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D.O.W. Steel Beasts Sunday Mission 04/10/20 @ GMT18:00


This scenario is a simulation and does not have any political message.



Gordonian Agression by Rhyfel


TASK ORGANIZATION
-1/C (M1A2SEP)
-2/C (M1A2SEP)
-3/C (M1A2SEP)
-5/C (XO + CO Trains)
-CDR C
-2/H: BN Scout Platoon (x2 M3A3, x4 HMMWV)

1) SITUATION:
a) We suspect the 15 BTG will be launching offensive operations within the next 24 hours to seize the river crossings (OBJ Brady and Manning) along the international border. The enemy has established BPs at the high ground vicinity grid 179 589 to defend logistical routes from Gordo to potential breach elements. Their security forces are already in sector, so you need to move quickly to get in position north of the international border. Delta Company has already established its quartering party at Bp1 for area security of OBJ Brady.

2) MISSION:
Charlie Company 3-67 AR, 4th BDE, 1st CAV DIV, guards along PL Gold to destroy forward recon elements of the 15 BTG in order to allow Echo 3-67 AR to emplace blocking obstacles on OBJ Brady.

3) EXECUTION:

CDRs intent:
a) Reconnaissance Tempo is Rapid and Forceful to get north of the international border and into guard positions
b) Prevent the enemy fro ...

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What's your gaming pleasure this weekend? 02/10/20 :gamer

Work stuff ongoing and real life...But hope to try/play


P3D V4.5 Military flight sim FSX@War :fighter
Milviz: A-1H Skyraider
Milviz: F100D




Grand Tactician The Civil War (1861-1865): Improving with updates ::Civil war arty


Field Of Glory Empires: I have FOG2 so can fight the battles in more detail :beatings


Histwar Napoleon: beta The new (unreleased) GUI is a big improvement :bonaparte

Deep Rock Galactic: 1-4 player co-op FPS featuring badass space Dwarves :oldman rocks

SGS Afrika Korps: Recently updated WW2 :pop

Ironseed 25th Anniversary Edition: A sci-fi exploration game written in 1994, updated to use a modern 3D engine :beam me up

Aircraft Carrier Survival: Aircraft Carrier Survival, a simulator set in the merciless reality of World War II :pilotfly


Time is definitely the enemy this week :bitchslap

That's what I am trying to play. I will update if I get to play more :thumbsup

What about you?


...

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Roadmap Refresh - Oct 1st, 2020
Fri, 2 October 2020



With 1.0 now in the wild, it's time to look to the future...again.

Hey squaddies,

Its been a very busy time at OWI, with Squad finally hitting Version 1.0 and releasing out of Early Access. We just want to say a massive thank you again to everyone who joined us over the launch week. Whether you are a new player or have been with us since the days of Kickstarter, we appreciate all of you for joining us in the celebrations.

One of the essential values the team is incredibly passionate about is providing updates and support to the Squad experience. Before v1 was released, we made significant updates to our roadmap, changing it to a Living Roadmap to better represent the fluid decisions that can occur in a development environment and accommodate any road blockers we may encounter.

It didnt take long for changes to start occurring. Three days after we unveiled the new, living roadmap, we ran into a technical issue with our build machines, which impacted development time. An unforeseen circumstance but one we were now prepared to communicate and help the players understand why a new update wasnt arriving on schedule.

Over that time, its also s ...

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