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VFR Real Scenery NexGen 3D





The next generation of our hugely popular VFR Real Scenery series of photographic scenery for the UK is coming soon for P3D, FSX and FSW!

VFR Real Scenery NexGen 3D uses the very latest 25cm and 50cm aerial images to provide a general 'in sim' texture resolution of 1.2m/pixel, which increases to 60cm/pixel around airports and specific points of interest, as well as a huge array of autogen objects to provide an immersive 3D feel. The combination of photographic scenery with accurately placed autogen objects gives a truly realistic representation of flying over the real world - and you'll get a performance boost as well!

As well as vegetation, houses and industrial buildings, the object library contains features such as wind turbines, lighthouses and churches, all placed where their real-world counterparts are located.

The default 76m mesh has been replaced with ultra-high-resolution 5m data for greatly improved terrain detail and the night lighting (P3D and FSX only) comes with custom textures to provide smooth dusk/dawn blending between day and night images.

Water masking techniques have been applied to all major and minor water areas, making them all 'landable'...

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Dev blog #209
26.10.2018



Dear Pilots,

I am wrapping up another trip to our Moscow studio where we discussed the current successes and future challenges that face our team and IL-2 Great Battles series. As always, we have a strong team and the will to keep powering on pushing the limits of ourselves and our products. Battle of Bodenplatte is coming along nicely along with the PO-2 which we will officially rename the U-2 to be more historically correct. This cool little bi-plane is finally nearing the final stage. Matter of fact, we had a real pilot who has experience flying an actual U-2 test our FM. He really liked it and gave us some small pointers that we will incorporate into the FM.

Additionally, Flying Circus work continues as does Tank Crew work including tank platoon commands and the more complex damageable buildings for the Prokhorovka map.

Before I catch my flight back to the U.S. here are some pics of the skins that will ship with the P-47 D-28 Jug and the updated faces of our American USAAF pilot and our WWI Entente pilots. Per your feedback we have made them look younger. Quite a rugged, good looking fellow custom fit for the part.

See you soon when Im back in America.

Jason

P.S....

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X-Plane 11.30 Release Notes



X-Plane 11.30 is a major update that includes a new ATC voice system, a new particle system, updated Gateway airports, bug fixes and a new experimental mode for testing flight model changes.

New features and improvements
New ATC voice system.
Particles editor for aircraft.
Autopilot & aircraft systems updates:
o Summary of AP changes in 11.30
o Propeller feathering
o Anti- and de-ice systems
o Oxygen system
o Autopilot parameters
o Fixed turboprop engine governor
o Vacuum systems
o Vacuum gyro limitations & caging
Improved industrial zones in US autogen & reorganized library.
FM improvements / experimental FM UI option
Shader system rebuilt as part of port to Vulkan.
All of X-Plane is now 8.33kHz aware.
Panel res bumped to 4k.
Updated airspace to 2018 & Navigraph default data 1708.
Added sector altitudes in VFR map.
Updated joystick config files to use sim/autopilot/servos_off_any.
New UI options to enlarge font size.
New UI for manually setting joystick curves per axis.
Settings UI for re-enabling notification windows that have a dont show this again checkbox.
Situation files get you close to landmarks...

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