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Flight Replicas Super Cub Extreme FREE (For Prepar3Dv5)
15 May 2020




Download: here

To learn more before downloading, a free copy of the Super Cub v5 Manual is here

A gentle upgrade of the original FSX Super Cub Extreme2, to Prepar3Dv5 standards.

This includes:

New wings; new tires, upgraded cockpit parts, new extrnal model panel with functioning instruments and clickable switches, buttons, etc. (so you can start it before you get in, if you like); 4K textures, including spec and alphas, tweaked airfiles, tie-down ropes and windscreen cover for when parked, and the ability to hand prop for starting.

Plus a new Paint kit.

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Every attempt has been made to ensure that prior FSX and P3D paint schemes will work on this model, but have not been tested. To the same degree, this model may work in P3Dv4.5 and FSX, but has not been tested.




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SOW Waterloo Multiplayer Saturday 16/05/2020 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participiants.
The room will be open at 20:30 GMT for preparation & mission setup
House rules: Click here
HITS system
Courier orders
Bare map. Full F.O.W.
No voice during game. (comms by courier only)

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
Must be proficient Using HITS
Have a good understanding of UI


Commanders and leaders:
Jakmin
Colbert
Sandman
Biondo
GeneralGandhi
Heldor
Neil
Sargon
Fabian
Tadzio
Presy63
Koda
Asalex
...

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Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
May 13, 2020




Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.

Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at "Lumen in the Land of Nanite" - a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.

Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles.

Learn more at unrealengine.com/blog/a-first-look-at-unreal-engine-5

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