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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #60 on: April 30, 2021, 12:04:07 AM »
UPDATE NOW LIVE | New Map Traffic + Pedestrians
Thu, 29 April 2021

Get the latest on Flashing Lights



Hello all,

Firstly, we want to say thank you very much for your patience. We apologise for the delay on this update, and really do appreciate the support.

Today's update brings traffic and pedestrians to the new map. Traffic AI has been revamped for the new map. We've also added new destructible props (news, mail and fuse boxes) and new static street props (fences, street lights, lanterns, larger fuse boxes).



Also on the new map, we've improved physics for clients in multiplayer - for instance, if you join another's game you will now be able to make contact with other vehicles. Additionally we've done some optimisation work for the new map, which should reduce the feel of lag for some of you - this is making use of a new technique which predicts where players will go in multiplayer ahead of time in order to reduce the feel of lag.

Read on for the full patch notes!



25% Off For a Limited Time


Full Update Notes

New (updates in New Map only):

- Improved traffic spawning system
- Vehicle traffic added with new path and driving system
- NPC traffic pit maneuver and collision sync with client side players
- Pedestrians added
- Improved waypoint system for traffic and pedestrians
- Player vehicle multiplayer prediction for more accurate position and rotation
- Working traffic lights
- NPC traffic stop now has potential to become a chase
- Spike strips now work with new traffic
- Traffic stops on foot ported from old map
- If NPC traffic (not in chase) get hit by spike strips or fail to load waypoints now will stop and turn on hazard lights. Police player then can access them as traffic stop with Traffic Vest or activating it from police car
- Towing mechanics ported to new map (Tow traffic and parked cars)
- New destructible props (News, Mail and Fuse boxes, Trash bins)
- New static street props (Benches, Fences, Street lights, Lanterns, larger Fuse boxes)
- More street props and areas around the city
- New optimized traffic lights models
- MDT vehicle scan
- Request Tow (despawn) for NPC car

Fixes

- Cones obstacle adjustments to be better noticed by AI traffic
- Suspects going on top of police department doorways while grabbed
- Pedestrian/Suspect no longer teleport back to last position for multiplayer client players when using Grab
- Pedestrian walk animations sync fix on client side
- Player vehicle physics update
- Player vehicles now carve around obstacles sooner when they are stationary, pedestrians look for way around
- Floating parked cars adjusted
- Added colliders to low poly buildings, stops from driving through in case the map still loading
- Project rendering settings update (depending on hardware potential performance increase)

Thank you all again for your support!
The Flashing Lights team

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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #61 on: July 01, 2021, 12:30:14 AM »
News on the Flashing Lights June Update
Tue, 29 June 2021

Public update release now planned for next week, unstable version available now!

Hello all,

We hope you're excited about the next Flashing Lights update! We have some news for you today.

This update will bring all EMS callouts over to the new map, plus a fire department callout, and some new liveries for the ambulance. We know you are going to love it. However, we need your help!

We have made an unstable version of the new update available for testing, and we need loads of you to give it a try. With the missions having been ported to the new map, we need to make sure that the update goes through additional testing. So please jump into the Discord
and head to the #announcements channel to find out more. We really appreciate your help!

The release will be dependent on what bugs you may find, but we are anticipating the full public release to be delayed until next week.




Full Update Reveal - EMS and Fire Department Callouts + New Ambulance Liveries

As we're asking you wait a bit longer for the public release, we wanted to give you a good look at the update itself.

EMS and Fire Department Callouts on the New Map




In this update we have ported all EMS callouts from the old map to the new map and made some adjustments. This includes motor vehicle collision, unconscious person, hit and run and gunshot wound callouts!

We've also ported a fire department rescue callout to the new map: motor vehicle collision.

We hope you'll enjoy playing these callouts on the new, optimised map.

New Ambulance Liveries


We know you love to be able to customise your Flashing Lights experience, so we have added two new liveries for the ambulance.





Please note:
We recommend that you hold on until the public release of the update if you are expecting a more polished experience.

If you wish to play the early unstable version of the update right now, please head to the official Discord
and check out the #announcements channel for details.

Flashing Lights Developer Q&A Livestream

Today, Tuesday 29 June at 4pm BST/8am PDT, Nils Jakrins (600) and Tim Boss (RedPandaViking) from the Flashing Lights team will be going live on YouTube to answer your questions! We have a massive amount of questions already submitted on the Discord, so we will be answering some of those, and maybe also some questions from the YouTube stream chat if we get the time.




