby
VBSIII-5971 ADDED: "setLaserWidth" script command to scale the laser beam width has been added
VBSIII-4551 ADDED: Function "fn_vbs_fileBrowser" has been added
VBSIII-6403 CHNGD: VBS Launcher multi language support has been improved
VBSIII-5636 CHNGD: CBRN Suit menu options have been moved to the Quick Menu
VBSIII-2998 CHNGD: Vehicle behaviour on bridges has been improved
VBSIII-3466 CHNGD: M1114 ADS exit points have been adjusted
VBSIII-5851 CHNGD: Weather changes are now being represented more accurately in AAR
VBSIII-7100 CHNGD: Stability of VBS Launcher has been improved
VBSIII-7263 CHNGD: USMC Mortars M224 M67 and M224 60mm can now be assembled and disassembled
VBSIII-5856 CHNGD: Water particle generation around ships has been improved
VBSIII-6018 CHNGD: WASP Class LHD well deck has been improved, it can now be flooded and accessed with amphibious vehicles
VBSIII-6906 CHNGD: "setCameraCollision" command now works on all cameras
VBSIII-6255 CHNGD: Interop ground clamping is now using interpolated terrain normals.
VBSIII-6952 CHNGD: External missiles transferred over Gateway now move more smoothly
VBSIII-6017 CHNGD: San Antonio LPD well deck has been improved, it can now be flooded and accessed with vehicles
VBSIII-5436 CHNGD: Laser beam brightness can now be adjusted via config or the "setLightBrightness" script command
VBSIII-8519 CHNGD: Behavior of amphibious wheeled vehicles in shallow water has been improved
VBSIII-6207 CHNGD: "drawOpticsOverlay" command is now local
VBSIII-6452 CHNGD: Performance on maps with underground objects has been improved
VBSIII-5438 CHNGD: Behavior of tracked vehicles has been improved both for AI and human players
VBSIII-7851 CHNGD: "SetPRF' and "GetPRF" commands can now be used with laser targets
VBSIII-5740 CHNGD: Dedicated server performance has been improved
VBSIII-7236 CHNGD: Downloading times of AARs from the server have been improved
VBSIII-7453 CHNGD: Network traffic has been optimized
VBSIII-5812 CHNGD: Output of "trim" command has been changed from GameObject to GameString
VBSIII-6849 CHNGD: Navigation Training scenario now waits for the user to complete requested tasks
VBSIII-5033 CHNGD: Buoyancy of ships has been improved
VBSIII-7119 CHNGD: New icon for "Flood Modification Tool" has been added.
VBSIII-5855 CHNGD: Default search camera controls now uses the mouse
VBSIII-5546 CHNGD: Script command " setThermalParameters" has been extended to support class names
VBSIII-6256 CHNGD: Script command "AARIsRepeat" has been updated
VBSIII-5842 CHNGD: Artillery support and artillery strike Editor Objects and their behavior have been updated
VBS-32724 CHNGD: Civilian Units exclude the player from the Intel Reports when asked if they have seen anybody
VBSIII-7546 CHNGD: Multiple vehicles have been updated with a working tow jaw
VBSIII-5219 CHNGD: AI no longer engages enemies with explosive weapons when not at safe distance
VBSIII-4649 CHNGD: Bleeding has been optimized, it is less demanding on network scenarios
VBS-32233 CHNGD: Option to "Eject Unit" has been disabled in OME and is only present in RTE
VBSIII-1425 CHNGD: Animal sounds and behavior have been improved
VBSIII-6015 CHNGD: LCAC vehicle transporting capability has been improved
VBSIII-5768 CHNGD: Thermal Imaging simulation now takes the sun position into account
VBSIII-5744 CHNGD: Ship behavior and stabilization on high seas has been improved
VBSIII-7515 CHNGD: "exportASCIIGrid" script command has been expanded to be able to export rivers heightmap as well
VBSIII-5961 CHNGD: First balancing of Simulation Clients is now done before the simulation starts
VBSIII-7293 CHNGD: Networking performance has been improved
VBSIII-5997 FIXED: A crash to desktop of an AAR simulation client after mission change has been resolved
VBSIII-5934 FIXED: A crash to desktop occurring when many non-PhysX ships are present has been resolved
VBSIII-9302 FIXED: A crash to desktop when equipping building with objects has been resolved
VBSIII-4476 FIXED: A rare crash to desktop when spawning airplanes has been resolved
