About Modding
Will there be an editor to completely reconstruct vehicles etc?
You'll need a 3D Software that can export in the current FBX format, e.g. Maya 2015.
Is a software available that one can use for modding?You need the current version of Unity (free).
How are you guys going to make this game moddable?
Like can we change the world to a dutch world? Or only edit the vehicles to a dutch vehicle for example? After a bit of getting used to Unity and our tools that should be possible. You'll need the current version of Unity and 3D software that can save in the current FBX format, e.g. Maya 2015.
Can we make new vehicles/maps?Yes, therefore you need to get to know Unity and our tools.
About Sound and Radio
Do you use 3D sound? The horn et. al. often sound dull and artificially monotonous.
Except for some sound effects like atmospheric sounds, all sounds are implemented in 3D, so you can have acoustic orientation in a 3D space.
Will there be different warning signals that can be seperately turned on and off? E.g. switching between pneumatic siren and electronic horn during an emergency operation? Will you be able to switch between urban, rural and pneumatic horns?Yes
Will you be able to send status reports to the GF, EL and LST[CKr1] ? Will there be usable radio?Yes, the personnel can communicate via 2 and 4 metre radio.
Will there be influential radio communication between your vehicle and the officer-in-charge/coordination centre? We're not 100% sure about that. We're currently evaluating whether it makes sense to send off a radio message yourself or to automate this.
Can you send radio messages/status, request more personnel, change your operation level etc.?Not in the release version, but these are interesting things for an update.
Can I hear current radio messages about the state of the operation or talks of my colleagues in the background?Radio messages yes, but no colleagues talking. We found their sayings to be repetitive quickly and become annoying.
Are one or two horns included?We will include three horns.
Can the horn and and blue light be seperately turned on?
Is it possible to use the blue light en sirens separate from each other?Yes. The AI drives with blue light turned on and uses the horn only at crossings.
Will there be a radio network?We want to include 2 and 4 metre radio.
About the ReleaseIs August the real final Date now or is that unsure again? Will there be yet another release delay?Things can always go wrong. We are coming along well at the Moment though. Sometimes you have to adapt the schedule, e.g. when we notice some parts of the game are finished, but not really funny. Or we encounter bufs We cannot fix within the remaining time. This is especially important in the case of Emergency Call 112, as we develop an open world where everything has to work 100% - otherwise the game will collapse like a house of cards.
About the Beta TestWhen will the beta start and when will chosen participants be notified?What about the beta? Are invitations sent already? (I haven’t received an invitation nor a rejection) We cannot estimate this exactly yet. The game has to be in a state of development where the testers' feedback is actually helpful both technically and for the content. It won’t take too long, though.
About MultiplayerWill a multiplayer com as an add-on or update? If so, will you be able to choose if you want to board one vehicle together or everyone leads another group?When multiplayer arrives, do you play with friends and AI in a Squad or alone?We didn’t really think about this yet as multiplayer will not be part of the release. It is not that easy realizable though. As our simulation relies heavily on physics, We have to make sure the physics are the same on every System. They vary a bit, though, depending on the graphics card. Therefore we have to continuously check them to keep them in sync, which is technically rather difficult. We cannot estimate this exactly yet. The game has to be in a state of development where the testers' feedback is actually helpful both technically and for the content. It won’t take too long, though.
About Add-ons and BonussesWill there be a Season Pass or a Gold Edition?Certainly no Season Pass. A Gold Edition might make more sense, Time will tell.
Is it possible to freely customize your Station or will you only be able to use the Mülheimer station.With mods from the community possibly.
Will or could there be DLCs für more cities, stations, vehicles etc. that, for fairness' sake, be added to the game later?We put a lot of time into the Station 1 of Fire Brigade Mülheim. If we could arrange a similar cooperation like that, then this is possible.
About Vehicles, Materials, Driving Physics and AIWill the model of the cabin of the water tender be adapted to the real one? In the latest screenshots it had the same cabin as the LF24, which in reality has lots of differences.No, creating the cabins was a really time-intensive job, therefore we made them the same.
Driving behaviour like GTA or rather like OMSI?Neither ;-) The feeling and behaviour of driving was optimised for our game world and is a compromise between complexity (physics simulation) and accessibility. In contrast to OMSI, you'll have to drive around AI Traffic with 80km/h and special rights sometimes. Having a 100% realistic vehicle wouldn't be fun in this case.
How is the driving physics? Can the vehicle turn over in too fast curves etc.?Our Realization of the driving physics allows inexperienced drivers to get through the traffic acceptably. It's forgiving of smaller excuses so you'll have to put in some effort to turn the vehicle over.
Does it have steering wheel support?We included an Interface that supports and recognizes usual steering wheels. You'll have to configure and calibrate them before first usage.
How functional is the turntable ladder? Can you install a stretcher, water gun etc.?At release, you can observe and extinguish fires from the basket. Height rescue will come later.