We're really excited to get the update in your hands and to see you all at the Q & A livestream!

Thanks,
The Flashing Lights Team
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Re: Flashing Lights - Police Fire EMS
« Reply #62 on: July 30, 2021, 11:32:01 PM »
UPDATE NOW LIVE | Brand New Sedan + Map Loading Improvements
Fri, 30 July 2021

Read the latest news on Flashing Lights!



Hello all,

Flashing Lights' July update is now live! This update brings the new Sedan vehicle to the game. We have also made improvements to the loading system for the new map, and have added support for Greek, Hungarian, Norwegian, Slovak! Read on for the full patch notes.

The new vehicle has been added to all 3 services with some additional blank liveries. Here's how the vehicle looks across the different roles:

Police:





EMS:



Fire:



Of course, we have a full interior as well for those of you who prefer the first person driving experience:



Full Update Notes

New

- Sedan car for all departments
- Languages added: Greek, Hungarian, Norwegian, Slovak
- New map ambient background sound

Fixes

- New map area loading sequence improvements to now load assets closest to the player first
- The player character tripping on curbs and stairs has been greatly reduced
- Vehicle wind sound lowered whilst driving
- Default amount of pedestrians temporarily reduced due to causing fps drops

What's Coming Up?
We have more on the way for Flashing Lights! Next up is the September update, which will see the new and expanded map replace the original city. We'll also be adding callouts for all departments and updating/reworking multiple localisations.



In case you missed it, we've also teased a little bit about what we plan to add later on in 2021 and throughout 2022. Take a look at the Steam announcement.

Thanks for the continued support,
The Flashing Lights Team

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Re: Flashing Lights - Police Fire EMS
« Reply #63 on: September 30, 2021, 11:55:58 PM »
News on the New Map Update
Thu, September 30, 2021



We need a little more time on the unstable update

Hello all,

We wanted to keep you in the loop on a slight change of schedule. As you may know, we were hoping to get an early version of the new map update out on the unstable branch by the end of September for you all to test.

Unfortunately we ran into a few issues and need more time before we'll be releasing the unstable version for testing. Of course none of us like to delay things, but we want to do right by you, the community, and not release the update until we're happier with its quality.

We think you'll love the update and would rather take the extra time to work on it as opposed to releasing something we're not happy with, even for the unstable branch.

As we're asking you to wait a little longer we wanted to show you some more new screenshots too. Enjoy!







Watch out for more news soon - we'll let you know when the unstable version is released and you can get your hands on it! We hope you're looking forward to playing this early version and helping to test the update.

Thanks,
The Flashing Lights team

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Re: Flashing Lights - Police Fire EMS
« Reply #64 on: October 11, 2021, 11:52:41 PM »
Unstable Branch: New Map Update Available Now for Testing!
Mon, 11 October 2021


We need your help in testing the update!



Hi all,

We are happy to announce that the new map update is now live on the unstable branch! As previously mentioned, this update expands the new map, removes the old one and ports lots of callouts over from the old to the new.

As this is a big change for the game, we need as many of you as possible to jump in and play the unstable version ahead of the public version - the more feedback, the better!

To access the unstable branch you can do the following:

- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you

Please note: The unstable version is currently only available on Windows PC. Due to some technical issues with the Mac export of the unstable update, we will be releasing it as soon as possible.



What's in the unstable update?

New

- New map expanded with new props and buildings + new areas - 2 suburbs, 2 rural towns, marina, hill, desert and farm fields
- AI EMS, tow pick up and AI police van prisoner transport re-added within city limits
- PD callout: Person with Gun [id 1002] ported from old map to new map
- PD callout: Mugging [id 1003] ported from old map to new map
- PD callout: Suspicious Activity [id 1005] ported from old map to new map
- PD callout: Reported intoxicated persons [id 1006] ported from old map to new map
- FD callout: Vehicle Fire [id 2002] ported from old map to new map
- New gas station models and design introduced with a total of 11 locations around the new map
- New vegetation system for the new map
- Locations added to the new map ready for future additional city expansion
- Old map removed

Fixes

- Frame drop spikes reduced which was caused by CAD and pedestrians
- More optimizations for the new map: texture compression adjustments
- CAD fixes for registering players joining/leaving missions
- Grid loading system improvements
- Graphics settings updated with resolution and quality level options. No more start-up launcher menu
- EMS players no longer get stuck when interacting with downed NPC that was hit or shot, not related to EMS missions
- Sedan FTA interior dashboard icons

Between this unstable release and the full update launch we will be bug fixing, porting the remaining callouts to the new map and of course listening to your feedback.