VBSIII-6522 FIXED: Rare crash to desktop when moving the 3D camera in AAR has been resolved
VBSIII-6040 FIXED: A crash to desktop during AAR replay has been resolved
VBSIII-5843 FIXED: Loading certain saved mission states via the Resume button no longer causes a crash to desktop
VBSIII-5857 FIXED: A crash to desktop of a dedicated server occurring sometimes upon mission switch has been resolved
VBSIII-7601 FIXED: A crash to desktop when drawing the MGRS grid for maps spanning over the prime meridian has been resolved
VBSIII-7843 FIXED: A crash to desktop when using "-init=playMission" startup parameter has been resolved
VBSIII-4491 FIXED: An issue where closing a dedicated server could under certain circumstances cause a crash to desktop on all clients has been resolved
VBSIII-7855 FIXED: A no disk popup on machines with a card reader and Windows 10 that would prevent start of VBS3 has been resolved
VBSIII-7936 FIXED: A crash to desktop caused by specific object creation has been resolved
VBSIII-3731 FIXED: A rare crash to desktop caused by invalid RoadLink has been resolved
VBSIII-6195 FIXED: A rare crash to desktop caused by resetting formation of units in water has been resolved
VBSIII-5787 FIXED: Trench object present on the scene no longer cause larger hand grenade craters to appear during grenade detonation
VBSIII-6578 FIXED: Firing laser weapon is now possible for Interop vehicles
VBSIII-6641 FIXED: Freeze caused by connecting to a VBS3 server with different version has been resolved
VBSIII-5858 FIXED: Multiple issues causing a crash to desktop of AAR simulation client have been resolved
VBSIII-5743 FIXED: Loading times when loading missions or previewing them with a biotope active has been reduced
VBSIII-5368 FIXED: Issue where manual adjustment for brightness in Thermal Imaging didn't work correctly has been resolved
VBSIII-6129 FIXED: Units no longer get damaged/die from non-explosion sources when "-nodamage" is set
VBSIII-4791 FIXED: Destroyed map placed wrecks no longer flip over when damaged
VBSIII-7734 FIXED: Extrapolation has been improved on dedicated serve and simulation clients
VBSIII-7318 FIXED: Training missions have been updated
VBSIII-7544 FIXED: Issue with damage charring not being applied correctly has been resolved
VBSIII-7126 FIXED: "hostScriptedMission" command now works correctly
VBSIII-4266 FIXED: Aircraft no longer bounce of the terrain surface without receiving any damage
VBS-35090 FIXED: M1977A4 HEMTT's open doors are visible from any distance
VBSIII-7475 FIXED: Exiting the YTV 2300 - Tractor no longer kills or injures the unit
VBSIII-6269 FIXED: Duplicated rotor blades for Ka-52 helicopter have been fixed
VBSIII-4939 FIXED: Issues with Satchel Charge Time Fuse and its adjustment after placement have been resolved
VBSIII-6620 FIXED: UAVs no longer gain height if desired flight level is set below "lowest height" on control link
VBS-32298 FIXED: Issues where waypoints could not be placed or edited by commander for subgroubs have been resolved
VBSIII-4395 FIXED: Alabama class watercraft names are now correctly displayed in the editor and library
VBSIII-4987 FIXED: Engineering Roller now has Advanced Health Bars available
VBSIII-7260 FIXED: PhysX based ship animations have been fixed
VBS-21067 FIXED: Trees should now correctly fall in the direction defined in the configuration parameter "treeDestructAxis"
VBSIII-7275 FIXED: Streaming of Kinematic Objects has been improved based on the player's proximity
VBSIII-8108 FIXED: Script Debugger breakpoint is now correctly triggered on shotgun fire event
VBSIII-1262 FIXED: US ARMY Strykers no longer stutter on the terrain after being turned over to the side
VBSIII-4607 FIXED: Shadow casting of mounted weapons and other proxy parts of the vehicles has been improved
VBSIII-3931 FIXED: Script Debugger no longer skips lines which contained multiline strings
VBSIII-4645 FIXED: Script Debugger breakpoint no longer opens unrelated script files when breakpoints is met
