Panzer Corps 2

Started by Asid, March 08, 2017, 01:23:12 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Asid

Elite - 1st Guards | Out Now
Mon, 24 November 2025





Panzer Corps 2: Elite - 1st Guards is out now for $4.99. This second Elite Campaign of the 1st Guards offers Panzer Corps 2?s first fully playable campaign for the Soviet Union, following their struggle against the German Wehrmacht during World War II.

As an elite campaign, 1st Guards highlights Soviet Russia?s best fighting units and showcases their major contributions to the turning points of the war. From the pre-war years, when the first lessons of this new era of warfare were first being learned, to the decisive battles of Stalingrad and Kursk and finally the collapse of the Third Reich.

Panzer Corps 2 joins Slitherine 25th Anniversary celebration
This year marks the 25th Anniversary of Slitherine. To celebrate, we are pleased to announce the release of two free fictional scenarios:

  • Epsom Rising
  • Liberation of Milan
The Epsom free scenario takes you to a completely fictional 1945, where the German invasion of Britain has dragged on for years, and they have enlisted help from their Vichy French allies for one more push on London.



This is one of our very special Slitherine anniversary scenarios, and you?ll get a chance to see some special heroes based on real Slitherine staff, and get a first look at several of the brand new Slitherine camos and Slitherine insignias we?re adding to the game.



The Milan scenario is another one of our special Slitherine scenarios, this time a fictional battle based on the real events of the liberation of Milan in the Spring of 1945. This scenario features some more Slitherine staff from their Milan division and very dense urban battling. Watch your prestige here, the resources are very tight and every turn counts to freeing Milan from the grip of German troops and their Italian collaborators.




Keeping the tradition
Lastly, as we traditionally do for the Winter holiday season, and to thank our players for being the beating heart of Panzer Corps for over 14 years, another free scenario has been added: Operation Wittgenstein.



This scenario explores a different timeline from our own, in which the Allied powers decide to go ahead with Operation Unthinkable and launch a preemptive strike on the Soviet-occupied sector of Germany. Making rapid advances in the first week of the offensive, the Western Allies have managed to achieve total air superiority and nearly encircle the city of Dresden.



The outcome of the whole operation will be decided on the Elbe River. However, the Soviets have no intention of giving up their hard-fought conquests without a struggle. With reinforcements pouring in from other sectors, the Soviets prepare to launch a major counterattack. Take control of the Red Army, halt the Allied offensive, and unleash a red tide on the Western backstabbers.

Editor update
As a very special improvement, we have something that has been on the agenda since launch dayone: We finally have updated the arsenal of thousands of unit previews in the editor from their ancient legacy Panzer Corps icons to brand new Panzer Corps 2 icons.

While we honor the legacy of our original Panzer Corps art and graphics, as Panzer Corps 2 has continued to grow with new unit additions to the game, the editor has become less and less accurate, as new units have debuted such as the E-100, T-44, Bf-109Z, and many other such new units had no OG Panzer Corps equivalent.

With this major update, the editor now better represents exactly what unit is being placed on the battlefield, a huge boon for both our official content designers as well as any enterprising modders out there making their own scenario content too.







Changelog v1.17.1


  • Added 1st Guards DLC
  • Added two free bonus Slitherine 25th Anniversary scenarios: Epsom Rising and Liberation of Milan
  • Added one more free bonus scenario: Operation Wittgenstein
  • Added new set of Editor unit icons derived from in-game unit models
  • Fixed localizations in Ghost Division DLC
  • Other minor fixes
We hope you appreciate all the free content we released for these holidays. Thank you once again to all our awesome players and to the Panzer Corps 2 community as a whole. We wish you all Happy Holidays and best wishes through the rest of winter. We?ll be back with more news and updates to share very soon.



I stand against Racism, Bigotry and Bullying

Asid

Allied Operations - Italy: Vol.1 | Beta sign up + Dev Diary #1
Tue, 24 February 2026



The development of the DLC is progressing very well. We are opening sign-ups for the beta test, if you'd like to help us refine and balance the DLC, you can sign up here. Your feedback is always valuable to us.

Now, let's dive into the first Dev Diary.

Ground of Conflict
Greetings, Generals!
After the development of Panzer Corps 2: Frontlines - Cyrenaica, we never abandoned the idea of a dual campaign.

In fact, we built upon it, improving, refining, and expanding the concept while listening carefully to your feedback.

THE CAMPAIGN
The result is Panzer Corps 2: Allied Operations – Italy Volume 1, the opening chapter of the Italian Campaign and the first step in the Allies' return to Europe.



This new DLC marks the beginning of a broader journey that will follow the Allied advance across Italy, from the beaches of Sicily to the heart of the mainland: a new theatre of war, full of challenges, surprises, and opportunities for strategic depth.

EUROPE'S SOFTBELLY
The year is 1943.

With the Axis defeated in North Africa, the Allies prepare to strike at Europe's southern flank.

The target: Sicily.

Codenamed Operation Husky, the invasion became one of the largest amphibious invasions in history, involving American, British, and Canadian forces under the command of General Harold Alexander, commander of the 15th Army Group.



This campaign is more than a sequence of battles. It tells the story of two Allied armies advancing along opposite coasts, facing different challenges, and ultimately converging for one of the most dramatic finales of the war.

