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Friday, November 4, 2016
By: JC
Flashpoint Latvia Episode 6 - Arma 3 - The Eve of War

This narrative is fictional. No political point is intended.



For the border detachments of the Latvian National Armed Forces, the routine patrols were shoved aside and replaced by orders of hunkering down and prepare for a quick withdraw east.
The patrols of the 25th Infantry Battalion located north of Morozovka chose to stay a kilometer or so from the actual border. The particular 3 man Latvian sentry team in this narrative was not expecting to see action and was readying up to withdraw west when they saw Russian SOFs moving towards their position.

It was early evening of D-1 day of the Russian invasion, and as you will see war arrived early for some.


A young Latvian NCO scanning the border.


The Russian SOF team moving towards the border line (not show here). The confidence of this team (moving in the open) confused the Latvian sentries, making them wonder if it was part of a ruse.


The Latvians were outnumbered but not precisely outgunned. The Mk-19 grenade launcher was about to be the great equalizer.


A couple of warning shots didn't do too much to the Russian's advance.

Read on: Click Here
...

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Request for beta testers.

Hi All,

We’re about to commence a short closed beta of the 1.02 patch for Panzer Battles - Normandy.

We want to limit the number of testers to 100 so that if anything unforeseen happens we’re not overrun with technical issues. That said, we have run the patch through significant testing to date and are happy to release it to you.

We have an email address beta.wargamedesignstudio@gmail.com that we ask that you write to if you want to be one of the testers. We will do this first in until we hit our 100 tester target.

The 1.02 beta patch will be the first official release from WDS for Normandy and we’re excited to be close to releasing it to the public.


The changelog is as follows;

Bug Fixes
- Units could use a bridge while in travel mode to enter an obstacle and then exit the hex, rather than lose their whole movement allowance. This has been corrected and units will now lose all their movement points if they move into an obstacle hex
- Engineer units were in some cases isolated when in a minefield - this should no longer occur
- Engineer units will not clear a minefield in a turn that they recover from disruption
- Adjacent engineers no longer remove isolation...

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Project Argo

Play the Open Prototype of Project Argo for FREE. Now available!

Jump straight into combat in this experimental total conversion of Arma 3, and enter some of the most exhilarating online multiplayer battles in gaming. Project Argo is a competitive tactical first-person shooter, in which two bands of mercenaries compete over objectives in a 5-vs-5 match-up. Fight in unrestricted terrain, where a single bullet is all it takes, and master your craft to become (in)famous on the battlefield. Your keys to victory are teamwork, tactics, and skill. Ready? Link up, and let's go!

This is a Bohemia Incubator game
Bohemia Incubator is a new label for experimental Bohemia Interactive games that are made available to the public (learn more).

Project Argo F.A.Q.

• What is Bohemia Incubator and how does it relate to Project Argo?
Project Argo is a standalone total conversion of Arma 3, which we're releasing as part of Bohemia Incubator. This is a new label for experimental Bohemia Interactive games that are made available to the public. The goal of Bohemia Incubator is to guide the development of a game, our technology, and/or supporting services - as well as to increase our knowledge of different...

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