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Tuesday, January 3, 2017
By: JC
Command Ops 2: Rescuing Cavalry

Yes sir, troopers need to be rescued sometimes too.


In this scenario, US Cavalry (brown icons) is caught off guard along the 25 km front held by the 7th US Armored Division. In this screenshot, fallschirmjägers are swarming north along the road network in the town of Ospel (Holland).

This is from a game I played as the Allies against the computer. The game is Command Ops-Westwall and the scenario is "Counterstroke in the Swamp". Massive spoilers warning.


The situation is not less ominous in the village of Meijel, with German infantry (grey icons) moving towards the B and C Troops of the 87th Cavalry Squadron.



A feeble delaying party of the D Troop near Hooge Brug. There is a bridge there that can support motorized units, so I will be looking at this specific are with much attention.



By mid day, the fallschirmjägers at Ospel have forced the US Cavalry to withdraw. Fortunately, CCA (7th US Armored Division, green icons west of the German force) are on their way to the village's center.


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D.O.W. Steel Beasts Sunday Mission 08/01/17 @ GMT19:00


This scenario is a simulation and does not have any political message.


THE CHARIOT OPFOR H2H by Zipuli (modded by Rinix)


MISSION Summary:
Somewhere in Sweden...

Our weakly defended front here has received a strong blow from the enemies and the defenses at MALMBY couldn't hold. The Mech Coy (-) there took heavy casualties and started withdrawing an hour ago. The enemy force attacking them was equipped with BMP-3s. The remaining units are moving through your positions in a few minutes and will pass some info about the enemy if they can!


Map





Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
BMP-3s maybe confirmed.
Other unknown

b) Own:
M1A1 x 7
CV9040B x 3

c) Attachments and detachments:
Your group has 2 platoons of 4 M1064A3 120mm mortars each for support (HE, SMOKE). A/RL has 1 M113 medic, 1 Biber, and 1 HEMTT supply.

2) MISSION:

CO/QJ, XO/QJ, and A/QJ (YOU!) will conduct a counterattack in this sector along ROUTE CHARLIE, clear the route and push the enemy from MALMBY and take and HOLD the bridges at C10. After the bridges are secured we...

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Sunday, December 25, 2016
By: JC
Combat Mission Game Engine 4

I didn't see this one coming, but it arrived yesterday and I am so excited to see two particular improvements to the virtual tactical combat world of Combat Mission.



Russian infantry treating a building corner with great respect and appreciation: the new update features an automatic "peeking around corners" which allows a careful recon in the unforgiving urban environment. From Combat Mission Black Sea.

It is a paid update ($10.00) for each of the most recent titles (Fortress Italy, Red Thunder, Battle for Normandy, Black Sea and The Last Blitzkrieg). You can bundle all five for $25.



Another new command is "hull down". This command works along a target area: the armored vehicle will deploy in a hull down position as seen from the target.


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