Twelve historical scenarios will take you from the night of July 9th, 1943,  when the first gliders crossed the Sicilian coast, to the race for Messina in mid-August, where British and American troops competed to be the first to raise their flag over the island.

A NEW THEATER OF WAR
Sicily is a land of sharp contrasts and a battlefield unlike any other.

Its biodiversity and geography make it as beautiful as it is hostile: scorching plains crossed by winding rivers, fertile valleys that suddenly rise into rocky mountains, and coastal towns clinging to cliffs above the sea.

Every hill, river, and village becomes part of the tactical puzzle.



Our goal was to make the Sicilian terrain feel like an active opponent, unpredictable, demanding, and constantly shaping the flow of battle.

This environment pushed the scenario design toward greater tactical depth, with terrain features that directly influence player decisions. River crossings split advancing forces, narrow mountain passes restrict armored units, and the many mountain ranges and rolling hills form natural fortified lines that must be breached.



The result is a variety of terrain that create a Mediterranean theatre that feels organic, unforgiving, and deeply atmospheric

ICONIC UNITS
From amphibious landings and airborne assaults to hard-fought battles in mountains and urban centers, these formations play a central role in shaping the flow of the campaign.

ALLIES
British Airborne Infantry
British airborne troops were among the first Allied units to enter the battle, landing behind enemy lines during the opening hours of the invasion. 
Tasked with seizing key bridges and road junctions, they operate in isolation and under constant pressure.



British Commando
British Commandos played a key role during the Allied advance in Sicily, spearheading the push toward Messina. 
Highly trained and adaptable, they excelled at flanking maneuvers and close-quarters combat, making them effective in breaking enemy defenses and securing strategic objectives.



U.S. Rangers
U.S. Rangers were trained for direct assaults against fortified positions and coastal defenses, reflecting their historical role during the landings at Gela and subsequent operations.
Their aggressive approach and resilience under fire made them effective at breaching enemy strongpoints and securing critical beachheads.



Allied Medium Armor
Medium tanks provide mobile fire support for infantry, but Sicily's rugged terrain, narrow roads, and the superior firepower of Axis Panzer units often limit their effectiveness.
As a result, Allied medium tanks were most effective when operating in close coordination with infantry, rather than as independent spearheads.



AXIS UNITS
Italian Coastal Defense Units
Tasked with holding beaches and key ports, Italian coastal units are not the most feared formations of the war. 
Still, prepared defenses and favorable terrain force attackers to commit extra resources to break through.



German Fallschirmjäger
Veterans of earlier campaigns, German paratroopers are deployed as elite infantry rather than airborne troops. 
Highly disciplined and combat-effective, Fallschirmjäger units are formidable opponents.



Hermann Göring Division
Elements of the Hermann Göring Division provide armored and mechanized support to German forces in Sicily. Combining infantry, armor, and heavy weapons, these units are often used in counterattacks and defensive operations aimed at slowing the Allied advance.
They represent some of the toughest resistance players will face during the campaign.



HISTORICAL STUDIES OVERVIEW
To bring Operation Husky to life with accuracy and depth, we conducted extensive research using period documents, military archives, and contemporary reports.

We studied every phase of the invasion, from the airborne assault at Ponte Grande to the final push toward Messina.



Our research highlighted how clearly the two Allied armies divided the island, each advancing along its own axis before eventually converging beneath the slopes of Mount Etna.

This directly shaped the campaign's design: two separate fronts, each with its own pace and character, gradually coming together in the final missions where British and American operations intertwine.

We also discovered key differences in how the two forces experienced the campaign. The U.S. advance typically faced fewer obstacles and moved faster, while the British Eighth Army contended with tougher terrain, stronger resistance, and more complex challenges.
These insights helped shape the narrative tone, as well as the gameplay pacing and balance of the two paths.



Last but not least, along the way we uncovered lesser-known but fascinating events, which we integrated as optional objectives in scenarios. Players can choose whether, or how, to engage with them, adding extra layers of strategy and replayability.



These historical details add depth, variety, and dynamism to the campaign, while preserving historical authenticity and reinforcing player choice.

TWO ARMIES, ONE GOAL
At the heart of Allied Operations – Italy: Vol. 1 there is a newly formed army: the 15th Army Group.


Sir Harold Alexander

Commanded by Sir Harold Alexander, the 15th Army Group was composed of two Allied armies advancing along separate axes.

The British Eighth Army, under General Bernard Montgomery, lands near Syracuse and pushes north along the eastern coast.

The U.S. Seventh Army, led by General George S. Patton, comes ashore further west around Gela, then advances through Palermo toward Messina.


General Montgomery


General Patton

Players command both forces across different scenarios, experiencing the contrast between British methodical planning and American operational boldness.

Different methods and different ways of thinking about how the war should be fought. Despite their differences and the bickering, they shared the same goal: freeing Sicily from the Axis.

Along the way, you will face Italian coastal defenses, and seasoned formations from the German Fallschirmjäger and Hermann Göring divisions, each introducing distinct tactical challenges.

This dual structure lies at the core of the DLC's design: two parallel campaigns that gradually converge into a single, climactic conclusion.

We will take a closer look at how this structure works and how it shapes gameplay in the next Dev Diary.


I stand against Racism, Bigotry and Bullying