VBSIII-3922 FIXED: Filtering of Script Log in the Script Debugger has been fixed
VBSIII-7636 FIXED: Behaviour of vehicles on aircraft carrier decks has been improved
VBSIII-8896 FIXED: Leopard 2 ARV's mounted Mag58 can no longer be rotated from inside the vehicle
VBSIII-3021 FIXED: Issues with Particle Sources being invisible under certain camera conditions have been fixed
VBSIII-7259 FIXED: Incorrect weapon animations for soldiers equipped with AK4B/M203 have been fixed
VBSIII-4231 FIXED: Retreat waypoint placed in the water no longer causes soldiers to swim in circles
VBSIII-6254 FIXED: "Release Vehicle" button is no longer incorrectly shown in the IWV when there is trailer attached to vehicle
VBSIII-5073 FIXED: RMS View now correctly disappears once player leaves the vehicle
VBSIII-6591 FIXED: Language options behavior in Video Options has been improved
VBSIII-6658 FIXED: Fast roping animations have been improved
VBSIII-3931 FIXED: Script Debugger no longer falsely marks files "as changed" preventing user from adding or editing breakpoints
VBSIII-5761 FIXED: Issue with shadows of a unit's head not being seen on the turn-out position of Strf9040b has been resolved
VBS-28247 FIXED: Glint Object position is no longer misinterpreted when the camera is moving in 3D RTE
VBSIII-8358 FIXED: Casualties in Ford Ranger no longer clip though the vehicle
VBSIII-5106 FIXED: Vehicle crew is no longer getting too much damage from hitting objects
VBSIII-6617 FIXED: Behavior of Interop pilots has been improved, they no longer try to control the aircraft in an unwanted way
VBSIII-5745 FIXED: "-autoAssign" start-up parameter is now more reliable
VBSIII-6918 FIXED: Entering an invalid value in GPS Coordinate Settings no longer causes a script error
VBSIII-7360 FIXED: Missing Close Ramp action C-27J Spartan has been added
VBSIII-5487 FIXED: Parachute objects no longer get duplicated when a paratrooper unit is created in RTE
VBSIII-5950 FIXED: RV180 Crew death animations have been fixed
VBS-36536 FIXED: Multiple window and armor issues with M1070, M1079 Van, M1075A1, M142 HIMARS haven been resolved
VBS-35789 FIXED: Bringing up the UAV minimap no longer disables the thermal camera
VBS-37507 FIXED: M142 HIMARS driver and gunner positions have been horizontally aligned
VBSIII-5709 FIXED: Undesired Lock state resets for vehicles in RTE have been resolved
VBSIII-5821 FIXED: Leg positions of a turned out cargo soldier on motorcycles have been improved
VBSIII-5882 FIXED: Road cones no longer fall down on mildly sloped terrain
VBS-19330 FIXED: Issue with overlapping textures on an M154 MICLIC Launcher has been resolved
VBS-21378 FIXED: HUD info on F/A-18C - M61A1 and F-15E-M61A1 no longer exceeds the display
VBS-36097 FIXED: Buildings EU01 and EU02 now have a correct icon when placed in OME
VBSIII-6622 FIXED: Fleepoint and airstrike Editor Objects now work correctly based on side markers
VBSIII-3276 FIXED: Chunks of destructible buildings no longer get stuck in tracks of vehicles
VBSIII-5563 FIXED: Terrain is no longer shifted when observed from a long distance
VBSIII-7265 FIXED: Issue with M107 muzzle flash being permanently visible has been resolved
VBSIII-6689 FIXED: Script error when moving a camera waypoint has been resolved
VBSIII-9564 FIXED: Issue with SCAR EGLM CQT/EoT weapons having a broken holding animation has been resolved
VBSIII-6297 FIXED: Ships now lean to the correct side when turning
VBSIII-6747 FIXED: Deploying a spike strip close to a vehicle no longer causes destruction of said vehicle
VBSIII-6685 FIXED: Server performance when multiple amputations occur at the same time has been improved
VBSIII-6100 FIXED: Location Bookmark is no longer seen to [0,0] coordinates if user exits RTE during setting of camera location
VBSIII-6630 FIXED: Script error when an empty value is put into MGRS:GZD in GPS Coordinate Settings has been resolved
VBS-35342 FIXED: AAR now shows external units in 2D/object tree list correctly
