Dynamic CAMPAIGNThe New WOFF Manager manages the new campaigns and missions -
A Real Immersive Dynamic Campaign for World War one air combat.
Campaign Features.: WOFF is primarily geared towards a real-time,
fully immersive single player dynamic campaign system, designed to immerse the player in as realistic a world as possible, and to recreate as closely as possible the first world war, in a 'living world' about them. The WOFF interface also manages all aspects of the dynamic campaign and can take full advantage of WOFF AI and new features.
.: Enlist in an immersive dynamic campaign as a WW1 pilot in one of four Nations; Britain, France, USA or Germany.
.: Career dates range from early 1915 through to the completion of the war with up to 55 aircraft types available in the release version with more to come as add-on packs later. See the aircraft section for more details.
.: Choose from one of many historical squadrons to enlist in - all available in the main WOFF 1 release version:
Britain: 42 Fighter squadrons ; 27 2-Seater Squadrons
Germany: 80 Fighter squadrons ; 101 2-Seater Squadrons
France: 79 Fighter squadrons ; 24 2-Seater Squadrons
USA: 14 Fighter squadrons
Many squadron specific skins are included so that you fly with the correct squadron insignia and markings for the chosen squadron. Note: Some squadron aircraft are not currently available but we will be releasing more craft as add-on packs
.: When choosing a Squadron you are shown where the squadron is based relative to the front-lines, as well as the Squadron Craft Complement, Ace complement, Morale, Activities etc so that you can easily launch yourself into a squadron that suits you and your virtual flying needs. Once in a squadron you can also use the Intelligence room check what the surrounding squadrons (enemy and friend) are.
Or you can
auto-enlist and be assigned automatically to a squadron, electing optionally to undergo training at a home field first.
.: Fully interactive Pilot log books keep track of up to 100 virtual pilots that you may enlist at any given time. The Log Book reflects Pilot Biography, user selected Photograph and accurately tracks the flyers Flights and Hours, Claims and Victories, Awards, and General Squadron Details such as location, craft upgrades, transfers etc.
.: Complete your training with your trainer at a historically accurate location to get the required flying hours and move on to the action in your chosen squad, or just join the fray as an experienced Flyer.
.: Fly and survive - file claims for your kills (optional configuration settings allows kills to be awarded immediately) and climb the ranks and receive aircraft upgrades over time as the squadron historically did.
Your missions are largely tailored to the historical mission types that the squadron flew during WW1.
.: Lead your flight or be lead - depending on your rank (or optionally you can always lead your flight) as a leader you can control your flight with key commands and lead them to destiny.
.: With over 1000 targets of opportunity for any of the 12 frontline states (see scenery for more details) - fly and defend your nation in one of histories most bloody wars. (In effect over 12000 targets for the war)
.: Mixed flight complements: Fly with the Aces (many with their correct historically accurate skins and assigned to their historical squadron machines), and also fly in multiple mixed aircraft type flights!
.: Select your own personal skin (Players may create additional personal skins in their favourite paint program and use them).
.: Equip your flight and your personal aircraft load outs, from flight loads to individual pilot loads in your flight.
.: File requests for a Transfer to another squadron at any time. This may or may not be approved depending on your rating and the rating of the squadron you have requested to transfer to - it also takes time for approval.(Or select the configuration setting option for instantaneous transfer - no approval required and you transfer immediately!)
.: Squad dynamics change constantly over time with painstakingly accurate and detailed data research, for each and every squadron, to reflect the changing Craft Allocations, Airfield Locations, Ace Complements, Morale, Skill, Material and Manpower Issues, Current Role (defines squadron's historically accurate activities at that moment in time) and Frequency of Operations, to name a few.
.: Fly in a dynamic world with no artificial 'air spawns' - up to 250 aircraft are dynamically assigned to fly from real squadron bases on real squadron operations based on the squadrons historical detail data for that moment in time. If you deviate from your flight path beware: there is a war on, and you will run into these squads and ground units - for good or bad - together with active ground units.
Flights are sometimes waiting on the ground at fields to takeoff or are 'scrambled for takeoff and interception, based on in-coming AI craft approach or the players approach - a true 'living world'.
.: Protect your men and material - excessive losses can eventually lead to your squadron
becoming grounded whilst you wait for your replacement pilots, aircraft or repairs.
.: Visit the stores room to evaluate aircraft stock and aircraft repairs status
.: Visit the 'Intelligence' room to get the latest on the war or evaluate nearby enemy squadrons that you are likely to encounter over the front lines! It is here that you can apply for Transfers as you evaluate possible squadrons to transfer to.
.: Ground activity reflects the major battles as and when they raged along the frontlines for the duration of the war.
.: A master 'Order of Battle' system controls the air and ground activity in each of 4 sectors - Flanders, Marne, Verdun and Alsace to reflect the dynamics of the air and ground war.
.: Accurate tracking of all player squadron pilots, including the players A and B flight members, in runtime, for accurate post mission results and tallies. Each of the AI pilots in your squad have logbooks which you can peruse to evaluate their progression strengths, weaknesses, claims and kills, and even view their medals.
.: Dynamically moving front lines modeled in 12 states follow the historical battle actions of the western front as accurately as possible from 1915 to 1918.
.: Many historical Landmarks that become permanently damaged when they did historically.
.: Fly with either dynamically changing weather or historically accurate weather - bad weather will see all air ops grounded. Other features include windscreens that are affected by weather (frosty, rainy, etc.).
.: Pre Flight briefing interface shows details of the intended operation, waypoints, and target on an interactive map so that you are fully aware of what you have to do.
and more including Terror Over England Campaign - defend England from Gotha and Zeppelin raids, or fly for Axis and fly the giant Gotha bombers against England.