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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #90 on: April 26, 2016, 04:59:58 PM »
Command v1.11 Release Candidate 19 - Build 820

======================================================================

Superseded by Build 821: http://www.matrixgames.com/forums/fb.asp?m=4071107


CHANGES/ADDITIONS FROM v1.11 RC18 - Build 819
=====================================================================


TWEAK: GMTI radars detect moving targets more easily
Fixed: [B819] Silent exception handling on Salvo Execution
TWEAK: Nuclear Detonation Adjustments
FIXED: [B819] Nuclear AAW/ABM weapons not detonating at target coordinates on impact
ADDED: Short-range neutron wave effect from nuclear detonations
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #91 on: April 26, 2016, 05:00:33 PM »
Command v1.11 Release Candidate 20 - Build 821

======================================================================

Download: https://drive.google.com/file/d/0B205vpZC1pGmcnNsWGNNZUdPaEk/view?usp=sharing

Unzip to your existing CMANO v1.10 installation folder; answer "Yes" to any overwrite prompts.


CHANGES/ADDITIONS FROM v1.11 RC19 - Build 820
=====================================================================

#09401 - Bars-M IMINT satellite
#08200 - DB3k: Chinese Surveillance Satellite Info
#10548 - [DB3k Update] Add Dyugon class LCU (Russia 2010)
#10534 - [DB3k] Add Japanese AAV7A1 mech platoons (IOC 2017)
#10166 - Russian Project 636 (Vashavyanka-class / Improved Kilo) subs can fire Kalibr cruise missile
#10235 - Add HIMARS arty system to UAE (2013)
#10129 - DB3K Update: Turkish AMRAAM Loadout Fix
#02665 - USMC Rifle Battalion Components
#10339 - DB3k: Add Taiwanese Chapparal (Taiwan Army 1984)
#10218 - [DB3k update] Sensor issue on A389 Wave Knight
#10522 - [DB3k] Need one more version of US AE's
#10343 - DB3k: Singapore AAA, SHORAD, Radar
FIXED: Submarine on land-attack mission doesn't always move
FIXED: When cloning an EE SimEvent, the lists of Triggers/Conditions/Actions pointed to the very same instances (thus when e.g. removing a trigger, the trigger would be removed from both events)

Includes the v444 version of the DB3000 database.