We are currently aiming to launch the public version of this new map update by the end of the month, but this is dependent on community feedback on the unstable - so it may be later.



Thanks,
The Flashing Lights Team


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Re: Flashing Lights - Police Fire EMS
« Reply #65 on: December 17, 2021, 11:49:54 PM »
UPDATE NOW LIVE | Hospital Interior and Holiday Cheer
Fri, 17 December 2021

Hello all,

A new update for Flashing Lights is out now! This update starts off with a brand new interior for the hospital. You can now walk through the front doors and explore the ER.



We have also brought back some festive cheer to Flashing Lights, adding a Christmas tree in central park, festive hats, and also a chance for your cones or flares to turn into presents.




Full Update Notes

New


- Hospital update with interior
- Christmas hats for players and Christmas tree in central park
- Optional snow effect for the camera, turn it on and off with chat command /snow
- Random possibility to spawn Christmas present prop by placing Cones or Road Flares

Fixes

- AI traffic spawning range adjusted (city vs highways)
- Adjustments made when getting out of a car to prevent falling though ground
- Request Transport menu for downed AI ped/suspect no longer gets stuck
- Fixed NPC sliding or disappearing when player grabbed them out of vehicle
- Character no longer continues to burn after being revived
- Fixed an issue where calling for a Tow pickup would sometimes skip target vehicle and spawned a pedestrian instead
- Addressed issues with police callouts not clearing
- Missing person mission [ID 1007] should no longer end prematurely
- Updated vehicle trunk props
- Adjusted render distance for props depending on Prop spawn settings in Graphics menu
- Speed sign fixed in area 38-9

Watch out in January, when we plan to announce the next Flashing Lights roadmap!

We wish you all a happy holidays and a wonderful new year.

Flashing Lights Team


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Re: Flashing Lights - Police Fire EMS
« Reply #66 on: February 26, 2022, 11:36:51 PM »
UPDATE NOW LIVE | Suburban Update
Fri, February 25, 2022

Building interiors, rifles, battering rams, breakable windows, interior fires



Hello all,

I'm excited to announce that we've just launched the Suburban Update! This is a major update, and our first content update of the year.

Flashing Lights - Suburban Update Official Trailer




The new update adds interiors to houses in the suburban area, along with suburban callouts for all departments. We've also introduced a wide selection of new equipment. Defend yourself with the rifle for police, and break into houses with the door ram. Tackle interior fires and break open doors with the halligan for the fire department.



There's also lots more interactivity and new ways to approach suburban callouts. As police, shoot out windows or use your shotgun to shoot doors open. As a firefighter, break windows with your axe, or cut through doors with your chainsaw to reach the scene of the emergency.



Full Update Notes

New

- Suburbs update with building interiors with interactive doors
- Police callouts Man with gun (ID:1002) Fight in progress (ID:1004) and Suspicious Activity (ID:1005) added in the suburbs
- Medics callout Unconscious person (ID:3001) now also spawn in suburbs buildings
- Fire callout Structure Fire with Possible Entrapment (ID:2003) in suburbs
- Rifle for police available in vehicle trunk
- New tool for police, the Door Ram, now available in vehicle trunk
- Halligan for Fire Department and EMS available in vehicle trunk
- The ability to break open suburbs house windows and doors with the Halligan, Axe, Chainsaw, and Door Ram
- Ability to shoot out windows with police weapons
- Ability to shoot doors open with shotgun by aiming at door knobs
- Ability to climb through smashed windows
- Parked cars added in suburbs with violations for blocking hydrants and no parking areas
- Pedestrians added in suburbs
- "Move to Stretcher" option added in Med Bag
- More props and buildings introduced around the city
- Door debris animation
- New gun sounds
- New props and signs on way to suburbs and in the city


Fixes

- Invisible patients in multiplayer
- AI car chase mechanics
- Traffic stop in second lane now moves AI to road side
- Fire extinguishers are now the same size for all departments
- Terrain by road section fixed around 22-27 area
- Traffic waypoint fixes at 36-23 and 30-23
- EMS player spawning under hospital fixed
- Trees growing through houses and on I69 fixed
- Texture update for full map UI showing suburbs and town names
- Props fixes around areas 14-45; 23-46; 26-50; 55-8

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Re: Flashing Lights - Police Fire EMS
« Reply #67 on: May 18, 2022, 11:24:57 PM »
Rescue Truck Update Out Now!
Wed, 18 May 2022

Surprise!



