Forum > Life Is Feudal
LIF:YO Official Updates
Asid:
Fixes and optimization - it can never be enough (1.0.7.3)
This collection of bugfixes and optimization makes up our latest patch - it should make your experience within our game smoother and a bit less frustrating. We hope you enjoy it!
Patch notes (ver. 1.0.7.3):
New features and tweaks:
• Added some environmental and character jumping sounds
• Added alchemy ingredients inventory tooltips. You can now see what effects are unlocked for your character not only via alchemy screen
• Slightly Increased war stance sprinting speed
• Tweaked ranged weaponry and bombs a little
Bug fixes:
• Greatly reduced “morning lag”, which mostly happened to trees growth calculations. Stay tuned for our new trees growth algorithm that should eliminate necessity for server admins to reduce trees amount in their worlds manually.
• Fixed a server crash related with wild animals AI
• Eliminated sky flickering, which happened on some hardware
• Fixed some GUI disappearance bugs
• Fixed a bug that prevented the ability to place furniture on the higher floors of your buildings
• Fixed a bug where you could “overrepair” your weapons with “Maintain” ability
P.S. Stay tuned for an upcoming heraldry patch, which should be dropping next week! :)
Asid:
Updated today
No details yet
It was V 1.1.1.8
http://dogsofwarvu.com/forum/index.php/topic,2099.0.html
Asid:
Achievements and release branch update (1.1.1.10) (145.2MB)
29 April
Community Announcements - Saxxon
Hey everyone,
After 1+ month of testing all our features in the Steam beta branch, we’re finally releasing it to the main branch! This means that everyone can enjoy the content of our previous patches. Those who are using beta branch in Steam are encouraged to move back to the release branch.
We have also updated Steam achievements to match the new skill tree.
Patch notes (ver. 1.1.1.10):
New features and tweaks:
Updated Steam achievements to match new skill tree
Lowered damage for some OP weapons and tools
Updated some textures
Previous Beta patch notes can be found here:
http://steamcommunity.com/games/lifeisfeudal/announcements/detail/626373163242226066
http://steamcommunity.com/games/lifeisfeudal/announcements/detail/622996262206014877
http://steamcommunity.com/games/lifeisfeudal/announcements/detail/618493545614074073
Asid:
A couple of fixes (1.1.1.12)
6 May
Hey everyone,
We’ve released a relatively small patch, which should fix a major amount of client side crashes. Thanks for your patience and believing in us! MMO Beta is actually getting closer and closer, stay tuned for the news next week! :)
Asid:
Some fixes (1.1.1.14)
Community Announcements - Life is Feudal (Bobik)
Hey everyone,
While we’re working super hard on LiF:MMO, we are still supporting LiF:YO version, of course! This current patch is dedicated to a few rare client crash fixes.
In MMO news:
We’re currently reworking, and improving, the central starting town, as well as stabilizing integration with our new launcher.
On top of this, we’re also developing a new forest growth algorithm (which will be implemented in both games) and improving our minigame system - as well as the usual, and continued, support for LiF:YO!
Navigation
[0] Message Index
[#] Next page
[*] Previous page