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Author Topic: Setting up a server: What are the stats?  (Read 10966 times)

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Online Asid

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Setting up a server: What are the stats?
« on: January 22, 2016, 12:21:34 AM »
maxPlayers
Determines how many players can be connected simultaneously to the server. This value depends on the rented Gameserver.

Maximum amount of SIMULTANEOUS players on one server (range: 1 - 64)


skillsStatsMult [range 0.1 - 100]
Vanilla MMO skills progression

1 is vanilla MMO skills progression setting (range: 0.1 - 100)


skillcap [range 200 - 3000]
Changes the maximum level players can reach in any skills available.

600 is vanilla MMO skill cap (range: 200 - 3000)


terraformingSpeed [range 0-60]
Terraforming speed during TUNNELING only. 0.8 is a vanilla setting. Can be raised up to 60, but only players with GM powers will be able to dig tunnels with a single iteration (range: 0.1 - 5)


craftingPeriod [range 1 - 3600]
Determines how many seconds it takes for a "Crafting Tick" . The Crafting Tick determines for example how fast a charcoal will need to be used in the oven. This value can be changed to any number between 1 and 3600.

seconds for 1 crafting tick (burning of fuel, heating of objects etc) (range: 1 - 3600)


animalBFPeriod [range 1-600]
Determines how many minutes it takes for a "Breeding Check". The Breeding Check determines how fast animals grow and reappear. The standard value is 60 seconds but it can be changed to any number between 1 and 3600.

minutes between a breeding check. New harvest, dung and young animals will appear on that tick (range: 1 - 600)


plant growth period [range 1-240]
The rate at which farm plants mature.

There are 8 cycles so if youset it to 1.5 then it will take 12 real hours for the plants to grow and be ready to harvest. If the Day/night cycle is set to 3 then it is 4 in game days and 12 real hours. If the crops are not harvested in time they will rot. It takes the plants 1/3 of the growing time to rot.


animalsCount [range 10-75]
Determines how many animals can be seen on the server. A high number of animals may result in Lags! A value between 0 and 100 may be set.

WARNING! Big numbers might result a heavy server load. We'd recommend 50 or 100, but you can always experiment on your own hardware Amount of animal spawn points and may result in a maximum of spawned animals at once. (range: 0 - 100)


dayCycle [range 0.5 - 24]
Determines how many "real hours" it takes for a day to be over in the Game. Standard is 3 real hours per day. This setting defines the growing speed of trees and fruits. This value can be changed to any number between 0.5 and 24.

Real life hours per in game day. Affects speed of crops and trees growth (range: 0.5 - 24). So if it's set to 1 then 1 hour real life is 24 hours in game. 12 hours of day and 12 of night.


object decay ratet [range 0-100]
The rate at which objects decay.

0 = no decay


port
Determines the port the Gameserver is using

better have that port and +1 +2 port numbers opened and routed if needed. For instance, if you set that number for 26000, you will need to have 26001 and 26002 to be opened also.
« Last Edit: January 22, 2016, 02:00:44 AM by Asid »
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