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Decisive Campaigns Case Blue is Updated to Version 1.08f!



Decisive Campaigns Case Blue has been updated and this new version brings a lot of improvements!

You can download the patch directly from here! http://www.matrixgames.com/members/

Case Blue v1.08f changelist:

-Big update of the core code base of Case Blue fixing loads of minor issues and glitches -Added future protection to detect PBEM++ game version incompatibilities; however players with version than v1.07 or lower will have a crash trying to load a game saved with 1.08 or higher. Please don't panic, just update.
-Minimalist Counter option added
-Regime Coloring option for hexes added
-In-game resolution changes added
-Possibility for windowed play added through windows.txt config file -High Speed graphics option added in prefs tab -Improved AI calculations and new 'Hybrid AI' resulting from DC3:Barbarossa improvements.
-New variant of Case Blue (full) scenario sporting the Hybrid AI -New variant of 2nd Kharkov scenario sporting the Hybrid AI -Soviet airforce will keep having C&C problems throughout the whole scenario in the Case Blue (full) Hybrid AI scenario
-DC:Case Blue owners can now also download and run the Decisive Campaigns...

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Tuesday, January 3, 2017
By: JC
Command Ops 2: Rescuing Cavalry

Yes sir, troopers need to be rescued sometimes too.


In this scenario, US Cavalry (brown icons) is caught off guard along the 25 km front held by the 7th US Armored Division. In this screenshot, fallschirmjgers are swarming north along the road network in the town of Ospel (Holland).

This is from a game I played as the Allies against the computer. The game is Command Ops-Westwall and the scenario is "Counterstroke in the Swamp". Massive spoilers warning.


The situation is not less ominous in the village of Meijel, with German infantry (grey icons) moving towards the B and C Troops of the 87th Cavalry Squadron.



A feeble delaying party of the D Troop near Hooge Brug. There is a bridge there that can support motorized units, so I will be looking at this specific are with much attention.



By mid day, the fallschirmjgers at Ospel have forced the US Cavalry to withdraw. Fortunately, CCA (7th US Armored Division, green icons west of the German force) are on their way to the village's center.


Read on: Click Here...

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D.O.W. Steel Beasts Sunday Mission 08/01/17 @ GMT19:00


This scenario is a simulation and does not have any political message.


THE CHARIOT OPFOR H2H by Zipuli (modded by Rinix)


MISSION Summary:
Somewhere in Sweden...

Our weakly defended front here has received a strong blow from the enemies and the defenses at MALMBY couldn't hold. The Mech Coy (-) there took heavy casualties and started withdrawing an hour ago. The enemy force attacking them was equipped with BMP-3s. The remaining units are moving through your positions in a few minutes and will pass some info about the enemy if they can!


Map





Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
BMP-3s maybe confirmed.
Other unknown

b) Own:
M1A1 x 7
CV9040B x 3

c) Attachments and detachments:
Your group has 2 platoons of 4 M1064A3 120mm mortars each for support (HE, SMOKE). A/RL has 1 M113 medic, 1 Biber, and 1 HEMTT supply.

2) MISSION:

CO/QJ, XO/QJ, and A/QJ (YOU!) will conduct a counterattack in this sector along ROUTE CHARLIE, clear the route and push the enemy from MALMBY and take and HOLD the bridges at C10. After the bridges are secured we...

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