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LIF:YO Official Updates

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Asid:
Long live LiF:YO! (1.1.2.1)

Community Announcements - Life is Feudal (Bobik)
Hey everyone,

It has been some time since our last patch - some of you may have even started to believe the one or two doomsayers proclaiming that we’ve abandoned the development of LiF:YO for the sake of the MMO - yikes. We think the best way to prove them wrong is by taking action! So behold our latest patch!

Patch notes (ver. 1.1.2.1):
New features and tweaks:
•   Implemented a physics model approximation for movable objects. You can no longer hang them in the air or place inside other objects or walls. Objects without collisions (decorations mostly) do not follow these rules and still can be hung in the air. Objects in destroyed buildings will still hang in the air. We will properly make fall/destruction of such objects in the next patch
•   Implemented new rolling wind feature (Video) along with multiple groundcover (grass, rocks and crops) optimization
•   Every building now has siege damage resistance, depending on its type. Fortifications, for example, have higher resistance than civilian buildings
•   Decreased all abilities progress multipliers (20/30/45/60 percent for 1/2/3/4 tier skills). Demolition skill rises faster now
•   Updated prices and weights of different objects
•   Clay has a lower height difference coefficient now. You will not be able to terraform steep terrain walls with clay anymore
•   Tweaked repair kit prices and repair kits prices during repair process. Repair kit quality now affects repair process speed
•   Updated wheelbarrows and carts movement speeds accordingly
•   Reworked and optimized particles system for better quality and performance
•   Herbal garden harvest decreased(40->10). Herbal garden progress no longer resets after server restart
•   Beehives no longer collect honey from loosened soils (which have no grass or flowers)
•   Added new objects: Wooden wall square, Wooden wall defences, Wooden wall 45degL, Wooden wall 45degr, Walls with loopholes
•   Updated old objects: Wooden barbacan, Wooden gate, Wooden wall
•   Reworked terrain textures (more details and better quality)
•   Added GM Robe (ID=1379)

Bug fixes:
•   Fixed antidote mechanics. It now properly removes poisons and provides poison immunity depending on poison and antidote magnitudes. Maximum poison duration is now 10 seconds
•   Fixed bug with incorrect poison magnitude calculation while stacking them in inventory
•   Poled melee weapons now properly track shaft and blade hitting nodes simultaneously
•   Fixed melee weapons passing and damaging through walls
•   Fixed a bug, which allowed a player to change guild’s heraldry multiple times while in game
•   When leader of a guild changes, roles are set properly now both for new leader and old one
•   Fixed sudden death while jumping on a gatehouse
•   Piercing bolt and stopping power crossbow abilities can no longer be applied on the same bolt
•   Working tanning tubs and drying racks can now react properly on abilities
•   Abilities can now be interrupted by a successful shield bash
•   Fixed arrows getting stuck in the water
•   Fixed a couple of bugs, where tools would not lose their durability
•   Soil and other terrain substances can now be properly dropped outside of inventory, ignoring other windows on HUD
•   Fixed a server crash while blessing other player that disconnects during the process
•   Ctrl + H no longer resets font size settings in GUIs
•   God’s mercy blessing will not be removed when logging back in after a disconnect
•   Optimized video memory usage
•   Fixed crash during client disconnect

P.S. since we’ve had a large patch today, we’ve decided to move this week’s Devblog update to Monday!


Quickfix (1.1.2.2)
Community Announcements - Life is Feudal (Bobik)

This current quickfix is dedicated to the moveable objects self blocking problem, where you could insert one object into another, which resulted in both objects becoming blocked from movement.

Bees from beehives now collect honey from almost all types of grown up fields.


Asid:
Quickfix.(1.1.2.3) to patch Long Live LiF:YO for connectivity issues

This hotfix should resolve the connectivity issues for those who couldn't connect their own servers.

Asid:
Thanks for your reports! (1.1.2.7)
Community Announcements - Life is Feudal (Bobik)


Hey everyone,

Firstly, we’d like to thank everyone who has reported serious bugs, dangerous dupes and any exploits that still existed in our game, until this current patch!
Now, we are happy to say that they are all fixed (at least, we hope so!). Thank you for your patience and attention to detail!

Patch notes (ver. 1.1.2.7):

Bug fixes:
•   Fixed terraforming related tunneling dupe
•   Fixed substance dupe when using fertilizer
•   Fixed rendering of particles when the particles’ source is moving
•   Fixed some objects that were impossible to place/drop if they were damaged
•   Server should no longer crash when trying to destroy your own building on your guild’s claim
•   You can rotate the trebuchet properly now
•   Fixed damaged sapper charge to now blow up with enormous power
•   You can upgrade all guild monuments properly now

Asid:
A LOT of server and client optimizations in before the next MMO beta wave (1.1.3.1)
Community Announcements - Life is Feudal (Bobik)

Hey everyone,

Once again we want to thank our community for helping us to develop our game! Due to recent load tests that were performed along with our community members, we’ve managed to find some code that was not optimal. Fixing these code parts resulted in a significant server performance boost that can vary from 10% to 25%!

We’ve also implemented one of the highly-requested features by our community - an observe mode that can be used while running.

Patch notes (ver. 1.1.3.1):
New features and tweaks:
•   Implemented new Observe mode that can be enabled by hitting F3 (by default). You can now see terrain tiles altitude and block status while moving.
•   Buildings that were destroyed by decay or by siege damage now destroy all movable object on/inside those buildings. Items that were inside those buildings and movable containers are being dropped into ruins, but partially lost during collapse.
•   Server admins can now setup telnet remote connection to their server console by typingtelnetSetParameters(#port#, "fullAccessPass", "readOnlyPass");
•   Updated wooden keep model

Bug fixes:
•   Managed to achieve a significant server side performance boost
•   Fixed a couple of model collision meshes to be more adequate
•   Fixed an overpowered “lance-slashing” combat technique that resulted in enormous amounts of damage
•   Creating screenshots should no longer slightly freeze your client

P.S. We’re still working hard with MMO bugs and fixes along with a new Guilds system that took us a bit longer than we’ve expected, to make it work properly. We hope that in a few weeks we will be ready to start wave #1 of the beta tests. Thanks for your patience and support!

Asid:
Quickfix ...as usual (1.1.3.2)
Community Announcements - Life is Feudal (Bobik)

Hey everyone,

We are true to our customs and as usual we release a quickfix patch right after major patch. This day is not an exception, so here is our quickfix patch! :)

Patch notes (ver. 1.1.3.2):
New features and tweaks:
•   Increased speed of Maul and Sledge Hammer slightly
•   Slightly increased damage of Nordic Sword
•   Slightly nerfed damage of the following weapons: Battle Axe, Nordic Axe, War Axe, Cudgel, Flanged Mace, Morning Star, War Piсk, Light Sabre, Falchion

Bug fixes:
•   Armor can now be properly crafted
•   Fixed one of the frequent crashes
•   Piercing weapons combos fixed
•   F3 button should be properly bind now by default

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