Additions:
Add Facility 2786 SAM Sqn (Bloodhound 2)--Singapore (Army) 1974-1990, 2 Sec
Add Facility 2787 SAM Sec (SA-18 Grouse[9k38 Igla]MANPADS x 3)--Singapore(Army)1998
Add Facility 2788 Radar (AN/TPS-43)Singapore Air Force 1975
Add Facility 2789 Radar (AR-320) Singapore Air Force 1983 x 1
Add Faciltiy 2790 Radar (AN/TPS-77) Singapore Air Force 1997 1
Add Facility 2791 Plt (Mistral I MANPADS x 3) Singapore Army 1996
Add Ship 3023 T-AE 26 Kiluaea United States Navy 1998-2004
Add Ship 3024 T-AE 27 Butte [Kilauea]United States Navy 1996-2011
Add Facility 2792 SAM Sec (SA-16 Gimlet [9k310-Igla-1]MANPADS x 3)Peru 1994
Add Facility 2793 Radar (Giraffe 40) Malaysia Airforce 1989 2x for use with AAA
Add Facility 2794 AAA Sec (40mm/70 Bofors x 2) Malaysia Air Force
Add Facility 2795 Inf Plt (Royal Malay Regiment)
Add Facility 2796 Inf Plt (Paratrooper Brigade)
Add Facility 2797 Inf Plt (Royal Ranger Regiment) Malaysia Army 1 Regiment
Add Facility 2798 Arty Bty (ss-60 Astros II MLRS x 6), 2007 x 54
Add Facility 2799 Sec (FN-6 MANPADS) Malaysia Army 2009
Add Facility 2780 Arty Bty (155mm/39 FH-70 Towed Howitzer x 6) Malaysia Army 1989
Add Facility 2801 Mech Inf Plt (Adnan AIFV x 3) Malaysia Army 2004
Add Facility 2802 Armored Plt (Scorpion 90 Light Tank x 3) Malaysia Army 1990
Add Aircraft 4587 Mi-17V5 Hip H Indian Army 2008
Add loadouts 24956-24960
Add Facility 2803 SAM Plt/2 (Chaparral x 2) Taiwan Army 2000
Add Facility 2804 SAM Plt/2 (Chaparral x 2) Taiwan Army 1987
Add Facility 2805 Inf Plt (Marines) China Navy
Add Facility 2806 Inf Plt (Paratroopers) China Army
Add Facility 2807 Art Plt (HIMARS) UAE Army 2013
Add Facility 2808 SAM Plt (Starstreak LML) Thailand Army 2012
Add weapon 3364 155mm/30 HE
Add weapon 3365 155mm/30 HE Rocket Assisted
Add mount 2930 155mm/39 Type 74 Howitzer
Add Facility 2809 Arty Bty (155mm/39 Type 74 Self-Propelled Howitzer x 6) Japan Army 1976
Add mount 2931 155mm/39 Type 99 Self Propelled Howitzer
Add Facility 2810 Art Bty (155mm/52 Type 99 Self-Propelled Howitzer x 6)Japan Army 1999
Add Facility 2811 Art Bty (203mm/25 M110 Self-Propelled Howitzer x 6Japan Army 1963
Add Faciltity 2812 Plt/2 (20mm/85 VADS[Vulcan M163A2]Japan Army 1983
Add Facility 2813 Arty Bty (155mm/45 PLZ-45 Self-Propelled Howitzer x 6)Saudi Arabia Army 2009
Add Facility 2814 Arty Bty (155mm/45 PLZ-45 Self-Propelled Howitzer x 6)Algeria Army 2009
Add Facility 2815 Mech Inf Sec (AAV-P7A1 IFV x 3)Japan Army 2017
Add Weapon 3366 9M5521 122mm Rocket [Tornado G]
Add Warhead 1108 9M218 (45) .5kg
Add Weapon 3367 9M218 122mm HE Cluster Rocket Tornado G
Add Mount 2932 Tornado G
Add Facility 2816 Arty Bty (2B17 Tornado G MLRS x 6) Russia Army 2012 Grad Replacement
Add Warhead 1109 9M217 (2 SFW) Anti-Tank cluster bomb submunitions
Add weapon 3368 122mm Anti Tank Cluster Rocket
