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Dev News #174
Fri, 27 September 2019



Hello, Feudalists!
Even though we don’t have an update this week, the team is working tirelessly on game fixes, tweaks and improvements that we will present you in the nearest future.

And to entertain you during these autumn days, we announce the beginning of the long-awaited “Witch’s Dungeon event”. You may expect that expedition map will be published in Discord on 28th September (Saturday), at 20:00 UTC. Good luck, and let the hunt begin!



For those who have missed the announcement, we’re going to remind you what’s it all about:

“Disturbing rumors swept through the lands of the Crown. The insidious natives, cramped by brave warriors on Godenland, are plotting something unholy. It seems that their witches have been devising their plans and came up with new sinister intrigues to bring death upon the good folk of Abella. One shepherd, grazing herd in the mountains, noticed how these unholy savages slipped by the accompaniment of growling wolf packs into the stinking bowels of one of the caves. Who knows what dark secrets are hidden in this underground maze? But the glorious inhabitants of Godenland just do not intimidate! Especially when a good reward...

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Community Update #8: New Mode, Frontline
Fri, 27 September 2019



Hey everyone, my name is Michael Tsarouhas. I am the lead game designer on Insurgency: Sandstorm. Today we’re gonna talk about update 1.4's new tug-of-war inspired PvP game mode Frontline that was added to the game a couple weeks ago. We’ll cover what it is, how it plays, the challenges we encountered in its implementation, and its history in our previous games. Frontline is available now on the live version of the Sandstorm and can be found under the PvP “Versus” section of the Play menu.

Though we’ve only just added the mode to Sandstorm, Frontline has actually been around for a while. It first started as a game mode called “Battle” way back in the Half-Life 2 mod version of Insurgency, which was called Insurgency: Modern Infantry Combat. It played pretty similar to as it does today, like a two way Push mode, where both teams progress linearly through the map one objective at a time trying to push each other back. There was, however, no weapon cache as there is today in Frontline. The mode had a special flavor to it. It was unpredictable, hectic, and high in intensity, but still had that tactical hardcore Insurgency feel...

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Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.

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When FTL meets Foundation... and Dune
Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire.

In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.

The story: The epic journey of a clone
After 700 years of peace and prosperity, the Galactic Empire has suddenly been shattered into pieces. The OMNIs, god-like machines which did everything for their human masters, have mysteriously shut down. And humankind, having long since lost the ability to survive on its own, is dangerously close to extinction. But somewhere in a far corner of the Galaxy is Gehenna, a planet of ice and rock and a top-secret facility that is the pinnacle of Imperial Tech and also humanity’s last chance.

You are...

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