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Author Topic: The Seven Years War  (Read 44726 times)

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Offline Asid

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Re: The Seven Years War
« Reply #15 on: January 10, 2016, 05:30:07 PM »
Update to version 1.093
10 January

Game enhancements:
- added Spanish version
- added French version
- added mouseover tooltips for harbor buttons

Game balance:
- improved pre-good utilization calculation of companies with influence on the output numbers

Fixed bugs:
- fixed stuck campaign objects due to bad balancing of waypoint finding
- removed possibility to move out troops of occupied enemy forts on own terrain
- added workaround for non embarkable divisions due to earlier canceled sea transport
- fixed problem that new ship type technology did not lead to activation of relevant ship type
- fixed peak weapon supply of new recruited units and garrisons
- fixed problems with loam mines losing production efficiency after seasonal change, battle or reload [not effective for old savegames]
- fixed bug where mines could not find a resource if constructed directly in the middle of the resource
- influence of increased production of new technologies now implemented correctly

Layout:
- switched farm ground texture cotton <-> tobacco

interim patches: 1.921
- fixed technology bug where loading a game led to loss of technologies and research time
- balancing: slowed research by about 20%
- corrected "city switch", now the last city can be viewed too using this arrows
- removed irrational numbers of diplomatic tech trade with HRE
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Offline Asid

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Re: The Seven Years War
« Reply #16 on: January 13, 2016, 05:13:53 PM »
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Offline Asid

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Re: The Seven Years War
« Reply #17 on: January 16, 2016, 06:40:45 PM »
Update to version 1.094
16 January

Game enhancements:
- added annexion of cities (occupied cities now have higher corruption and recruiting is disabled, ownership can be claimed after peace negotiations) - added details to manual
- added victory points for auto-calc battles (can be seen now in battle result menu, top right)

Game balance:
- now preventing armies with relative low strength from taking offensive actions
- increased cost for exchange of provinces

Fixed bugs:
- cost of peace negotiations now deducted correctly from existing victory points
- now preventing background actions and mouseinformation if below open menues
- file menu in campaign mode deactivated if battle start screen shows to prevent stuck situations when reloading
- suppressed high goods demand (e.g. for food) on the first day of a new scenario
- fixed crashes related to new gamestart after deleting buildings in an older game
- added workaround preventing too high goods demand in the first minutes of play
- fixed problem enemy units did not engage in battle if they have fought against AI before
- beaten armies now retreat promptly after battle (sometimes they went for a second engagement)

Layout:
- added complete black background in red/black tutorial informations
- added multiple smoke color and slightly more smokey battlefields
- added possibility to lighten then background of the menues (adjustable in options menu)
- increased side of unit icon information in battle

Others:
- now indicating if diplomacy partner has researched tech to exchange or not (until now only the own research was signaled by checkmark)
- added small moving delays for soldier sprites in battles to simulate unorderly movement
- added single click attack (with normal speed) when rmc on enemy unit and ceasefire is activated or unit has no range weapon
- armys on enemy terrain which have too low moral (currently <20%) or too low relative strength (currently <40%) are routed and moved to the nearest friendly city to rally
- army on enemy terrain moved back to nearest city if peace is declared

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Offline thesevenyearswar

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Re: The Seven Years War
« Reply #18 on: January 24, 2016, 10:20:41 AM »
New screenshots with polished terrain textures (version 1.095 - coming next days):





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Offline Asid

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Re: The Seven Years War
« Reply #19 on: January 24, 2016, 04:59:18 PM »
New screenshots with polished terrain textures (version 1.095 - coming next days):
This looks great. Nice to have a dev that listens :)

Regards
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Offline Asid

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Re: The Seven Years War
« Reply #20 on: January 26, 2016, 04:39:12 PM »
Update to version 1.095
26 January

Game enhancements:
- added abortion of recruiting by clicking on the progress ring
- occupied provinces are now automatically annexed if prior owner was defeated (no provinces left)
- diplomatic actions with defeated nations now not possible any more
- added option to deactivate mouseover-infos (although you won't like to do this)
- added information about highest demand or offer of own and foreign provinces if mouse cursor is placed over city short info
- provincial forts now constructable

Game balance:
- increased probability of AI constructing defense buildings and holding garrisons

Fixed bugs:
- corrected weapons of dragoons in the historic battle of Torgau
- fixed some not applicable weapons after tech was researched
- fixed payment of fleet supply costs while not having fleets
- added stability for campaign battles (fixed some crashes related to high memory usage)
- fixed wrong resource demand for building repairs
- corrected negative building or repair duration

Layout:
- smoothed battle ground texture on greater distances
- polished vegetation for battle & campaign mode
- polished winter tree textures
- added autumn landscape for battles
- polished ground textures in campaign mode
- polished water animation in campaign mode
- added light font for scales

Others:
- reduced smoke effect of canister shots
- removed plain mouse cursor in windowed mode (but not the specials like target cursors and mouseinfos)
- added mouseover-information for ammo options in battles

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Offline Asid

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Re: The Seven Years War
« Reply #21 on: January 29, 2016, 08:51:33 PM »
Official short video about the economy in The Seven Years War