Add Facility 2817 Armored Plt (AMX-56 Leclerc MBT) UAE Army 1995
Add Facility 2818 Mech Inf Plt (BMP-3 IFV x 3) UAE Army 1993
Add Facility 2819 Inf Plt UAE Army UAE Army 00
Add Facility 2820 Armored Plt (M60A3 Patton MBT x 3)Saudi Arabia Army 1981-2016
Add Facility 2821 Armored Plt (M1A2 Abrams MBT x 3)Saudi Arabia Army 1994
Add Facility 2822 Mech Inf Plt (M2A2 Bradley AFV x 3) Saudi Arabia Army 1991
Add Propulsion 2735 DKA Dyugon 2 zveda diesels
Add Ship 3025 DKA Dyugon [Pr.2182.0]Russia Navy 2011 x 5
Add satellite 81 Huanjing [SAR Optical] China (generic) 2012, 3x Triplet
Add Ship 3026 Shikishima Japan Coast Guard 1992 x 2
Add Propulsion 2736 PLH31 Shikishima
Add Mount 2933 Bushmaster II MK44 Mod 2
Add Propulsion 2737 PL 61 Hateruma
Add Ship 3027 PL 61 Hateruna Japan Coast Guard 2008 x 9
Add Facility 2823 Ary Bty (152mm/34 2s3 Akatsiya M1973 Self Propelled Howitzer) Algeria Army 1986 x30
Add Facility 2824 Arty Bty (122mm/36 2S1 Gvozdika M1974 Self-Propelled Howitzer x 6) Algeria Army 2960 x144
Add Facility 2825 Armored Plt (T-72 MBT x 4) Algeria Army 1986
Add Facility 2826 Armored Plt (T-72BM MBT x 4)Algeria Army 2000
Add Facility 2827 Armored Plt (T-90S MBT x 4) Algeria Army 2008
Add Facility 2828 Mech Inf Plt (BMP-1(AT-3 Sagger A)IFV x 3) Algeria Army 1974
Add Facility 2829 Mech Inf Plt (BMP-2 IFV x3)Algeria Army 1990
Add Faciltiy 2830 Mech Inf Plt (BMP-3 IFV x 3)Algeria Army 2005
Add Facility 2831 Arty Bty (BM-30 Smerch MLRS x 6)Algeria Army 2000 x 50
Add Facility 2832 AAA Plt/2(23mm ZSU-23-4 Shilka x 2)Algeria Army 1980
Add Facility 2833 Inf Plt (Peoples National Army) Algeria Army
Add Facility 2834 Arty Bty (BM-21 Grad MLRS x 6) Algeria Army 1998
Add Facilty 2835 Arty Bty (BM-27 Urugan MLRS x 6) Algeria Army 1978
Add Facility 2836 Arty Bty (122mm/38 D-30 2A18 Towed Howitzer x 6)Algeria Army
Add Facility 2837 AAA Sec (23mm ZU-23-2 x 2)Algeria Army 1969
Add Facility 2838 Motor Rifle Plt (BTR-80 APC x 3) Algeria Army 1995-2015
Add Facility 2839 Motor Rifle Plt (BTR-60 APC x 3)Algeria Army 1980-2010
Add Facility 2840 Motor Rifle Plt (TPz Fuchs APC x 3) Algeria Army 2014
Add Facility 2841 (AN/TPS-70) Algeria Air Force 2001 4x
Add Faciltiy 2842 SAM Sec (SA-7B Grail [9k32m Strela -2m]Manpads x 3 Algerian Army 1980
Add Ship 3028 471 SDK Polnochny B [Pr.771]Algeria Navy 1977, 1, 470
Add Ship 3029 RK Osa II [Pr.205ER]Algeria Navy 1978-2000, 9x
Add Ship 3030 RI Osa I [Pr.205] Algeria Navy 1967-200, 3x
Add Propulsion 2738 472 Kalaat Beni Hammed
Add Ship 3031 Kalaat Beni Hammed Algeria Navy 1985 2x
Add Satellite 82 Bars-M [Electro Optical]2015, Russia
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #92 on: May 09, 2016, 10:39:47 PM »
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #93 on: May 10, 2016, 02:30:12 AM »
Triple Aces: Command v1.11 has been released

