ACE Version: 3.4.0
SIZE:73MB
Link:
http://www.armaholic.com/page.php?id=28557 Changelog:
v3.4.0
CHANGED
Keyword local to private (1.54) (#2755)
Overhauled Repair (#2861)
Command typeName with isEqualType (1.54) (#2856)
Updated spotting scope model (#2832)
Interaction Menu Animation Setting And PreExpand First Level (#2777)
Code cleanup UI (#2368)
Code cleanup DAGR (#2278)
Code cleanup Concertina_wire (#2277)
Code cleanup Kestrel 4500 module (#2152)
Code cleanup Weather (#2007)
Code cleanup HitReactions (#2611)
Code cleanup NoRadio (#2610)
Code cleanup Backpacks (#2607)
Code cleanup Respawn (#2602)
Code cleanup Goggles (#2648)
Code cleanup Interaction (#2635)
Code cleanup WeaponSelect (#2626)
Code cleanup SafetyMode (#2625)
Code cleanup Grenades (#2612)
Code cleanup Common (#2683)
Code cleanup Sandbags (#2598)
Code cleanup Tripod (#2598)
Code cleanup Ladder (#2598)
Code cleanup LaserPointer (#2871)
Code cleanup AmbientSounds (#2847)
Macro definitions cleanup (#2805)
Replaced the inWater method by isUnderwater (#2771)
Nametags cleanup isSpeaking for ACRE (#2824)
Spectator updates (#2760)
Simplify Map Light Interactions (#2748)
Simplify frag config (#2670)
Replaced isAlive function with alive command (#2622)
Improved Slideshow API (#2613)
PAK and Surgical Kit strings normalized inside modules (#2578)
Wirecutters update Fence Configs, use faster getModelInfo (#2781)
Supply Box pallets to heavy cargo (#2726)
Rework modifier key (#2598)
Handle odd selection/hitpoint names better (#2819)
FIXED
Changed ACE_time back to time in comments where appropriate (#2780)
Wounds do not reopen after implementing the fix from #2646 (#2878)
Can't use speed limiter on UGV (#2875)
Driving UGV will throw out errors from nametags if you drive close to players (#2873)
Altimeter doesn't show time on map (#2872)
Earplugs not removed on respawn (#2837)
No earplugs added on respawn (#2835)
RHS machinegunners do not have ear plugs (#2833)
No shape RPT errors for Map Flashlights (#2828)
Script error handleNetEvent (#2820)
Map flashlight stays floating after forced disconnect/kick (#2810)
Can't handcuff own side (#2782)
Mini-Spike AT Missiles Striking the Ground Beneath Targets (#2776)
Spectator vision mode can't be changed in External camera (#2774)
Virtual arsenal guys have bad hitpoints (#2768)
canTreat not working for disabled items (#2765)
FCS for 35 mm AA gun not handling elevation correctly, cant adjust distance for Air-Burst ammo (#2750)
Sometimes a RPG-soldier when fired, gets damages or loses consciousness(!empty and flat places of map) (#2747)
Wheel repair doesn't work correctly on RHS HMMWV (#2742)
Map darkness/Brightness does not work on three monitors (#2734)
Advanced Ballistics partially broken (#2709)
Supply box take the same space as small Ammo boxes (#2702)
Rangecard empty (#2696)
Spectator 3D icons not working (#2676)
Medicals given start at -1 minute (#2672)
Rallypoint placement time has wrong fromat (#2662)
Can't repair car engine/body because of script error (#2643)
Virtual entity Zeus doesn't work properly with forced interface (#2642)
Remove nametags and actions on hidden units (#2596)
Spectator still running while session is lost (#2592)
XM307A Cannot be moved, while XM307 and other static can be moved (#2590)
Attached items on a dedicated server (#2541)
Bunch of bugs with medical menu (#2528)
Shouldn't be able to access cargo of a destroyed vehicle (#2523)
Spectator map view is very laggy with high number of units (#2514)
Advanced Medical Heal hitpoints doesn't work (#2498)
Settings (size, colour) of menu interaction cannot be saved. (#2486)
Body Repairpoint is not on the right position on a hatchback (#2452)
Medical Facility or Medical Vehicle not working if vehicle is BLUEFOR class (#2423)
Sitting - getting blasted to the sky when elevation is above 0 on object (#2391)
