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Calling all repainters!



Do you enjoy repainting airliners in FSX or P3D? Would you like to use your hobby to work with Just Flight and get paid for it? They are looking for a number of part-time repainters to help their development team with some painting.

If that sounds like your cup of Paintshop, drop them a line at repaints@justflight.com with your name and a sample of something you’ve done – or a link if your repaints are hosted somewhere.

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Tacview 1.6.2 is now available to everyone!

Download: HERE

This update brings numerous fixes, plus the following improvements:

The instructors are going to like the upgraded remote controls: You can now assign custom keyboard and joystick controls to remotely controls and assist the aircraft of your trainees flying in DCS World, FSX, Prepar3D and X-Plane. Remote controls can also be used to trigger special features (flags) in your DCS World mission.

The DCS World exporter has been improved to fully record and playback network flights when playing back the corresponding track files in DCS World. The next update will bring an improved anti-cheat system which will enable you to playback any network flight as long as you wait enough time before reviewing it in Tacview.

New command line options have been introduced so administrators can silently and remotely install and update Tacview using the command line.



FEATURES & CHANGES

• Added support for custom and animated explosions and smoke radius
• Added support for AGL altitude advanced telemetry data
• Remote controls will now automatically attempt to re-establish the connection with the host sim
• Remote controls are now displaying big icons...

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Wednesday, July 19, 2017
By: JC
DEFCON-2 - First Look


Digital Gameworks and HPS Simulations have released DEFCON-2, a turn based strategy mini game about the Cuban missile crisis of 1962.




Following a game design philosophy based in simplicity, clever use of abstraction and replayability, this mini game has only one single player scenario in which the enemy units (airbases, SAM batteries, AAA, radar installations, and Nuclear MRBM) have variable starting points. Replayability is surprisingly high given the relatively small size of Cuba, I suppose that the enormous amount of combinations is responsible for that. So, in theory no two games are to be equal. But more about that later.


The theater of operations. Each star is a possible enemy location and you should use recon sorties to find out what is in those locations.


The game plays in a very simple way. You choose a location in the map and depending what is there you can choose what to do. Enemy unknown (location with stars on it)? You can fly a recon unit to find out what is there. Or a flight of Thunderchiefs for a ground-pounding mission. SAM battery? You can send a ground-strike mission on it. You can even jam enemy radars with your EW...

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