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Introducing Wargame Design Studios.



We would like to officially announce the formation of Wargame Design Studio (WDS).

WDS is composed of industry veterans with experience in building games for the grognard war gamer.

WDS will be initially focused on the John Tiller Panzer Battles game system and has the right to build and modify the game code as required. This is the first time that John has licenced his game code for external commercial use. Any resulting titles will be published by John Tiller Software. To drive change in the game code, Robert Osterlund (Berto) is joining WDS as lead programmer and architect. Berto has been working with the Campaign Series Legion to update the Campaign Series games published by Matrix Games. Berto will continue to work with both design studios.

The team at WDS have previously published Panzer Battles – Kursk the Southern Flank, Panzer Battles – Normandy, Panzer Campaigns – Kharkov ’43 and Panzer Campaigns – Moscow ’42.

We are working on a number of projects currently. The third Panzer Battles title is set in the Desert and the official campaign covered will be announced soon.





We are also working on a Demo that will be available for free. The initial...

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Old School Tactical by Flying pig games Review



While I own a fair number of board games, I have never done an unboxing, let alone a review of one. My reviews up until now have been of digital wargames. So in a sense this is like coming home. My purchases of boxed wargames have mostly been of older games with a few newer ones here and there.

I have not really been that much of a fan of tactical games, since in my youth we played a lot of what I call 'squad argument'. I don't remember that much playing, but I do remember a lot of arguing. Give a man with a pocket protector a set of wargame rules, and he turns into an armored warrior on the side of right. I am, however, an equal opportunity gamer. I'll give pretty much any game a try. I will do the unboxing etc. with the game components and also use a very well done vassal port of the game.

Flying Pig Games is the board game company that has brought us Old School tactical. They also publish, among others, 'Night of Man' a tactical futuristic game, and '65' a game about the early battles in Vietnam. Yaah! magazine that is up to issue six now, is also published by them. It contains a game in every issue. They are also doing a kickstarter...

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Friday, August 19, 2016
By: JC
Scourge of War Quatre Bras - Friedrich von Specht's Though Afternoon

Though scenario! It is no joke to patch up the damage that the Duke of Wellington's complete inaction has brought during the crucial hours of June 16th 1815 is no joke. So here I am in the digital version of the saddle of von Specht and his line infantry brigade.


Moving through the town of Quatre Bras, my first Line Battalion on its way to glory or defeat. In the background, soldiers of the 9th Regiment on Foot (9th Infantry Division).



The mission is to delay the enemy until reinforcements arrive.



Jaggers of the Avant Garde are already in position. My objective area is where the star/sun icon is placed.



Moving troops into contact is not a trivial matter. In games like Scourge of War, where each formation has its own computer controlled commander. Proper coordination will demand enough foresight from the player. In this case, my brigade arrives piecemeal. The First Line Battalion is in the background, closely followed by the Second (foreground).



Fortunately, no major damage resulted from my dubious command.One battlion French infantry from the Jamin Brigade was not in better shape and they...

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