May 9, 2016



It took our longest-running public RC phase yet, but it was worth it. Command v1.11 is now available through the MatrixGames and Steam updaters, and joins our long list of major free updates.


To quickly recap why this is arguably our biggest v1.x release yet:
•   Pier-docking Operations add a whole new operational/strategic dimension to CMANO’s gameplay: Ships and submarines can now dock to their parent hosting facilities (either a shore pier or a mother ship/sub) and refuel, re-arm and even repair their damages. Will you push your ships to the limit and risk withdrawing too late from the fight? Or too early and give your enemy free reign? Will you take your time to fully repair (and possibly let your enemy get away), or put back to sea too early and risk being outgunned? The choice is yours.
•   Proper Winchester, Shotgun, Bingo, Joker and Chicken states for aircraft: Want your aircraft to do one-pass engagements and run away even with almost full weapons? Sure. Want them to fight until they’re flying on fumes? Check. Want them to retreat early and fight another day? Done. “My pilots don’t fight the way I want them to” is now officially dead as an excuse.
•   Thoroughly revised air-to-air refueling mechanics and AI: Not only is the pilot AI a whole lot smarter on refuelling decisions, but the player is also given a lot more options to finetune refuelling plans if he wants to. Want to stick tankers to fixed orbits and serve anybody in need? Sure. Want them exclusively assigned to a mission instead? Check. Want them to tag along with the strike package and peel off after providing their fuel? Can do. With the v1.11 update CMANO leaves even many dedicated combat flight sims in the dust when it comes to refueling ops.
•   ORBAT recon of air/naval bases: “The last satellite pass 4 hours ago showed that an additional 12 fighter-bombers had been moved outside from their shelters and parked on the perimeter revetments, probably in preparation of a major sortie. Accordingly, the raid leader adjusted the targeting and weaponry of the second wave; instead of blasting the hardened shelters with precision penetrator munitions, most of the strikers would sprinkle the open parking spaces with cluster bombs”. You can now do this stuff in CMANO.
•   AGL altitude settings, stores jettison and mission player feedback: Sometimes it’s the little things that make a big difference. Your terrain-following capable aircraft can now go really down in the weeds and stay there. You can now define (with doctrine, so per unit, group, mission or entire side) which aircraft will jettison their heavy stores when under attack, to amnouver better, and which will hang on to them. What risks will you take?
•   New submarine options: Submarine captains are now even smarter, more evasive and take better advantage of their diesel-electric propulsion and especially AIP capability. If you thought hunting subs until now was tough, prepare to be amazed.
•   Last but not least: Massive performance/scalability gains: 3x to over 10x speed gains on large, complex scenarios. You read that right. And even more finetuning options for tailoring speed to your specific hardare & OS setup so you can squeeze every ounce of horsepower from your rig. Now bring on your world war creation. You know you want to.

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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #94 on: May 31, 2016, 01:45:47 PM »
Hog heaven, Crimea, Toko-Ri, Bekaa and nuclear CentFront: 15 new Command scenarios released

May 31, 2016 ·


Miguel Molina has released the updated version of the Command community scenario pack. The new release includes a whopping fifteen brand-new scenarios:

•   Frigate Duel in the Scotia Sea, 2023: Tensions have increased between Argentina and the United Kingdom, partly because of the recent discovery of large deposits of valuable minerals in the undersea basins south of the Falkland Islands. Argentina has replaced its aging destroyer fleet with a quartet of fast frigates based on the LCS-Independence design. One of these ships is steaming off Cape Horn to contest the area against a RN upgraded Type 23 frigate.

•   The Lost Province, 2017: Nearly 70 years after the Nationalists fled to Taiwan, the PRC leadership has decided that the time has come to retake the island. You are ordered to initiate the invasion with a large air and surface force, supported by a hail of ballistic missiles.

•   Operation Mole Cricket 19, 1982: During the 1982 Israeli offensive into Lebanon, it became apparent that the strong presence of Syrian SAMs would threaten Israeli air superiority over Lebanon. As Syrian Forces moved even more SAMs into the region, Israeli leadership ordered strikes against the SAM sites. What followed would be subsequently known as the “Bekaa Valley turkey shoot”.

•   Skagerrak, 1963: A NATO task force must escort two ammunition ships through the Skagerrak Straits to the inlet of Oslo.

•   Contigency, 2016: France has a long and accomplished history of successfully projecting military power in support of its national security goals from the American Revolution to the current war on terror. It does that by acquiring basing rights and staging small detachments of ground, air and naval forces worldwide that in the event of a crisis are in a better position to impact an outcome while more power is pushed into the theater. This scenario demonstrates the extend and limits of this ability in a series of evolving crises.

