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Graviteam Tactics: Drive on Voronezh

Requires Mius Front



http://store.steampowered.com/app/540820/

Price: £3.99

15% off at launch = £3.39

About This Content

On the morning of July 4, 1942, forward units of the German 24 TD reached the Don river in Yunyevka area, overrunning forward covering forces of the Soviet 232 RD. By 10.00 motorized infantry with forces of up to two battalions, having smashed 498 RR defenses, rushed towards the south-western outskirts of Voronezh. 498 RR was assigned a combat mission: restore defensive lines and throw the enemy back to Malyshevo village. 110 TBde took initial position in the south-western outskirts of Voronezh with a mission to destroy the enemy in Malyshevo area.

• Two operations of 13 turns for each of the parties (Shilovo, July 4-6, 1942).
• Precisely recreated area of over 80 sq. km south-west of Voronezh, Shilovo village.
• Historical organizational structure of units at the time of the offensive.














...

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Hi All,

We’re about to commence a closed beta of the 1.02 patch for Panzer Battles Kursk – Southern Flank.

We want to limit the number of testers to 100 so that if anything unforeseen happens we’re not overrun with technical issues. That said, we have run the patch through significant testing to date and are happy to release it to you.

We have an email address beta.wargamedesignstudio@gmail.com that we ask that you write to if you want to be one of the testers. We will do this first in until we hit our 100 tester target.

The 1.02 beta patch will be the first official release from WDS and we’re excited to be close to releasing it to the public.

The current 1.02 Beta Patch changelog is as follows;

Bug Fixes
- Adjusted reporting for air attacks.
- Corrected hex stack reporting when a wreck is in the hex
- Corrected a crash bug when the last man/gun/vehicle is destroyed by defensive fire
- Corrected a fog of war bug when right clicking
- Included a check that all off board artillery is not placed on the map.
- Any fixed unit that is fired on will now instantly un-fix
- Units could use a bridge while in travel mode to enter an obstacle and then exit the hex, rather than lose their whole...

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TC2M Is Coming To Steam!



This was published on Norbsoftdevs site on 12 Oct 2016....The game has been coming on Steam for a while........Maybe soon :-*

Was Greenlight on Steam a while back http://steamcommunity.com/sharedfiles/filedetails/?id=476114288&searchtext=take+command

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