Hey all!

We have a surprise small update for you all, which adds a rescue truck for the fire department, the ability to use the deck gun on the fire engine, and water level indicator lights for fire trucks.

New

- Rescue truck for fire department
- Deck gun on fire engine is now usable
- Water level indicator lights on fire trucks

Fixes

- Player fire damage updated
- Stats counter for completed fire and rescue missions
- Hose didn't despawn when player died or teleported
- Connecting a supply hose to both ends of the same truck created am infinite water supply
- Gas station fire locations updated
- Suburbs house fire updated to spread between floors
- Fire could reignite after mission was completed
- Player could die in a loop after random revive or heal
- Tow truck missing in vehicle menu
- Vehicle lights configuration could break when players clicked on Save and Exit while lights were still loading on preview vehicle
- All game textures optimized
- Tow tutorial pop up removed on rescue truck

Keep an eye out for more news as we approach the June update:





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Re: Flashing Lights - Police Fire EMS
« Reply #68 on: August 21, 2022, 02:15:21 PM »
Tue, 16 August 20222022 - 2023 Roadmap Announced! Mod support! World updates! More!
Tue, 16 August 2022



Get the details on what's coming in 2022 and 2023!


Hello all,

Welcome to a very exciting Flashing Lights news update! We're delighted to unveil our next roadmap, taking you all the way up to v1.0 and beyond.



Please note that in the background, alongside this roadmap, we will be investigating AI improvements!


September:

•   EMS enhancements
•   New ambulance van
•   New EMS treatments
 


We kick off this roadmap with a much requested update to the EMS department! We've heard your requests, and will be improving upon current EMS gameplay mechanics, and adding a new ambulance van with its own unique interior. Finally, we will be adding a number of new EMS treatments.


October:

•   Sandbox menu update
•   AI pedestrian outfit variety
•   Animation fixes
 


We have loved seeing what you have all been getting up to with the new sandbox menu (F6 is the default key - check it out if you haven't already!). That was just the beginning - we will be updating the sandbox menu with fun new options in October! One of these new options, the ability to switch to a civilian character model, will open up some new role play opportunities!

Let us know what sort of options you'd like to see added to the sandbox menu.

We'll also be updating AI pedestrian outfit variety, and working on animation fixes - both of which will help make the game feel that bit more natural.


December:

•   Mod support (Textures + sounds)
•   Tutorial (Hints + controls tips)
•   World Update (Rural towns + new locations)
•   Performance Optimisation


Mods by player: Elias Auxilibus


Mods have unofficially been a part of the Flashing Lights community for a long time, but we have heard loud and clear that you want in-game mod support. Which is why we're so excited to announce that mod support for textures and sounds, utilising mod.io, will be introduced in the December update.

We'll also be updating the game world, fleshing out rural towns and adding new locations.

Crucial performance optimisations are also coming with this update. We have been working hard on new environment and scenery optimisations which should deliver a smoother experience for players.

Lastly, we'll be delivering a tutorial, including hints and control tips.


2023 Q1 + Q2:

•   Bug fixes
•   Steam achievements and cloud saves
•   Rep points unlock system
•   World update
•   v1.0 launch

In the first half of 2023, we will be focusing on improving game quality by tackling bug fixes - but also updating the game world further, introducing a reputation points unlock system, and adding Steam achievements and cloud save support.

This will mark the point at which we leave Early Access and hit v1.0 - crucially though, this will NOT be the end of the game's development. In fact, we have a number of new features already planned for the second half of 2023...


2023 Q3 + Q4:

•   K9 for police and fire departments
•   Day/night cycle and weather
•   AI backup
•   Continued community-led enhancements

We're excited to announce that we will be adding AI backup in the second half of 2023! This will come in handy for when you're protecting the city alone (playing single player) - for instance, if you're playing as a police officer and come across a fire, you'll be able to call an AI backup firefighter to take on the blaze.

Just as exciting is the planned day/night cycle and weather effects, and the K9 for police and fire departments.

Aaaaand, breath out... that's all we have to share for now, but we hope you are as excited as we are for the future of Flashing Lights!

