Update 1.109
17 JUNE - KEPPELMUELLER
Game enhancements:
- implemented zoom mode for campaign mode
- added optional historical features (historical units, artillery ammo and formations only)
- added additional 18th century background music for campaign
- city overview implemented in statistics bar on top of campaign page; army and fleet statistics now combined in the right army & fleet statistics button
- Added UI enhancements access via tooltip (top right “i”): information about city macro economic troubles, information about supply shortages
- detailed trade reports for each province and the whole nation -> can be accessed via the goods overview menu
- new research functionality: the more nations a tech have researched, the faster it goes for the remaining nations
- information about new construction possibilities for sieges shown in the side information (hammer)
- added F-key support for statistics menus in campaign mode
Balancing:
- Research speed increased
- improved AI forming of battle lines in micro combat to reduce overlapping when firing
- enemy cavalry units now not attack headless the enemy lines but wait for opportunities or flank movements
- improved retreat paths to avoid retreating through enemy lines
- improvement of fatigue influences
- improved economy progression model for later scenarios
- corruption now depending on the city size -> larger cities have more base corruption
- increased negative effect of unemployment
- reduced available supplies for defending towns
- improved diplomatic tech trading
- balanced garrison and defense building settings
- reduced fort damage during sieges
- rebalanced naval battle damages
- improved scroll (decrease) speed in campaign map so that time for scroll-finishing is reduced
Others:
- now distinguishing between conquering and occupying provinces in the campaign goals (depending on the scenario length)
- units do not rally if suffering more than 50% casualties (automatic or manual rally)
- increased update cycle of melees
- reduced melee scattering to prevent better front lines
- improved corruption information
- empty fleets are now returning to harbor automatically and have to stay there or be disbanded
- building upgrades: level 2 farm now not requiring 1 artillery any more
- setting Russia as ally of Saxony in the 1756 campaign
- next/previous town buttons now “loop”
- normal size cursor in battle preview screen
- fixed several typos in English version
- in battle start screen (campaign battle), OK button is enabled after loading (similar to battle results) so accidentally clicking somewhere will not take you to battlefield
- sieges: weapon symbol next to unit symbol in hierarchy menu now indicates it is placed in a trench
Bugs fixed:
- ships that go back to harbor are automatically getting new crews
- fixed: sieges of towns near the sea start if fleet is moved close to the enemy town, although division is still on board
- fixed: battles start if enemy divisions are on the coast and a fleet with carrying divisions is moved close by
- officer recruiting and recruits growth now work properly
- fixed: when loading a game or fighting a battle, sometimes the units taking part in sieges are forgotten (and moved out of trenches)
- fixed time cycles at the start of a new game (not updating charts, not updating sieges)
- fixed: unit stopping in range of enemy town starts a siege still sometimes
- fixed: sometimes if battles happen during sieges, player loses control of the defending units in siege
- fixed: AI divisions not engaging in combat sometimes
- fixed: sometimes border colours are not updated promptly
- fixed: order buttons (double time, advance, fall back) sometimes remain looking like they were pressed down after use
- fixed: death animations are slow on normal speed: the animation frames are shown a few seconds each
- fixed: build industry menu: clicking industry, if something under it, it's selected instead
- fixed: when saving a game, Pressing ”P” when writing the name of the save, functions as PAUSE
- fixed: when a unit is selected in campaign and player RMC left side info icon (to make it go away) instead a movement order is given to the unit.
- fixed: battle ground textures near buildings are sometimes drawn in the air
- native firewater actions now have the shown amount as relations effect
- fixed: 25 OCT 1760 - a message about Hannover (crown icon) appears, but it has no text.