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D.O.W. ArmA 3 Mission Saturday 11-02-17


This scenario is a simulation and does not have any political message.


Dynamic Recon Ops - Altis



Mission Summary :
Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.


Map: Altis



Features
Playable in SP or COOP
Dynamic scripting means that no two missions are the same
Menu on startup to select a variety of options including time of day and insertion type
Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
Virtual Arsenal to select starting loadout for both player and AI units
'Reset AI' diary entry to unstick AI units
30mins - 1hr 30mins duration


Mods required:
1. CBA_A3
Size: 1.611 MB
URL: here

2. Task Force Radio
Size: 151.417 MB
URL: here


NOTE:
Respawns will be allowed for training purposes. Approx 300 secs


Bluefor
1. Rifleman (Group Leader)
2. Rifleman
3. Rifleman
4. Rifleman
5. Rifleman
6. Rifleman
7. Rifleman
8. Rifleman


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Monday, February 6, 2017
By: JC
DCS: AJS37 Viggen (Beta) - Screenshots and Quick Look

The beta for the AJS37 Viggen, developed by Leatherneck Simulation has been out for more than a week. This version of the Viggen is an attack aircraft in essence, featuring a very nice array of weaponry and capabilities. And, yeah, it is very photogenic.



In this blog post, a quick look at the DCS Viggen. More screenshots than anything else ...


Flying so low that you can smell the Black Sea! Anti-ship missions are always very interesting. In this mission I'm flying against a Russian frigate.


The Viggen, cruising off the coast of Georgia.


Read on: Click Here...

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Wednesday, February 1, 2017
By: JC
Combat Mission Game Engine 4: Withdraw Zones in the Scenario Editor

One of the cool features in the new game engine is the possibility to have the computer opponent to withdraw its forces towards a destination.


Pull back! According to the manual: "By shift-left-clicking on the map, AI Groups can be ordered to Withdraw while moving towards their movement destination. Vehicles will move in Reverse to the destination ..."
This computer-controlled US tank destroyer has been assigned a move zone back away from the screenshot. The US vehicle pulls back in reverse while throwing a smoke screen hiding him from a specific point in the map (the distant gap in the treeline) called a withdraw zone.



From the manual:
"Withdraw Zones are a single tile that the AI Group will face towards. For example, a vehicle given a Withdraw Zone will reverse towards the Movement Zone, while keeping its front pointed towards the Withdraw Zone."

As seen above, for vehicles is a simple outcome that the scenario designer should expect. However, for infantry, there are some nuances.



A US platoon programmed to withdraw via the scenario editor. In this screenshot the second squad (selected,...

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