Keep an eye out for the September update, and keep on sharing your thoughts, feedback and suggestions!

Thanks for all the support,
The Flashing Lights Team

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Re: Flashing Lights - Police Fire EMS
« Reply #69 on: October 20, 2022, 11:29:04 PM »
Unstable Branch Update | New EMS Missions
Thu, 20 October 2022



We have an unstable build today, featuring a bunch of new EMS missions! More details below!

IV procedures are in progress and will be updated soon.

To access the unstable branch you can do the following:
- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you

Patch notes: Build 201022-2

New
- Reorganized Med Bag
- New medications
- Oxygen Mask
- Blood Glucose Test

New EMS missions:
- Diabetic Emergency (ID 3004)
- Respiratory Failure (ID 3005)
- Allergic Reaction (ID 3006)
- Nausea (ID 3007)
- Chest Pain (ID 3008)

Fixes
- Added toggle clothes in Defibrillator menu
- Return to Med Bag menu after apllying neck collar and bandages
- EMS next procedures steps hidden until one is done
- Possible neck injury was showing on all patients
- Treatment steps now showing up on non-mission patients (hit/shot)
- Ground sticking through highway roads


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Re: Flashing Lights - Police Fire EMS
« Reply #70 on: October 22, 2022, 12:56:42 AM »
Unstable Branch | IV Procedures
Fri, 21 October 2022




The unstable branch has been updated to include the IV procedures on some of the following missions: hit and run, gun shot wound and unconscious person.

Thank you to all who tested the update yesterday and reported some issues!

To access the unstable branch you can do the following:
- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you


Patch notes:

Build 211022-1

New
- IV treatments added to some unconscious, hit and run and gun shot wound missions

Fixes
- EMS patient in sit pose had random rotations
- Using "Move to stretcher" command may break the treatment if patient was not ready to be moved
- Neck collar didn't spawn
- Missions 3005, 3006, 3007 and 3008 didn't come up on random dispatch messages
- Air tank on stretcher was hanging in air
- Another traffic spawner optimization

Have a lovely weekend!

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Re: Flashing Lights - Police Fire EMS
« Reply #71 on: May 09, 2023, 09:14:42 PM »
Flashing Lights 1.0 Coming Soon (05/15/2023)
Tue, 9 May 2023



Launching in June 2018 Flashing Lights represented the dream of one developer to create their perfect emergency services game. It turns out lots of other players shared that dream, and 5 years on we are still overwhelmed by the love and support our growing community has for Flashing Lights.

The current version of the game is unrecognisable from the version launched into early access, but we know we still have a lot of work left to do. You have so much feedback and so many features you want to see, and Nils shares your passion.

However, 5 years is a long time to be in early access, so we have decided to make the next update 1.0.


What to expect from 1.0

We have completely updated all of the menus to improve usability and introduced mouse navigation. This has been a highly requested update.



We are implementing some tutorials to help new players get started.



You’ll also find visual upgrades to Beach Town, adding new props, buildings, piers, and lifeguard lookout posts! This adds more life to areas of the world for players to explore.




1.0 First Look

Can’t wait for us to make 1.0 live? You can get the latest version early by signing up to the unstable branch by doing the following.
- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you

That said, we know there are many more fixes and features that you all want to see. We know we are not done so think of 1.0 as just the beginning. We thank you for your continued support and can’t wait to share our future updates with you all.

What's next for Flashing Lights?

K9s

We know this is something you are all excited about. We will be adding K9 Units to Police and Fire departments, aiding you in rescue missions and a variety of police actions and callouts. We’ll also be adding additional vehicles so your 4-legged friend can ride along.

Day/Night Cycle

A day/night cycle and weather systems are in progress. These systems will add depth and reality to the Flashing Lights universe.

AI Backup
For all you lone rangers who need some support, we’ve got your back. AI backup is under development.

Plus

Additional Fixes, Callouts and Optimisation.

If you want to be part of the community that helps shape the development, then join us on Discord.
Thank you for all your continued feedback and support.

We couldn’t do it without you!

Remember 1.0 is just the beginning.