•   The Honduran-Cuba War, March 12, 1968: In 1955 large quantities of iridium were discovered in Honduras. The country, which suddenly found itself in possession of most of the world’s accessible supply of this rare metal, quickly took advantage of its new wealth to become a regional power, purchasing military aircraft, a flotilla of small warships, and even a submarine from the United States. Unfortunately, the newfound prosperity could not solve every problem, and Honduran relations with Cuba have deteriorated since the Communist Revolution in that country. By 1968, tensions with Cuba have reached a breaking point. When a Cuban patrol boat fired on a Honduran fishing boat that had strayed too close to (but, according to Honduras, not within) Cuban waters, a Honduran destroyer first requested it break off its attack. When it was clear the Cubans had no intention of ceasing their attack and that civilian lives were in peril, the Hondurans sank the Cuban warship. Cuba has declared this casus belli and is preparing for war.

•   The Honduran-Cuba War, March 19, 1968: So far, Honduras is “winning”; while they have lost several aircraft, one of their elderly destroyers, and one of their minesweepers (which double as offshore patrol vessels), Cuba has lost three small frigates and more than a dozen combat aircraft. Cuba has sworn to make Honduras pay for its “crimes against world socialism”. Honduras is concerned about merchant shipping; it relies, among other things, on being able to get the iridium it mines to wealthy buyers like the United States. It also needs to purchase and then transport munitions to replace those expended so far in the war. Of particular concern are the Komar-class missile boats operated by Cuba. Honduras operates a number of older vessels purchased from America which offer significant firepower in the form of naval gunnery but have limited anti-missile defenses.

•   The Honduran-Cuba War, March 26, 1968: The war continues. Honduras has managed to negotiate an emergency purchase of F-4 Phantoms to replace those lost in combat; in addition, it has assigned some of its elderly but still capable F4U Corsairs to fly CAP missions over the northern coast. The real problem is ammunition–the supply of missiles for the Phantoms is running short. A convoy with badly needly supplies is en route from America. It is essential that at least some of these ships make it to Honduras.

•   Warthogs Over Latakia, 2013: The 2013 Syrian chemical crisis has escalated into total war. NATO’s initial strikes on Syria’s chemical weapons facilities have proven insufficient, and the downing of several NATO aircraft during the attacks has made the government overconfident. The decision has been made to strike directly at the regime’s army, as losing its conventional strength would mean being overrun by rebels. Two squadrons of A-10 Thunderbolts have been assigned to the task.

•   The Bridges at Toko-Ri, 1952: The movie “The Bridges at Toko-Ri” was based on author James Michener’s writings as an embedded reporter on USS Essex (CV 9) and USS Valley Forge (CV 45) in the winter of 1952. This scenario is loosely based on the movie. Take command of Task Force 77.9, centered on the USS Essex, and execute defense suppression strikes in support of a USAF attack on the two railroad bridges.

•   Crimea River, 2016: The winter of 2015 was a brutal one for Russian-annexed Crimea. Due to the collapse in oil prices and continued economic sanctions by the West, the Russian Federation economy was in shambles. In January 2016 dissatisfaction turned to uprising, and the first Crimean rebellion was brutally supressed by Spetsnaz elements. After leaked footage of mass graves was published, NATO was politically forced to take sides. A large strike on Russian military assets in Crimea was planned and NATO assets were assembled. Russia was alerted in time, however, and placed significant forces in anticipation of this attack. Despite Russia’s readiness, the political climate still necessitated direct action. NATO’s strike, codename OPERATION CLEAN SWEEP, was authorized to proceed.

•   Convoy ’88, 1988: This scenario takes place in May 1988, five days into a hypothetical NATO-Warsaw Pact conflict in Europe. Had the Cold War escalated into a shooting war, control of the North Atlantic would have been essential for both sides. For NATO the objective would’ve been to keep the sealanes open and protect the convoys bound for Europe from Soviet submarines and bombers. The Soviets’ primary goal was to close the Atlantic and deny NATO resupply from the sea. Convoy ’88 puts the player in the role of Convoy 88-7’s commander for 24 hours. This is primarily an ASW scenario, however a respectable air threat is also included.

