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Slitherine’s Command: the wargame transforming operational simulation



Video game developer Slitherine is well known in the gaming community for its expansive stable of strategy and war titles. Berenice Baker finds out how the professional edition of its commercial Command operation-level military simulation game is winning a new global audience of military and defence industry customers.



Full article: here

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Dev blog #212
30.11.2018



Hello everybody,

Today we'd like to dedicate our Dev Blog to the tank part of our sim. We attempt not only to create the authentic visual models of the tanks and model their movement, armament, and damage realistically. We also want to create an interesting gameplay, based on historical events, as usual, that will not only entertain you for some time but let you experience what a real tank warfare in a meeting engagement situation was like.

The air part of our sim started at the great battle of WWII that changed its course and the course of world history, the Battle of Stalingrad. Following this principle, we start the tank part with one of the key tank battles on the Eastern front that decided the entire 1943 campaign - Prokhorovka.

Beginning the campaign development for "Tank Crew – Clash at Prokhorovka" we faced the fact that a usual, common for flight sims approach just won't work - its unlikely that any single tank crew in July 1943 survived several large-scale engagements in a row (especially a Soviet one) and participated in all key points of the large Prokhorovka battle we'd like to reconstruct in our scenarios.

Therefore we have decided not to link the scenarios...

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(Dev News #132) Optimizing and Smoothing out the Battlefield
30 November - Saxxon



Hey, Feudalists!

As mentioned in the previous devblog, we’ve gathered loads of data from the stress tests on Avalon. This week has been dedicated to a deep analysis of this data and working on optimization.

We have released a patch that contains bug fixes and net optimizations that should be helpful in open world battles being more smooth and comfortable for participating players. You can read more about the patch here https://lifeisfeudal.com/News/?n=mmo&art=710

Earlier today we also released a hotfix for the creation of personal claims. Thanks to everyone who quickly reported this issue.

Also, we would be very grateful if those of you who have massive open world battles planed, tell us where and when so that the dev team can check it out and see if the optimization needs more work. You can contact anyone in the LiF Team or LiF Support team on Discord[discordapp.com], or PM us on our social media. Thanks for your cooperation!

With events and Black Friday being the scene stealers last week, we simply had no room for the Avalon poll results. Our apologies for the delay, they’re finally in:



Thanks to everyone...

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