Full Patch Notes

New
- Main Menu visual update and cursor navigation added
- Ingame Role, Character and Escape menus updated
- Multiplayer Commands menu updated (Mute, Kick, Ban, Unban)
- Beach Town updated
- Added player spawn points to City East departments
- Added NPCs at police and fire departments and EMS clinics
- Added more destructable props at Cod Town and Beach Town (Box Piles and Outdoor Furniture)
- Parked cars added to Beach Town and Cod Town (with violations: Blocking Hydrants and No Parking)
- When creating server now has option to set it Continuous or not, if set OFF server shuts down after host leaves the game
- Bad word and weblink filter added to text chat and server/player names

Tutorials
- Button prompts on screen, toggle on/off with F8
- Tutorials added for Police, Fire and EMS. It pops up when selected role has less than 250 Reputation Points or can be found at Esc menu under Tutorials

Missions
- Shoplifting [id 1000] and Armed Robbery [id 1001] moved to buildings with interiors across the map
- Diner locations added to call "Structure Fire with Possible Entrapment [id 2003]"
- Spread callouts across the map, affected calls:
Person with Gun [id 1002],
Suspicious Activity [id 1005],
Reported intoxicated persons [id 1006],
Arsonist [id 1013],
Vehicle blocking driveway or access [id 1015],
Dumpster Fire [id 2001],
Vehicle Fire [id 2002],
Motor Vehicle Collision [id 3000],
Hit and Run [id 3002]

Changes
- MDT now can be open/closed with Left Shift, Cursor on/off with Left Alt
- Updated MDT on-screen visual look
- Changed the input for ladder control's mouse on/off to the new default Left Alt

Fixes
- Speed zone registration updated for traffic NPCs
- Speeding tickets didn't show area speed for multiplayer clients
- Texture mods loading fixed for rescue trucks
- NPC traffic still reacting to lights and sirens when player had them turned off
- EMS player falling through floor when pushing stretcher in city police station
- Fixed some floating buildings in City and City Marina
- Some environment objects optimized (electricity poles, fences)
- Updated crown vic type car's speeds and engine sound
- Loud engine noises when open Vehicle Menu
- Leaving multiplayer game could show broken lobby texts
- After trying to join banned game, the menu could get stuck
 
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Re: Flashing Lights - Police Fire EMS
« Reply #72 on: May 15, 2023, 09:17:08 PM »
Flashing Lights 1.0 OUT NOW!
Mon, 15 May 2023



Thank you, Flashing Lights community, we couldn’t do it without you!

So many of you have supported us since the very beginning and trusted us to create the game you wanted. We could not have got this far without you. We are not done yet, but today represents an important step in the journey.

In many ways todays update is no different from the other 61 updates we have made since launch, because we know there are still so many features you want to see, so many improvements yet to make.

Nils has some big plans ahead. But going to 1.0 gives us the opportunity to look at how far we have come, take stock, and plan what we want to do next.

Since launch we have:
• Added countless new missions, and mission system. Making traffic stops and callouts more interesting and varied.
• New NPC’s and NPC traffic so the game world feels more alive.
• Many New Vehicles including SUVs, Fire Trucks and Ambulances and the Tow Truck.
• The Computer Database System, so you can investigate drivers in traffic stops.
• Customisable Lights and Sirens.
• A complete redesign and expansion of the city.
• Fire Spreading to add complexity to fire fighting.
• Redesigned Triage/Patient systems.
• Mod Support
• Playable Civilians and other features for the Role Playing community.
• Plus Weapons and Battering rams.
Nils has been very busy.

What to expect from 1.0

We have completely updated all of the menus to improve usability and introduced mouse navigation. This has been a highly requested update.




We are implementing some tutorials to help new players get started.




You’ll also find visual upgrades to Beach Town, adding new props, buildings, piers, and lifeguard lookout posts! This adds more life to areas of the world for players to explore.




What's next for Flashing Lights?

Coming later in 2023 K9s

We know this is something you are all excited about. We will be adding K9 Units to Police and Fire departments, aiding you in rescue missions and a variety of police actions and callouts. We’ll also be adding additional vehicles so your 4-legged friend can ride along.

Day/Night Cycle

A day/night cycle and weather systems are in progress. These systems will add depth and reality to the Flashing Lights universe.

AI Backup
For all you lone rangers who need some support, we’ve got your back. AI backup is under development.

Plus

Additional Fixes, Callouts and Optimisation.

As mentioned, this is Nils dream, and he still has big plans ahead. Yes there will bug fixes, optimisations, and more callouts added. But we also have some exciting community lead features coming your way.

If you want to be part of the community that helps shape the development, then join us on Discord.
Thank you for all your continued feedback and support.

