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Author Topic: D.O.W. Saturday Mission 03/10/15 Predator Strike  (Read 2184 times)

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Offline Cougar11

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D.O.W. Saturday Mission 03/10/15 Predator Strike
« on: October 01, 2015, 03:48:17 AM »
D.O.W. Saturday Mission 03/10/15 @ GMT21:00


You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu

Predator Strike by Apocalypse
 

This scenario is a simulation and does not have any political message.



Mission Summary :
Elements of the 111th Motorized rifle Division have moved into the operations area, and are defending in sector securing three key areas. Coalition forces must attack in sector to defeat Russian forces, and secure three objectives.


Map



Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:
Enemy Russian forces have moved into, and are occupying the operation sector. The enemy intent is to establish a foothold in the area by securing three key areas.

a) Enemy:
   The enemy is defending in sector with a Battalion-sized element consisting of T90s, BMP-2, and infantry.


b) Own:
                Task Organization
1x PLT M1A2 SEP
1x PLT LEO 2A5
1x PLT CV90 40-C
1x M88 Recovery Vehicle
1x Supply Distro. PLT (4x Truck)

c) Attachments and detachments:


2) MISSION:

1 - Seize objectives Eagle, Hawk, and Falcon.


3) EXECUTION:



Intent: Attack through sector to defeat enemy, and secure objectives Hawk, Falcon, and Eagle.
 


********************************
** Notes **
SB Version: 3.028 32bit/64bit
Mission Name: Predator Strike
Created by: Apocalypse
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: 1 Company
Smallest command:Crew Position
Mission Duration: 60-120 minutes depending on players and progress.
Minimum number players: 4
Date: Saturday Mission 03/10/15
Time: 21:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20151003T21&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&font=sanserif&csz=1
Teamspeak  IP: 74.91.127.204 wait in lobby for access to other areas.
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2 SEP:
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP)

LEO 2A5
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5

CV90/40-C
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C



You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest
Teamspeak  IP: 74.91.127.204 wait in lobby for access to other areas.

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.
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Apocalypse31

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Re: D.O.W. Saturday Mission 03/10/15 Predator Strike
« Reply #1 on: October 04, 2015, 06:20:16 PM »
Had a blast last night. Great job with CO, Colebrook.

Just a look at how the mission went last night - I thought Colebrook did a great job selecting a course of action, and we were able to move rapidly and isolate objectives. Lumi did a great job spotting enemy forces and keeping his recon out front.

« Last Edit: October 04, 2015, 06:22:49 PM by Apocalypse31 »
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Offline Lumituisku

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Re: D.O.W. Saturday Mission 03/10/15 Predator Strike
« Reply #2 on: October 05, 2015, 07:45:57 AM »

This brings smile to my face. It was indeed success of commander Colebrooks very good plan.

Another thing is that I noticed while listening. M1 platoon did have very good team work. It was almost if you were truly enjoying playing it guys.

I cant say same from Leos...  it sounded like Jhay was completely alone there, even under great stress perhaps.

- - -

It was great to finally have smaller mission like this. I would not mind if it would get a little smaller too. That there would be 1,5 vehicles per player.

4 scouts, without map updates is a little bit of challenge indeed. But then again, with map updates those would be near useless.

One variation that we could consider could be Map updates, but blind tanks. In that, if tank lazes enemy, it will pop to map.

Alternatively, some-kind of way to mark enemy better. Could be good. Id need to learn good ways to mark enemies. As I feel that reference points are hard to see from map (although precise... just from 5000 meters...  I cannot give precise locations either.)



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Pain is the nature of life. it is the recognition that I'm nothing more. - Mark Rowland's

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