•   The 4th of July, 1989: It is the summer of 1989, and the revolutionary wave of dissent that has been sweeping through the Soviet Union and other Warsaw Pact Countries has been brutally put down. Soviet military forces on the Central Front have been reinforced, and NATO intelligence is seeing some disturbing movement of Soviet front-line tanks and troops in East Germany. Recent NATO troop withdrawals in Europe have once more made tactical nuclear weapons necessary to stop a possible Soviet breakthrough. The Soviets would also be expected to employ tactical nukes. It is now July 4th, 1989, and the Soviet Union has decided to lay claim to all of Germany.

•   Korean Campaign, 2018: It is the spring of 2018, and it appears that Kim Jong-un is finally going to make good on his constant threats to launch an attack into South Korea. After upgrading some of his military equipment from China and Russia, Kim has massed over 600 tanks, long range artillery batteries, and infantry units along the border. The U.S. and South Koreans are prepared to launch OPERATION BROAD SWORD, a pre-emptive combined-arms attack on the North Korean Ground Forces. A reinforced convoy is en-route to the port of Busan with critical fighting forces and supplies. The Chinese also have substantial forces in the area, but are not considered hostile as of yet. Can the U.S. and S.Koreans stop the massed North Korean armor before it reaches Seoul, and get the convoy safely to Busan?

•   White Piano, 1966: Italy and Yugoslavia are mobilizing against each other. Italian intelligence suggests that Yugoslav forces are about to attack Trieste, the important and long-contested port city. A surface group centered on the aviation cruiser Andrea Doria is dispatched to protect the city.


As always, the community scenario pack is available for download from the Command downloads page: http://www.warfaresims.com/?page_id=1876 . The scenarios are also available individually for download on the Command workshop on Steam.



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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #95 on: July 05, 2016, 06:57:22 PM »
Improving the best: Command v1.11 Service Release 1 now available
July 5, 2016



Hot on the heels of the v1.11 release, our first “service” build for the most recent version is now available. For a detailed list of the changes and additions, see the complete release notes on the Matrix Games forum thread. The announcement also contains a manual download link, although the update is also available both through the Matrix updater utility and Steam.

v1.11 SR1 (a.k.a. Build 839) does not feature any new earth-shattering features (the megaton release of v1.11 takes care of that for a while) but it does include a number of additions and improvements that have been popular with players and should enhance your playing experience even more.

As a quick overview:
•   Stick-bombing mechanics have been thoroughly overhauled and adjusted to more closely match known historical examples (the Black Buck raid on Port Stanley, Vietnam bombing patterns, Desert Storm attacks etc.). As an extra visual aid, all unguided weapon impacts (both hits and misses) are displayed for a few seconds on the tactical map. (Watching the crater pattern of a B-52 “Arc Light” pass never gets old…)
•   Much improved support for high-DPI (>150% font) desktop settings. This should help players who run Command on very high-resolution monitors (4K / UHD etc.). This is an ongoing endeavor and more tweaks will be forthcoming in near-future releases.
•   When using the "zoom to the cursor position" option, after zooming the mouse cursor re-centers on the map. This mirrors the Google Maps cursor behavior and makes mouse-zooming more efficient.
•   A surprisingly frequent user request: The spacebar (instead of F12) now pauses/resumes the simulation.
•   Command can now load and run much larger scenarios (>10.000 active units) and is generally more robust against memory-exhaustion issues.
•   Non-navigation zones and exclusion zones can now be enabled/disabled dynamically mid-scenario instead of always existing. This can be accomplished both through the ScenEdit interface and through Lua – the latter option naturally offering much greater flexibility and power.

In addition, v1.11 SR1 offers a new database refresh (v445) with the usual mile-long list of tweaks and additions, as well as a handy compendium of bug fixes and minor functionality tweaks.