As exciting as this next step is, remember 1.0 is just the beginning. For new players, now is a great time to join our community, for everyone else, thanks again for your support. You make this possible, and we look forward to sharing the future updates with you all.




Full Patch Notes

New
- Main Menu visual update and cursor navigation added
- Ingame Role, Character and Escape menus updated
- Multiplayer Commands menu updated (Mute, Kick, Ban, Unban)
- Beach Town updated
- Added player spawn points to City East departments
- Added NPCs at police and fire departments and EMS clinics
- Added more destructable props at Cod Town and Beach Town (Box Piles and Outdoor Furniture)
- Parked cars added to Beach Town and Cod Town (with violations: Blocking Hydrants and No Parking)
- When creating server now has option to set it Continuous or not, if set OFF server shuts down after host leaves the game
- Bad word and weblink filter added to text chat and server/player names

Tutorials
- Button prompts on screen, toggle on/off with F8
- Tutorials added for Police, Fire and EMS. It pops up when selected role has less than 250 Reputation Points or can be found at Esc menu under Tutorials

Missions
- Shoplifting [id 1000] and Armed Robbery [id 1001] moved to buildings with interiors across the map
- Diner locations added to call "Structure Fire with Possible Entrapment [id 2003]"
- Spread callouts across the map, affected calls:
Person with Gun [id 1002],
Suspicious Activity [id 1005],
Reported intoxicated persons [id 1006],
Arsonist [id 1013],
Vehicle blocking driveway or access [id 1015],
Dumpster Fire [id 2001],
Vehicle Fire [id 2002],
Motor Vehicle Collision [id 3000],
Hit and Run [id 3002]

Changes
- MDT now can be open/closed with Left Shift, Cursor on/off with Left Alt
- Updated MDT on-screen visual look
- Changed the input for ladder control's mouse on/off to the new default Left Alt

Fixes
- Speed zone registration updated for traffic NPCs
- Speeding tickets didn't show area speed for multiplayer clients
- Texture mods loading fixed for rescue trucks
- NPC traffic still reacting to lights and sirens when player had them turned off
- EMS player falling through floor when pushing stretcher in city police station
- Fixed some floating buildings in City and City Marina
- Some environment objects optimized (electricity poles, fences)
- Updated crown vic type car's speeds and engine sound
- Loud engine noises when open Vehicle Menu
- Leaving multiplayer game could show broken lobby texts
- After trying to join banned game, the menu could get stuck

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Re: Flashing Lights - Police Fire EMS
« Reply #73 on: June 17, 2023, 12:13:50 AM »
DLC Coming Next Week | Cloud Saves + Bug Fix Unstable | Updated Roadmap Reveal
Fri, 16 June 2023




Hello all,

Thank you so much for all of your support since our v1.0 launch! There is still a long road ahead with plenty of content still to come. Today we’re excited to tell you what we’re up to, which includes…


Pickup Truck Triple Pack DLC launching on 22 June ($2.99/£2.99)

Cloud saves and bug fix update now available on the unstable branch

Updated roadmap announced

DLC – Pickup Truck Triple Pack

We are excited to announce that we’re releasing our first DLC for Flashing Lights on 22 June. This will feature pickup trucks for Police, Fire and EMS along with a selection of liveries. Plus, venture into the sandbox mode in-game to access a bonus vehicle: the civilian pickup truck. You’ll be able to pick up the DLC for $2.99/£2.99.

Make sure to check out the DLC and add it to your Steam wishlist:


Flashing Lights: Pickup Truck Triple Pack (Police, Fire, EMS)


https://store.steampowered.com/app/2449260/Flashing_Lights_Pickup_Truck_Triple_Pack_Police_Fire_EMS/


Cloud Saves And Bug Fix Update – Now Available on the unstable branch!

We are implementing Steam Cloud Save features, allowing your vehicle setups and rep points to be transferred easily between devices. If you play on multiple PCs or devices this should be useful for you!

We also have a bunch of bug fixes for you as well, which will continue to be a main focus going forward.

You can access this update now via the unstable branch - See the full patch notes at the end of this announcement

To access the unstable branch you can do the following:

- Load up Steam and head to your library

- Right click on Flashing Lights and then select "Properties"

- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)

- This will then download the new update for you


Updated Roadmap

You’re also probably wondering what is still to come for Flashing Lights.

Over the coming months we have some big updates coming alongside our work on bug fixes and optimisation.