I understand you've done a full model of one particular fire engine for this, may I ask what is the fidelity like?The fire was realized in a way that makes it spread realistically. Especially with apartment fires, Smoking gases and how streams are important. Those cone at the expense of the optics, though, which does not look like a particle simulation.
Will there be a hydraulic shears and hydraulic spreader?Yes.
Can you use shears and spreaders?Both have to be used in case of a traffic accident with a trapped person.
If the vehicles drive to the operation and the other persons are being simulated do I as the machinist drive with the fully seated vehicle? Does the rest of the crew run to the vehicle individuallyYou always play one person the crew and the AI controls the other persons. If I do not play the role of the machinist at an operation the AI machinist is driving me there.
Does the wastage of PA’s during an operation get simulated?We didn’t intend to do that to not put the player under time pressure. If we would do that there should also be consequences for the player.
Is the environment, streets and the AI traffic challenging? Meaning are there narrow streets and are there cars from time to time that don’t make space for the fire brigade? The road network has everything inclouded. From 30 kmh zones to multi track turning. We simulate up to 80 vehicles around the players and there will definitely happen miscellaneous things
Do the vehicles have an integrated cruise control?No.
About Stations, Tasks and OperationsAfter an emergency scene is complete, do you have to clear up all of the equipment you have used and drive back to the station? or is it a sudden "success / failure" screen?The operation is only finished if all persons returned and are back on the station. Therefore all materials have to be picked up and put into the vehicle. Then the vehicle drives back to the station without special rights (alarm). When all returned the “evaluation” of the operation takes place.
Are there any benign emergencies? like broken elevators, locked doors or fallen trees? Emergencies that would not require a blue light?Yes there are operations that don’t require a blue light / special rights.
Do you get grouped by the control station and have to coordinate operations? Can you work up from a7?No, although the control station is part of the game you can’t take over the complex tasks of the managing controller.
Can you work up from beginner to commander?Yes we have planned a career mode that you have to advance in to unlock new roles. The accessible ones are based on your accessed rank.
Can you play also the managing controller and the other roles like Group Leader and operational leader?You can’t play the managing controller but all other roles that are involved in the actual operation.
Are there other things to do at the station besides waiting for a mission?You can test a lot of tasks at the drill ground that also get explained while doing them.
Will there be work to do at the stations ( swap hoses check PA etc?)Those tasks are very interesting but not planned yet. In Mülheim they work with a black and white area. We want to do that directly after the release. In the area used materirals are being swapped with new ones and put into the vehicle.
Will there be stratification (maybe in campaign mode where you can’t swap between roles?)A stratification in A, B and C watch won’t take place.
How long does a shift take in real time? In other simulations you had no time to check things out because a 24 hour shift took like 20 minutes.There will be very little point where the player gets under time pressure. You have to be at the operation location within 8 minutes to not get a bad evaluation. The day / night changes are only cosmetically in principle a shift goes as long as you want and you can also turn down operations so you will have enough time to do whatever you want.
Condition no, completeness yes otherwise you don’t get any new missions because the vehicle isn’t complete.
How is the mission system build? Does the AI do stuff as well or do you have to do everything yourself?During the missions you have to accomplish the tasks of you current role, the rest is being dealt with by the AI.
Will there also be missions at the airport or on water?An airport is a simulation on its own und would blow the limits development capacity but are both very interesting topics for updates.
Will there be missions with hazardous containmants?Not at the release.
Do I walk around in work clothes all the time or can I swap dresses?At the release it’s working clothes only, maybe we will add it later though.
Realistic play mode or free play?Free play and career mode.
Will there be false alarm missions? Like in reality there will be a lot of false alarm missions.Will there be any follow up missions on the way back to the station?No you always return to the station first to get the evaluation and offer the AI a specific point to reset, so it’s more of a technical problem.
Is it possible to use scba gear and is it possible to run out of air?It won’t be possible to access a burning flat without an oxygen mask but there is no time limit for the usage.
VariousWill there be a demo?Not sure yet.
Just wondering how realistic this will be, a full simulation or a reduced complexity game?It will be a mix of the both the focus is on the details though.
Will there be support for steering wheels?We have a hub that recognizes all current steering wheels. But they have to be configurated at the first start.
Will you be updating the web demo to show the AI Ambulance?No.
Do you think you will start doing some developer-dairies similar to that of Fernbus? Showing some basic game mechanics like sound, physics, or the game world? If we find the time to we will.
Do you think you have learnt a lot about the failures and successes of your previous games?We learn with every single development although they can’t be compared to each other all the time.
Also with a big selling point of the game being the strong sense of detail in both the visual style and in-depth game play features, are you guiding Crenetic to be up there with the likes of SCS (Euro Truck Sim) as a well known and trusted simulation games developer with Emergency Call112?I don’t think you can compare the two. Euro Truck is a series that is build up on each other with a way bigger developer team. Crenetic has a vision and tries to accomplish it as best as possible with the given possibilities. How good that worked out in the end only the players can decide.