VBSIII-6668 FIXED: "-autostart" startup parameter no longer causes clients to get stuck in waiting for host screen
VBSIII-5349 FIXED: Location Bookmark spawn now works via script
VBSIII-9603 FIXED: Search feature revealed hidden objects are now visible in the inventory
VBSIII-8678 FIXED: Issue where 2D map forest polygon appeared distorted has been resolved
VBSIII-3865 FIXED: Torpedoes and depth charges now generate a splash sound upon landing
VBSIII-9547 FIXED: Forest density in multimaps is along the borders of multimap segments is no longer incorrect
VBSIII-5966 FIXED: Issue with a black screen when "getOut" is called on some external unit with camera has been resolved
VBSIII-8514 FIXED: Localization support for VBS3 into other languages has been improved
VBSIII-7531 FIXED: Sea Mine Bottom (Contact) now explodes on contact correctly
VBSIII-3625 FIXED: MC3 - cabin and windows are no longer bulletproof
VBSIII-7162 FIXED: Issue with LAV-AT Commander position not being available has been resolved
VBSIII-8575 FIXED: Killed driver of an M1075A1 no longer clips through the door
VBSIII-6411 FIXED: Issue with blood textures not showing on civilian models after being shot has been resolved
VBSIII-6462 FIXED: BMD-2 is no longer almost completely submerged when floating on water
VBSIII-6872 FIXED: Script error when placing a playable unit in the editor has been resolved
VBSIII-6252 FIXED: Inconsistency issues with AAR - "Change Time of Day" function have been resolved. The time can now be changed correctly
VBSIII-6327 FIXED: Visual issue when crawling on the side of a trench would twist a units legs has been resolved
VBSIII-6246 FIXED: Floating Sea Mines no longer drift too fast
VBSIII-6106 FIXED: Missing textures error when placing BM-27 Uragan and guard_tower_02 has been resolved
VBSIII-6112 FIXED: M1132 Stryker Roller - no longer gets destroyed when setting off mines with the roller
VBSIII-6356 FIXED: Loading a branch point save with an active chemlight no longer causes a crash to desktop
VBSIII-6556 FIXED: Units are no longer being killed when using the fast rope module
VBSIII-3608 FIXED: Issue with firing weapons or explosions through interop plugin not working correctly has been resolved
VBSIII-6540 FIXED: Crosshair from commanders optics in a Specter or Spooky aircraft no longer remains visible in IWV screen
VBSIII-6359 FIXED: An issue with admin being unable to start a networking scenario when another client joined in progress during loading has been resolved
VBSIII-5797 FIXED: An issue with invisible parts on some models caused by skinned instancing has been resolved
VBSIII-6101 FIXED: "fn_vbs_boatRadar" function now works correctly
VBSIII-6408 FIXED: Crew members are no longer being simulated outside of a vehicle for first few frames on a dedicated server
VBSIII-6552 FIXED: Remaining time on player activated IED timer is now updated correctly
VBSIII-6175 FIXED: Issue where the player unit was not visible in AAR in 2D and in Object tree list has been resolved
VBSIII-3226 FIXED: Player no longer floats in the air for a moment upon exiting an Offshore Raiding Craft
VBSIII-6361 FIXED: An empty slot is now refilled by AI after user with "-autoassignside" leaves a lobby
VBSIII-5899 FIXED: Missing airplanes have been added to the library and can be tried from there
VBSIII-6063 FIXED: Error when placing a non-selected Weapon/Ammo editor object has been resolved
VBSIII-6096 FIXED: Muzzle flash is no longer permanently visible on Caiman vehicles
VBSIII-5906 FIXED: NL Army 280CDI vehicle no longer has its magazine detached in AAR
VBSIII-5117 FIXED: Changes in Scenario Settings no longer reset the amount of fish in the water
VBSIII-5859 FIXED: Units no longer get stuck in the door when abandoning a turned over vehicle
VBSIII-5776 FIXED: An issue with empty echelons being deleted has been resolved
VBSIII-6013 FIXED: LeaderGroup now updates correctly when a leader group is deleted
VBSIII-6451 FIXED: Exporting an already imported unit no longer creates its custom variant in orbat.cpp
