Fixes & Changes - First post-release patch for Empires of the UndergrowthThu, 4 July 2024
We've released the first patch of fixes and changes for Empires of the Undergrowth, following its release into 1.0 last month. This deals with most of the more common issues that have been reported - more patches of this scale and type are likely to come in the near future.Thanks to everyone who's been helping to test this patch in the optional beta over the past several days!
Changes 5.1's titans can now spawn in huge creature landmarks in freeplay
Added a system to restore saves from backup in-game rather than manually (not yet localised)
Added some extra protection when reloading or quitting the game when defeat rewards are being saved
Increased save backup number to 5 (up from 3)
Bullet ant tech tree video added
Scroll added to behaviour toggles box (will only appear when needed)
Added more recent localisation for Polish and Czech
Updated lighting for custom game levels and extra levels, and changed some underground tile grids to the new ones
Whip spider main menu icon is replaced if arachnophobia mode is active
Added arachnophobia hats to hybrids
Creature stat list can now show percentages to a single decimal point
Fixes Reduced chance of all backups corrupting
Fixed some small reverb problems in Tier 5 lab music
Food taken from dead critters should now look closer to what it comes from
Wood ants now turn to their targets before each shot
AoE resistance now displays as a percentage in the Inspect tool
Creatures mounted on another are now killed when shaken off and landing off the tile grid
Fixed low resolution shadows in Tug of War 3
Large underground creatures in 5.1 and 5.3 can now only demolish a tile if at least one of its neighbours is demolished
Quadrupled VRAM allocated to overground tile grid textures - should improve issues when rapidly moving camera around the map
Inspect tool health-per-second now includes buffs (such as the Matabele medic aura)
Fix for whip spiders rapidly pinging from their creature encounter narration in 3.2
Bullet ant species hex now used in the improvements menu
Allowed marker placement through some plants that were blocking it in 3.2
Matabele colonies should now always drop termites when they sell a tile
Creatures that reach zero health while mounted will always drop to the floor to actually die
Water on the minimap removed on 5.3
Termites will no longer take sun damage in the ending cinematic of 5.3
End game messages now say the NG+ level that has been unlocked if this is not the first NG+ completion
Corrected some issues in the credits
Fixed a ping issue in Occupation 2
Texture size optimisations (should help with some blurry issues)
Skimmer in Battle Arena will now fly and land when there are enemies at the midpoint
Fixed some overhanging moss in the final formicarium / terrarium
Fixed an issue where loading a damaged creature with a star level would restore its health
Prevented ants walking into a rock in 5.1
Fixed an issue where several ants hatch costs were being affected by upkeep in custom games
Fixed an issue where bullet ant lean pupation was not applying in custom games
Fixed an issue where UI scaling 150% would cause formicarium rewards to be off the bottom of the screen and hence unselectable
Fixed an issue where Matabele colonies would drop seeds instead of termites when an upgrade was cancelled
Speed chambers now drop lignocellulose for termites and termites for Matabele when sold
Fixed an issue where food refunded into storage chambers owned by Matabele ants was seeds (and hence was worth a lot less)
Great blue skimmer displays health in battle arena again
Fixed an issue where ants would leave via the top of a tunnel exit on Strawclutch
Fixed an issue where poppy plants would appear on some custom game levels when loaded that were not meant to be there
Earwig nymph can no longer spawn as part of a wave in freeplay
Fixed an issue where huge creature landmarks if they could not find a slot could cause all other landmarks in the current queue to not spawn
Fixed an issue where under some circumstances less lignocellulose would spawn than was supposed to in custom games
Fixed some issues preventing AI controlled Matabele ant colonies from hunting termites
Lignocellulose landmarks now can only spawn weaker termites early game, ramping up to larger ones later game