So here is a rough sketch of some of the concepts in play illustrating Op fire. You are looking at 2 US infantry regiments with 2 infantry battalions each and each RHQ. Then you see the DHQ and 4 arty units. 111 FA is attached to the 175th, and 110 FA is attached to the 116th (i.e. Direct Support). 224 FA and 227 FA are in General Support since they remain at the division level. All arty units are ready for fire, in C2, and have full ammo.
You will see that every infantry unit has its footprint and ZOC visible. You will also see the thick red arrow lines coming from 5 of the 6 German battalions; this denotes their movement vectors. Finally note the black dashed lines between the US infantry battalions. This delineates the Zone of Action (ZOA) of each battalion. This is important because a unit will only make a Fire Mission Request against a moving enemy unit in its ZOA. Please note that none of these lines will be visible during game play (unless toggled on).
During the detection segment the US units detect 6 german units, and 5 are moving. So 5 Fire Mission requests are made as follows:
1/175 has FMR against 3/915 and 2/915
3/175 has FMR against 1/915 and 3/914
2/116 has FMR against 1/914 (2/914 is NOT moving, so no FMR is made)
1/116 makes no FMR since no enemy unit is moving in its ZOA
1/175 and 3/175 are in C2, so 111 FA can handle 3 of the 4 requests. FMR 4 is then bumped to DHQ since they are in C2 where either 224 FA or 227 FA would receive the request.
2/116 is in C2, so 110 FA is sent the FMR.
Each receiving arty unit determines whether to execute the request or ignore it.
OK, so this is the rough concept and will need thorough playtesting, tweaking and is sure to evolve, but you can see that put a little thought in to it. I hope the grognards are licking their chops knowing that all of this is part of the process, but I don't want to frighten any casual players or noobs. You don't have to know everything I said to effectively play the game. These processes occur due to a few simple choices made by the player when giving orders.
