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SOW Waterloo Multiplayer Saturday 08/05/2021 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
The room will be open at 19:30 GMT for preparation & mission setup
House rules: Click here
HITS system
Courier orders
Bare map. Full F.O.W.
No voice during game (comms by courier only). It's possible to talk to nearby commander using TS whisper list or moving in a dedicated room

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
Must be proficient Using HITS
Have a good understanding of UI


Commanders and leaders:
Biondo
Jakmin
Sandman
Colbert
Neil
Samuelgim
...

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5 Comments



SOW Waterloo Multiplayer Wednesday 05/05/2021 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 120 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participiants.
The room will be open at 20:30 GMT for preparation & mission setup
House rules: Click here
HITS system
Courier orders
Bare map. Full F.O.W.
No voice during game (comms by courier only). It's possible to talk to nearby commander using TS whisper list or moving in a dedicated room

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
Must be proficient Using HITS
Have a good understanding of UI


Commanders and leaders:
Biondo
Asalex
Gandhi
Tadzio
Trane
Colbert
Samuelgim
Heldor
Jakmin
San
...

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5 Comments
WWII-Europe Campaign Scenario #102 Update
24 April 2021





"Tonight I finished data entry on all units in #102. There are 3399 units in the scenario. I have a file on Designer Notes to share with the community now that describes the numbers for each country, how the #102 units were selected, how they enter the game, and other information on new rules to be coded.

I still need to develop the expected points and replacement points for #102 scenario. I am working with Asid to make the files available to the community.

I want to thank the community for their patience. Its been a long road, but I see how to get to "scenario complete" now."

Ron
Schwerpunkt



Files: here
Updated 01 May 2021

WWII-Europe Campaign Scenario #102
Design Notes

The scenario (called #102 in this file) consists of 318 turns, each one a week in duration. #102 is a primarily a division level scenario, and involves a large number of units (3339 units total). In order to build the scenario, it was necessary to analyze the units available to each country in September 1939, and to put them into the battle file. New created units are brought into the scenario at the historical turn in most cases. Rebuilding of units is modeled ...

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15 Comments
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