Get it, and enjoy your summer holiday!
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #96 on: July 10, 2016, 11:59:19 AM »


Saturday, July 9, 2016
Flashpoint Latvia Episode 2 - Command Modern and Naval Operations - Close to the Tarantula's Fangs




If anything, this minor incident proved that NATO was not ready to confront the Russians in the Baltic region. In the screenshot above two RAF Typhoons (blue icons) equipped with Litening III EF Pods had scrambled from the Siauliai Airbase in Lithuania and intercepted a Russian Tarantul class missile corvette. This corvette went unaccounted for three hours, after departing from the Baltiysk Naval Base (red square in the bottom part of the screenshot) in Kaliningrad.

Read on: Click Here
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Offline Beef

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #97 on: July 10, 2016, 04:26:16 PM »
Don’t Think the F-35 Can Fight? It Does in This Realistic War Game
The Joint Strike Fighter and Russia’s best warplane face off in a simulated battle


by TIM ROBINSON

On June 29, 2015, we saw what seemed like a fairly damning flight test report leaked to War Is Boring — where a F-35A test pilot was unable to triumph over a ’70s-era F-16D with two external tanks in a close-in mock dogfight.

In the report, the unnamed pilot noted the F-35’s lack of energy maneuverability and its restrictive flight control software led to it being unable to turn the tables against the Viper. He also criticized the aircraft’s lack of rearward visibility.

The story — as might be guessed — sent ripples through amateur and professional air warfare experts — with critics claiming that it is yet more evidence the aircraft is an expensive disaster. Proponents, meanwhile, lined up to defend the fighter.

The news story, picked up by other outlets, moved the F-35 Joint Program Office to rebut the report saying, “The F-35’s technology is designed to engage, shoot, and kill its enemy from long distances, not necessarily in visual ‘dogfighting’ situations.”

The JPO also noted that the aircraft involved, AF-2, was a flight test prototype and thus lacked its stealth coating, mission, sensor and weapon systems that would have afforded off-boresight missile shots.

Crucially, however, it did not dispute the authenticity of the report nor the test pilot’s comments about agility.

Simulating more representative air combat

While the JPO rebuttal may have not addressed the elephant in the room as regarding the F-35’s unimpressive kinematics — it is correct that a one vs. one fight, with a non-production version F-35 stripped of its advanced sensors might well be an unrepresentative test.

Even in World War II, most kills by the top aces were achieved without the victim being aware they were being bounced, rather than the aerial melee seen in Top Gun and elsewhere.
With this in mind a curious, impartial mind might ask — how well might a F-35 do in a more operationally representative scenario? Beyond manufacturer’s slick marketing videos and pithy soundbites about “gamechanging” fifth-generation technology, it is difficult for an outsider to evaluate the F-35’s potential — especially in the air-to-air arena. Is it true revolution in air combat or an overpriced lemon?

Fortunately we now have a publicly available tool to take an informed look at least some of the claims made for the fighter.

To this, we turn to Command: Modern Air/Naval Operations — a hyper-realistic tactical PC simulation/war game which models sensors, stealth and other factors in great detail.





Read the full story at the War Is Boring Blog
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Offline Stardog765

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #98 on: July 10, 2016, 07:24:34 PM »
Very cool!
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #99 on: July 10, 2016, 10:30:59 PM »
Don’t Think the F-35 Can Fight? It Does in This Realistic War Game
The Joint Strike Fighter and Russia’s best warplane face off in a simulated battle
Nice :)
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #100 on: July 13, 2016, 06:48:06 PM »


Command LIVE. Play history live, as it happens.

Releasing on July 19th!



Command LIVE is a very ambitious project. Its aim is to recreate highly accurate scenarios from real-world situations and events, as they happen. WarfareSims has teamed up with the best editors and modders from the community, to create short, engaging scenarios that re-create real life events. Where geopolitical instability calls for military power to come into play, the Command LIVE project calls for players.

The first DLC to be released under this name is Old Grudges Never Die. Players take control of either Russian or Turkish forces in the attempt to maintain national honor and pride, while keeping a lid on hostilities to prevent the outbreak of larger conflict.

This scenario follows on from the real events of November 2015, when a Russian Su-24 was shot down by a Turkish F-16. The consequent geopolitical situation and the interests at stake, including the involvement of NATO, Syrian and rebel forces and ISIS, create a set of circumstances where every false move can end up in a bloodshed.

To better understand the historical landscape and the forces in play, the Command LIVE News Network has put a reporter on the ground and we have just received her video report! Click on the banner below to see it!



The editorial team has also sent a report that we have published into the first issue of a newspaper that will be published alongside each Command LIVE scenario.



Old Grudges Never Die is an expansion for Command: Modern/Air Naval Operations will be available on July 19th on our stores and on Steam!

Check for more details from its product page Here
« Last Edit: July 13, 2016, 06:49:51 PM by Asid »
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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #101 on: July 19, 2016, 03:23:00 PM »
Command LIVE Episode 1 is out!

Posted: Tuesday, July 19

Price: £2.40 / £1.99 on STEAM




The Command LIVE project has officially taken off. The first release, Old Grudges Never Die, is out on our site and on Steam. You can purchase it here. http://www.matrixgames.com/products/636/details/Command.Live:.Old.Grudges.Never.Die

We are really proud of this first episode and of the project as a whole. Developers WarfareSim and Bart Gauvin, an experienced designer from the community, have worked hard to bring this project to life and this is only the start. It’s the first time a detailed simulation takes on real life events to create such detailed fictional, but true-to-life scenarios.

Old Grudges Never Die, in particular,features a highly detailed geopolitical what if scenario, set in the present day Syrian Civil War.

Two playable factions, Turkey and Russia, have been engrossed in this conflict, where every false step could further destabilize the entire region. With dozens of actors involved, the slightest incident could ignite a war.

Take command and avoid escalating the conflict to an all out war, or be ready to face the consequences!

Grab Command: Live – Old Grudges Never Die now and play history as it happens. Live!

The game is an expansion for Command: Modern Air / Naval Operations and require the base game to be played.
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Offline Stardog765

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #102 on: July 19, 2016, 03:29:12 PM »
I love the idea, should be some cool scenarios come out of this idea and at $3 for a very detailed long scenario with cool background documentation.  Worth to me.

These LIVE scenarios along with an occasional full DLC or expansion should keep the game fresh and moving forward.

Now if I just had time to learn that damn thing!

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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #103 on: July 19, 2016, 03:31:03 PM »
3 Page PDF

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Offline Asid

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Re: Command: Modern Air/Naval Ops Discussion
« Reply #104 on: July 28, 2016, 12:10:37 AM »
Command LIVE #2 is announced – v1.11 SR3 released
July 27, 2016



It’s been a busy week! Following the successful release of Command LIVE #1: Old Grudges Never Die , the WS dev team and Bart Gauvin have worked around the clock to consolidate feedback from the first release and rectify reported issues as well as preparing the next chapter in the LIVE series.

1) v1.11 Service Release 3 is now available. This update to v1.11 fixes a number of UI and game-engine issues reported since the release of v1.11 SR2 and  includes a revised and updated version of the “Old Grudges Never Die” scenario.

(Unfortunately, it appears that one of the issues considered to be fixed in SR3 is actually only partially resolved. We are currently investigating a more thorough solution. Sorry!)

2) Command LIVE #2 has been announced: You Brexit, You Fix It!

    What if the Brexit heralds the beginning of an escalation of events, creating a powder keg situation in Europe?

    How would NATO and the EU act in such a situation, where timing and close cooperation are everything?

This is a two-scenario pack that will soon be available for download included on the next update, much like “Old Grudges” was. If you enjoy modern joint combat with top-tier forces and hardware you are in for a treat.

Stay tuned!
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