Translations for our friends around the world.

eSim

esimwhite1
 

Author Topic: How vehicles make it into steelbeast  (Read 5110 times)

0 Members and 1 Guest are viewing this topic.

Offline Lumituisku

  • HAVOC
  • *
  • Posts: 1703
  • Howl with the pack
How vehicles make it into steelbeast
« on: September 10, 2016, 09:25:20 AM »
From Ssnake - original post here
Quote
The reason why we added the M60A3 and no other version simply was: Availability. The Vienna Museum of Military History supported us in a very generous way, we had master gunners who could give us briefings about the fire control system, there were user manuals, and we could have full access to two M60s for two days. Also a BMP-2. So, you all can thank Austria directly for both vehicles making it into Steel Beasts. We had a chance, and we seized it.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

Pain is the nature of life. it is the recognition that I'm nothing more. - Mark Rowland's

Tags:
     

    Rendered Gunner Interiors in SteelBeasts

    Started by Frankie

    Replies: 5
    Views: 8674
    Last post March 20, 2015, 05:47:28 PM
    by Lumituisku
    Stuck vehicles & Bad AI pathing

    Started by Asid

    Replies: 1
    Views: 4060
    Last post April 16, 2015, 05:23:12 AM
    by Lumituisku
    What's your SteelBeasts workstation like?

    Started by Frankie

    Replies: 27
    Views: 18120
    Last post September 26, 2015, 01:21:55 PM
    by Lusik
    Today 18 GMT a casual Steelbeast mission. If you're interested - read.

    Started by Lumituisku

    Replies: 12
    Views: 8556
    Last post April 15, 2017, 09:42:27 PM
    by Lumituisku
    Rendered TC interiors in SteelBeasts

    Started by Frankie

    Replies: 2
    Views: 7913
    Last post March 15, 2015, 12:26:44 AM
    by Lumituisku

    Official Esim Feed