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Offline Asid

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Re: The Seven Years War
« Reply #22 on: February 03, 2016, 10:49:08 AM »
Upcoming Updates

Battle User Interface  = Feb

Unit sprites = in March
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Offline Asid

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Re: The Seven Years War
« Reply #23 on: February 06, 2016, 02:39:54 PM »
Update to version 1.096
6 February

Game enhancements:
- added intelligent fire range radius for artillery and infantry in battles, now showing real fire distance for each angle

Fixed bugs:
- two high weapon technologies set to not researched (was set to researched for debugging purposes)
- regiments placed on water at the start of the game are replaced now
- added workaround for sometimes happening "sailing over land" fleets and "moving over water" divisions
- removed dark lines on campaign map when showing posession colors
- lost graphics due to alt+tab are now reloaded in campaign mode (battle mode to follow)

Layout:
- increased width of barricades
- national borders now colored darker than provincial borders
- updated unit GUI for battles

Others:
- prices for products can now be adjusted into negative
- renamed provinces with capitals Dublin and Cork to Leinster and Munster
- regiments which have lost all of their strength are now removed from battlemap

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Offline Asid

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Re: The Seven Years War
« Reply #24 on: February 14, 2016, 06:24:18 PM »
Version 1.097 presenting new unit animation and better 3D Models

13 February



Game enhancements:
- now multiple menus of battle GUI can stay opened
- animation of regimental casualties and replacements
- implemented intelligent memory sprite quality: in battles with a lot of different unit types the memory utilization is reduced by loading less smooth unit sprites to prevent too high memory utilization and crashes
- implemented intelligent pathfinding in battles to increase waypoint searches (now balancing depending on the pc speed)

Fixed bugs:
- fixed crash exiting from battles by clicking retreat button
- solved scenarios ending one month too early
- fixed not passable bridges in battles
- fixed traders and supply trains stuck in campaign map near rivers

Layout:
- improved house and church models on battlefields
- improved unit sprite quality in battles
- improved 3d artillery models

Others:
- smoothed sprite positions when regiment turns
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Offline Asid

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Re: The Seven Years War
« Reply #25 on: February 22, 2016, 06:10:19 PM »
Update to version 1.098
20 February -

Layout:
- new commander pictures by Peter Lebek
- improved winter campaign textures and vegetation
- replaced campaign division sprites

Fixed bugs:
- improved campaign game stability regarding crashes due to VRAM usage
- regimental commander now can use his rally orders
- removed floor of zero victory points, can now go negative
- fixed disappearing GUI or crashes after besieging divisions had to retreat due to low moral
- corrected church elevations in battles
- fixed never ending repairs

Others:
- enemy armies are now surrendering if they are beaten and no home provinces are left
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Offline Asid

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Re: The Seven Years War
« Reply #26 on: February 29, 2016, 11:14:14 PM »
Update to version 1.099
28 February

Game enhancements:
- added more smoke animation to the battle
- implemented first parts of new battle GUI part 2 (minimap and battle information comes with 1.100)

Game balance:
- improved pathfinding near coasts, should result in less stuck traders and fleets

Fixed bugs:
- fixed not coming to the siege menu if a city with upgraded fort is besieged
- fixed preset ship constructions without orders at the beginning of a new scenario
- fixed damaged buildings at the beginning of a new scenario
- fixed occupied fleet storage by earlier loaded divisions when restarting game
- fixed problems with embarking/debarking related to the transported fleet not finding accurate waypoints
- fixed diplomatic technology transfers having no effect
- unit sprites are now reduced when suffering losses
- fixed crash at the beginning of second battle related to loss animations
- fixed colonels could not be replaced on regimental level

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Offline Asid

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Re: The Seven Years War
« Reply #27 on: March 05, 2016, 05:11:22 PM »
Update to version 1.100
5 March

Game enhancements:
- added minimap for battles
- added battle event information
- added optional automatic price adjustment for companies (button next to product price in company menu)
- added mouseover tooltips for campaign mode for further ingame descriptions (may be disabled in options menu -> tooltips on/off); French & Spanish version to follow in next version

Fixed bugs:
- removed retreat question at the beginning of second battle if retreated in the first one
- deactive regiments (with 0 men) cannot be chosen and are now hidden on battle map
- terrain information of single chosen unit in battle can now be turned off
- fastmarch orders for whole brigades and divisions now work properly
- fixed bug where defending garrison sometimes did not suffer from attacker's artillery fire in sieges
- fixed not selectable armies and forts in sieges (unfortunately works not for older savegames)

Others:
- synchronized fatigue information in mouseover information: now a full green bar goes down when moving and shows red color if fatigue is critical

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Offline Asid

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Re: The Seven Years War
« Reply #28 on: March 07, 2016, 12:41:47 AM »
Update to version 1.101
5 March

- enabled permanent windowed mode (1.101) - fixes some incompatibility issues with windows 10 resolutions and you can now alt+tab without loss of textures
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Offline Asid

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Re: The Seven Years War
« Reply #29 on: March 08, 2016, 05:33:50 PM »
Updated Manual

Work is underway on an expanded/improved manual. More details to follow.
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