
Monday, September 18, 2017
By: JC
CMANO - Making Tactical Decision Aids - The Lua Gag Reel Episode 1In my previous entry, I praised WarfareSims for their farsighted decision to extend the CMANO's base code with the wide capabilities, simplicity and memory management benefits of the Lua scripting language.
I deeply appreciate the interest that many of you have expressed for knowing how I did put together my tactical decision aid, but I have to confess that I dread that you will be disappointed. I'm no programmer, and I grabbed pieces of code from here and there to put together this Frankenstein project. I apologize in advance, as you may see improper coding techniques and some inconsistencies in the logic of my entire scenario.
Without further ado, here is what I did.
If you remember from my previous post, the sequence of events was:
1. The scenario starts
1. A counter is initialized. This counter keeps track of a series recursive ship vs sub simulation runs
2. Units are added to the scenario
1. The US warship is placed in the center and give a course due south, at flank speed
2. A DPRK sub is placed 50 miles from the US ship and given a patrol area delineated by...
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