Translations for our friends around the world.

LIF:YO & MMO



Author Topic: Brainstorm topic around flux  (Read 2768 times)

0 Members and 1 Guest are viewing this topic.

Offline Don_prince

  • Member.
  • *
  • Posts: 445
  • A J
Brainstorm topic around flux
« on: February 08, 2016, 09:40:25 PM »
Just a general topic where we can drop idea's. My point here is that every idea how stupid it may be can be posted here. Who knows we crack the egg...
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

Offline Don_prince

  • Member.
  • *
  • Posts: 445
  • A J
Re: Brainstorm topic around flux
« Reply #1 on: February 08, 2016, 10:01:57 PM »
1.   One wharehouse in the middle of the map filled with unlimited flux which everyone can take
  + accessible and equal to everyone
  - takes out a simulating aspect of the game
2.   Trading against the GM for flux
  - takes game time of the GM’s (and time is something that is precious)
  ? trading limit?
    a.   Trading a common thing against flux
         i.   A high tier common thing
           + makes a grind for the item
            - Accesibility to every player, Players will have to trade with other players in other to obtain the thing to trade for flux. (dependency) Can also be a good thing.
         ii.   A low tier common thing
            + Accesible to everyone
             ? To easy?
            - if for instance apple trees are used people will plant a lot of apple trees in their backyard. This will generate inflation and devalue the flux. Destable the game and make it less realistic. If this will happen maybe 1 is even more favourable.
   b.   Trading various things against flux
      + equal to everyone
      - lot of work setting this up
      - trade table (work to make it up)
      + realistic (like trading with an external country)
       + can make low tier and high tier variable with amount of things
3. keep it as is
     - hard
4. Modify the server
    - do we want to risk an unstable game and a broken server?
     a. Multiplier. Getting one flux becomes getting 10 flux
          - to gamey?
          - is this even possible? UPDATE IT IS
     b. Make the herbalism table common
         - to easy?
         - possible?
     c. Make the herbalism table known to every player.
         - same issues as 4b

« Last Edit: February 09, 2016, 08:44:41 AM by Don_prince »
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

Tags: