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Author Topic: Planning ballistic trajectories with air resistance for games  (Read 2764 times)

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Offline Attila

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Planning ballistic trajectories with air resistance for games
« on: September 20, 2015, 08:49:39 PM »
Here some very interesting physics for game design. This is something for eSims :)



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Offline Asid

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Re: Planning ballistic trajectories with air resistance for games
« Reply #1 on: September 21, 2015, 02:51:36 AM »
Very interesting read Attila.

Thanks for posting
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