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Improved VFR debriefing using custom textures

Textures resolution has been boosted by two for the highest terrain LOD in Tacview 1.6.4 for improved VFR debriefing using custom textures.

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The Commodore 64 is coming back! The C64 Mini is being released next year




It’s 1982 and a new home computer graces the scene. Out goes the silent black and white experience and in with 64KB of RAM, colour graphics, and synthesizer sound.

Roll forward 35 years and kick nostalgia into overdrive with the release of THEC64 MINI. A tiny but perfectly formed 50% scale replica of this much loved machine.

Featuring high-definition output via HDMI, a classic style joystick and 64 built-in games including classics like Uridium, Paradroid, Hawkeye, Nebulus and Monty Mole.









Features
• Accurate C64 operation
• Pixel filter options (sharp, CRT, scanline emulation) and Pixel perfect graphics
• Save game function
• 2 USB ports: plug in a USB keyboard and use as a fully functional home computer, or add a second joystick for 2-player games


C64 Mini | Pre-installed games
• AlleyKat
• Anarchy
• Armalyte: Competition Edition
• Avenger, Battle Valley
• Bounder, California Games
• Chip’s Challenge
• Confuzion
• Cosmic Causeway: Trailblazer II
• Creatures
• Cyberdyne Warrior
• Cybernoid II: The Revenge
• Cybernoid: The Fighting Machine
• Deflektor
• Everyone’s A Wally
• Firelord
• Gribbly’s...

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Sunday, September 24, 2017
By: JC
CMANO - Making Tactical Decision Aids - The Lua Gag Reel Episode 2


This is a continuation from my previous post. Let's take a look at the triggers that move my tactical decision aid scenario.





Access to the triggers is performed from the main menu. Editor - Event Editor - Triggers. The window that pops out (see screenshot above) allows the edition and creation of new triggers.


I don't know if you remember my previous blog entry, but the outline of my scenario was as shown below. The triggers that put the events in motion are highlighted green.

1. The scenario starts. In the editor, I created an event named Scenario Start Event. I now added a trigger named Scenario is Loaded Trigger.
1. A counter is initialized. This counter keeps track of a series recursive ship vs sub simulation runs
2. Units are added to the scenario
1. The US warship is placed in the center and give a course due south, at flank speed
2. A DPRK sub is placed 50 miles from the US ship and given a patrol area delineated by the reference points above
3. If the US warship remains undetected and reaches an escape area south of the DPRK patrol's area. In the...

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