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Author Topic: Mius Front: Patches/Updates  (Read 54723 times)

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #150 on: August 03, 2022, 02:43:12 PM »
Update 08/03/2022
Wed, 3 August 2022




Fateful Strike DLC updated - in the both operations was able to attack from the border areas.





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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #151 on: October 23, 2022, 05:29:21 PM »
Update 10/22/2022
Sat, 22 October 2022



1) Added indication of operations with extended perimeter.
2) Added indication of “non-working sights” under certain conditions.
3) An extended perimeter has been added and the binding of FOs in the units of the Red Army in operations from the DLC Pivot Point and Typhoon Rising has been changed.
4) The algorithm for returning the crew to the vehicle has been changed.
5) During the movement of equipment through the forest, it slows down significantly and the crew does not climb out of the hatches.
6) Fixed a bug with not counting losses after the battle for BGs located on the edge of the battlefield.
7) Added an extended perimeter (2nd operation) and changed the binding of FOs in the units of the Red Army in operations from the Cold Spring DLC.
8) Adjusted the movement map on the battlefield from the Futrive Spring DLC.
9) An extended perimeter has been added and the binding of FOs in the units of the Red Army in operations from the DLC Against the Tide has been changed.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #152 on: November 29, 2022, 10:53:52 PM »
Update 11/28/2022
Mon, 28 November 2022



1) Changed the main game menu
2) Added different sound names for different types of ATGMs (for modding)
3) Small changes in the aiming of rifle grenades

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #153 on: February 04, 2023, 02:56:46 AM »
Update 01/24/2023
Tue, January 24, 2023




1) Support for xaudio2_9 sound library
2) Adjusted sound processing algorithm
3) Fixed a bug that caused the game to crash or slow down with a large number of fire sources
4) Added partial support for Steam Deck

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #154 on: March 03, 2023, 01:41:35 PM »
Thu, March 2
Fri, March 3rd, 2023




1) Fixed error with dark stripes on smoke and dust in binoculars mode
2) Algorithm for determining the range using sights on vehicles without rangefinders is adjusted towards greater "humanity"

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #155 on: May 01, 2023, 08:03:46 PM »
Update 05/01/2023
Mon, May 1, 2023



1) Croatian Legion, Dawn Blau and Drive to Voronezh DLCs updated (battlefield and icons for command units).
2) The base game operations and battlefields are also updated.


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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #156 on: May 06, 2023, 11:23:54 PM »
Update 05/06/2023
Sat, 6 May 2023



1) Updated Against Tide, Dark Forest and Predators in the Mist DLCs.
2) Battlefields&operations updated: command unit icons changed, artillery spotters added in some regiments/bns.


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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #157 on: May 25, 2023, 12:34:34 AM »
Update 05/24/2023
Wed, 24 May 2023



1) Changed the layout and appearance of HEAT shells by year for German 75mm guns.
2) Front screen armor on the PzIII ausf M tank turret has been fixed.
3) Added setting to reduce the dynamic range of special effect sounds (in the special settings section)
4) Added destruction of the chassis and caterpillar when vehicle moves on AT obstacle.
5) The recoil for the Pak97/38 cannon has been adjusted.
6) Fixed a bug with positioning Panzernest in a trench.
7) Reduced the sound volume for smoke grenades.

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