Alca AG Vikhr missiles do not seem to lock (#2349)
Fire Control System is not working (#2126)
Greyhawk manual fire (#1898)
Killed eventhandler is ran/triggered twice because of ACE3 (#1859)
Laser target doesn't update position (#1715)
Explosives won't rotate at placement (#1235)
Events at mission start/loading (#148)
Remove nametags and actions on hidden units (#2892)
Add all wound types to bandage treatment configs (#2886)
UGV speed limiter (#2884)
UGV nametags script error (#2882)
Updating Base Classes for 1.54 (#2865)
Repair Overhaul (#2861)
Inventory Resize UI - changes for 1.54 GL-Mags (#2857)
Issue with forEach Loops and deleteAt Index (#2848)
Update FCS display after distance adjust (#2842)
Move bandage log before basic exit (#2841)
Overpresure - Misc fixes (#2840)
ACE_twistDirection (#2839)
Display basicMed wounds for AI in mixed mode (#2830)
Fix empty flashlightProxy model and delete map glow lights from disconnecting players (#2829)
Add method to deal with new hitpoints (#2813)
Broken repair point selection code (#2798)
Merkava/Patria tracer color (#2795)
Fixed small UAV carrying a lot of cargo (#2793)
Captives duplicate animEH (#2783)
Lead calculation for vehicle FCS (#2779)
Medical location check when set to disabled for PAK/Surgical (#2767)
Spectator updates (#2760)
Privates in Map module (#2746)
Use AGL for sitting setPos (#2745)
Medical Menu Fixes (#2743)
Map effects / flashlights for TrippleHead (#2736)
Gun smoke on AMV (#2708)
Attach getIn/Out run on local unit (#2681)
Disable loading into locked vehicles (#2680)
Missing magazines after certain scenarios (#2679)
Use ACE_gameTime for triage card (#2674)
Broken time format for rallypoints (#2663)
Zeus forced interface broken (#2645)
"cannot load sound .wss" RPT error (#2625)
Dedicated server AI thrown flasbangs do nothing (#2612)
Laser Update Position Bug (#2605)
Delay setUnconscious until the settings are inited (#2604)
fixFloating resetting reflector hitpoints (#2601)
Spectator view if called instantly (#2597)
Litter flying over ground (#2582)
Invisible Tactical Ladder (#2581)
Assign vehicle module for prefilled vehicle (#2565)
Don't disable locking for base RocketPods (#2560)
Change Wheel action on front wheels of RHS BTR family are placed near interaction point (#2751)
Leg Damage, Stuck Walking (#2389)
Privates in Map module (#2746)
Dedicated server AI thrown flasbangs do nothing (#2612)
Pedantic errors and redefinition of M_PI variable in extensions (#2382)
ADDED
Handcuffing module (#2783)
Custom repair points for a few vehicles (#2888)
Read settings from paramsArray (params in description.ext) (#2826)
Interactable Road Cone and Road Barrier (#2797)
Function hasHatch (#2792)
Map Gestures Settings (#2766)
Disable NVGs in sight (#2699)
Support for virtual cargo (#2628)
Sitting Framework (#2620)
Zeus Modules for Adding Spare Parts (#2617)
Interaction to quickly pass a magazine (#2390)
Parse List Common Function (#2257)
waitUntilAndExecute Function (#2254)
Vehicle rearming (#2164)
Vehicle refueling (#2141)
Field of View based dynamic view distance (Mk 1 eyeballs integration) (#2133)
Realistic names for Ka-60 v2 (#2831)
Add earplugs based on loudness and give to MGs (#2834)
Error Checking to Settings (#2766)
Showhud setter (#2753)
Set Default Channel at mission start (#2650)
Global event for "CaptiveStatusChange" (#2649)
Hand signals (Tactical Hand Signals integration) (#2219)
Interact menu settings after init (#2623)
Portuguese translations (#2845 #2789)
Polish translations (#2562 #2653 #2825)
Russian translations (#2821)
German translations (#2659)
Missing English strings (#2563)
REMOVED
Vignette (#2368)
Manual team synching (now handled by CBA) (#2803)
Enable optics in adjusted prone stances (now handled in Vanilla) (#2703)
Pain diagnosis on dead patients (#2543)
Check ammo action on destroyed static weapons (#2685)