VBSIII-7836 FIXED: Adding weapon to a vehicle turret by alternative script syntax of "addWeapon" no longer causes an error
VBSIII-5722 FIXED: Empty echelon groups are no longer being moved to 0 coordinates when reset formation is performed
VBSIII-5030 FIXED: Simulation now detects whether a ship propeller or jet is submerged
VBSIII-6009 FIXED: An issue where units on the edges of objects would stutter and potentially injure themselves has been resolved
VBSIII-4514 FIXED: Taliban fighters no longer have random color clothes on different clients in a networking scenario
VBSIII-6971 FIXED: Radio channel is reset correctly upon unit respawn
VBSIII-4651 FIXED: Support for left to right localization has been significantly improved
VBSIII-5802 FIXED: Performance of light vehicles climbing slopes has been improved to be more realistic
VBSIII-7738 FIXED: An error when calling function "fn_vbs_fireSupport" has been resolved
VBSIII-7256 FIXED: Shooting though armored glass now works correctly
VBSIII-3988 FIXED: Units under water can now be revived
VBSIII-7191 FIXED: Non-admin can no longer assign roles in networking lobby
VBSIII-6234 FIXED: Performance drop on geotypical terrains and Takistan has been resolved
VBSIII-6842 FIXED: Buildings baked into the map now always remove clutter underneath
VBSIII-4816 FIXED: AI units now correctly engage rotary wing aircraft on land
VBSIII-3312 FIXED: Deleting module: complex animation with a linked unit no longer causes a script error
VBSIII-8047 FIXED: Selected color can be now seen correctly during profile selection
VBSIII-7560 FIXED: Verbal Command "Stop Or I Will Shoot" now plays correctly
VBSIII-8299 FIXED: Torpedo thrust time has been increased
VBSIII-5839 FIXED: Dialog windows in OME/RTE with 'advanced' option are no longer skipping to the end
VBSIII-4821 FIXED: Units can no longer uncuff themselves by moving around rapidly
VBSIII-6406 FIXED: Projectiles no longer get erased when moving on the AAR timeline
VBSIII-8580 FIXED: Open doors of Iveco LMV - M2,M978 HEMTT and M978A2 HEMTT - fuel are now displayed correctly when viewed from a distance
VBSIII-6227 FIXED: RTE now displays interop units within vehicles correctly
VBSIII-6375 FIXED: Hydra rockets on USMC vehicles have been renamed to 2.75" Rockets as per USMC doctrine
VBSIII-6796 FIXED: Worn MANPACK crew device model no longer flickers
VBSIII-6503 FIXED: Bushmaster RWS (M2) SMR2 mine roller now has working wheel animations when viewed from all distances
VBSIII-6413 FIXED: Particle sources are no longer desynchronized on View Clients
VBSIII-6071 FIXED: Switching a terrain no longer causes a desynchronization of View Clients
VBSIII-7549 FIXED: Issue with hatches not being updated correctly when a unit is moved into vehicle via "moveInCargo" command has been resolved
VBSIII-6956 FIXED: AKM weapon in fully automatic fire mode now has correct sounds
VBSIII-7954 FIXED: Network floods caused by various functions have been resolved
VBSIII-6379 FIXED: Enemy In Sight - hand signal now works correctly
VBSIII-8059 FIXED: WP smoke shells are now correctly airburst and continue to generate smoke once they hit the ground
VBSIII-6370 FIXED: LAV-AT - Now carries a correct amount of missiles
VBSIII-6384 FIXED: M825 projectile effects have been updated
VBSIII-8026 FIXED: An issue where units falling from medium heights would die instead of being injured has been resolved
VBSIII-5924 FIXED: URN markings are now updated correctly when a interop entity is updated through interop
VBSIII-6372 FIXED: LAV-AT - One cargo position has been renamed to loader position
VBSIII-6377 FIXED: Shift hand signal - has been updated with new animation
VBSIII-6382 FIXED: Issue with searchable items Wooden Box, Metal Box and Wooden Crate not being searchable has been resolved
VBSIII-6376 FIXED: Decrease Speed hand signal has been updated with new animation
VBSIII-6371 FIXED: LAV-AT - Gunners vison is no longer obstructed while turning
VBSIII-6373 FIXED: LAV-L - Rack is no longer disappearing when player rotates the camera