JULY
July sees the release of Steam Achievements, the day/night cycle and the reputation unlock system which will add a more satisfying sense of progression to the game.

SEPTEMBER
We are working on a previously unannounced update for September which features a mission editor, allowing players to create and share their own missions through Mod.io.

NOVEMBER

November will see the completion of the K9 update, adding a faithful companion to help on rescue missions and hunting down suspects.

JANUARY 2024

NPC Backup will be introduced to help in single-player, to aid you in callouts and bring more life to Flashing Lights.




Patch notes - Unstable Branch

New
- Moved stats and vehicle saves out of Registry files
- Steam Cloud save support for stats and vehicle setups (Stats.save1)

Fixes
- NPC vehicle traffic multiplayer position de-sync
- NPC vehicle traffic spawn could get stuck and fail to spawn new cars
- MDT "Scan vehicle in front" got stuck when scanning parked cars
- "Disable All Mods" function fixed to delete mods save file (Mods.save0)
- Client player cars could spawn with angled front wheels making them desync when steering animations is applied
- Adjusted traffic advisor for SUV "FEX"
- Portable ladder adjustment's mode input loop fixed

*Save system migration may wipe previously used vehicles setups and assigned mods!

Thanks,

The Flashing Lights Team
 
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Re: Flashing Lights - Police Fire EMS
« Reply #74 on: June 22, 2023, 07:14:41 PM »
Pickup Truck Triple Pack DLC Out Now + Bug Fixes and Cloud Saves Update Now Live
Thu, June 22, 2023



Get the full details. Pickup Truck Triple Pack DLC Now Available

We're excited to announce that the Pickup Truck Triple Pack DLC is now available for purchase!


Flashing Lights: Pickup Truck Triple Pack (Police, Fire, EMS)
Flashing Lights: Pickup Truck Triple Pack (Police, Fire, EMS)
ActionRPGMassively MultiplayerIndieSimulation
Jun 22, 2023
Add to Cart
£2.99
Flashing Lights: Pickup Truck Triple Pack (Police, Fire, EMS)

Expand your police, fire and EMS garages with the Flashing Lights Pickup Truck Triple Pack!


https://store.steampowered.com/app/2449260/Flashing_Lights_Pickup_Truck_Triple_Pack_Police_Fire_EMS/

Included in the Pickup Truck Triple Pack:

Police Pickup Truck
- Sheriff livery
- Black and white livery
- White livery
- Unmarked black livery
EMS Pickup Truck
Fire Pickup Truck

Plus, venture into the sandbox mode in-game to access a bonus vehicle: the civilian pickup truck!




Bug Fix and Cloud Save Update Now Live

While we're delighted to launch this new vehicle pack, we remain focused on free updates for Flashing Lights including bug fixes, optimisation and game improvements.

We have just pushed an update to the public branch which includes multiple bug fixes and introduces cloud save support. Thanks to all of you who jumped onto the unstable branch to test the patch previously!

New
- Moved stats and vehicle saves out of Registry files
- Steam Cloud save support for stats and vehicle setups (Stats.save1)
- Added Mod.io texture modding support for the Pickup Truck DLC for police, fire, EMS and civilian role

Fixes
- NPC vehicle traffic multiplayer position de-sync
- NPC vehicle traffic spawn could get stuck and fail to spawn new cars
- MDT "Scan vehicle in front" got stuck when scanning parked cars
- "Disable All Mods" function fixed to delete mods save file (Mods.save0)
- Client player cars could spawn with angled front wheels making them desync when steering animations is applied
- Adjusted traffic advisor for SUV "FEX"
- Portable ladder adjustment's mode input loop fixed

*Save system migration may wipe previously used vehicles setups and assigned mods!

For any of you who tested the unstable version of this update (Build 150623-3) and wish to revert to your old save (vehicle configs/patterns) and trigger the automatic save file copy to the new file location, please follow these steps:
- Exit game
- Delete the new save file which was generated when playing previous Unstable branch
- Copy this in Windows Explorer address field
%AppData%\..\LocalLow\NilsJakrins\FlashingLights
- Select and delete save file "Stats.save1" (Warning: it will also delete any progress made since last Unstable)
- Run the game as normal for auto-save transfer to happen and new file will be generated in save location

What's Next?

There's lots more to come for Flashing Lights! Alongside lots of bug fixes, optimisation and game improvements, we're also working on some exciting new features.



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