Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on January 07, 2019, 02:29:51 AM

Title: Dawn of Man
Post by: Asid on January 07, 2019, 02:29:51 AM
(http://madrugaworks.com/dawnofman/images/div_background_top.png)

Command a settlement of ancient humans, guide them through the ages in their struggle for survival. Hunt, gather, craft tools, fight, research new techs and face the challenges the environment will throw at you.


Official Site: Here (http://madrugaworks.com/dawnofman/)
Steam: Here (https://store.steampowered.com/app/858810/Dawn_of_Man/)
Forum: Here (https://steamcommunity.com/app/858810/discussions/)
YouTube: Here (https://www.youtube.com/channel/UCu3j3CzveEo-tt3a2_4eK3Q/search?query=Dawn+of+man)

Single-player


Release trailer

https://youtu.be/02i1_wXdf7M


About

Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival.

Dawn of Man is a survival/city-builder from the creators of Planetbase.

The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory.

You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you.

(https://steamcdn-a.akamaihd.net/steam/apps/858810/extras/title6.png?t=1544640454)


(http://madrugaworks.com/dawnofman/images/village.png)

Hunt
Animals were a vital source of food and resources for ancient humans. Use their meat to feed your people and their skin and bones to make clothing and craft the tools you will need to stay alive. Confront Mammoths, Wholly Rhinos, Ancient Bison, Megaloceros, Cave Lions and other species that roamed the earth at the time.

(http://madrugaworks.com/dawnofman/images/mammoths.png)

Gather
Collect a variety resources from the environment, fruit, berries, water, wood, flint, stone, ores. Use them to prepare food, to make tools and to build structures in your settlement.

Plan for harsh times
Fish is more abundant in spring, berries and fruit can be collected in summer and animals are easier to come by when it's warm. When winter comes, make sure to have enough non-perishable food and warm clothing in order to survive.

Expand and fortify your settlement
Build more homes and facilities for your people, in order to expand your population. Construct fortifications and craft weapons, so you are ready for when the inevitable conflict comes.

(http://madrugaworks.com/dawnofman/images/fortifications.png)

Research Technologies
Each new discovery will make it easier for your settlement to be able to support larger populations, but will also bring new challenges: increased food demand, morale issues and more frequent raider attacks.

Build Megalithic Structures
Our ancestors were capable of incredible engineering feats: mine massive rocks from the environment, transport them using sledges and construct huge stone structures.

Control Nature
Unlock farming technologies to grow your own vegetables, so you can feed large amounts of people. Domesticate animals to produce food, resources and provide increased muscle power.

(https://steamcdn-a.akamaihd.net/steam/apps/858810/extras/tavelling2.png?t=1544640454)


(https://steamcdn-a.akamaihd.net/steam/apps/858810/ss_65c2741a895ef26b352a9363bc214cf8f1a48a48.1920x1080.jpg?t=1544640454)

(https://steamcdn-a.akamaihd.net/steam/apps/858810/ss_76c9623ef49699be812227e35237106fee6ffece.1920x1080.jpg?t=1544640454)

(https://steamcdn-a.akamaihd.net/steam/apps/858810/ss_231b362ae6c31bc988adec0da2c12292785786a6.1920x1080.jpg?t=1544640454)

(https://steamcdn-a.akamaihd.net/steam/apps/858810/ss_a4ee4e262bfc70f3052fba6ade8e33d517105644.1920x1080.jpg?t=1544640454)

(https://steamcdn-a.akamaihd.net/steam/apps/858810/ss_faf19d81e647aa582245a022f6f5924352c5f480.1920x1080.jpg?t=1544640454)

(https://steamcdn-a.akamaihd.net/steam/apps/858810/ss_983cddf2e95f4c8f962fed51ffbcb8c05ba7668c.1920x1080.jpg?t=1544640454)

(https://steamcdn-a.akamaihd.net/steam/apps/858810/ss_ea30d5faaedf2a031631500bb3f3ca41f3a5f8ca.1920x1080.jpg?t=1544640454)

(https://steamcdn-a.akamaihd.net/steam/apps/858810/ss_83295e79276364fcb7da6615523bc661047a7d39.1920x1080.jpg?t=1544640454)

(https://steamcdn-a.akamaihd.net/steam/apps/858810/ss_daa14d8e6b185500e390e2ade2d97233c48be55c.1920x1080.jpg?t=1544640454)

(https://steamcdn-a.akamaihd.net/steam/apps/858810/ss_8799968dbf4431553cf8cfb72be44d488714aa3c.1920x1080.jpg?t=1544640454)

(https://steamcdn-a.akamaihd.net/steam/apps/858810/ss_2fb0ff284e4d5f7972a5c414ca279ce665031e9e.1920x1080.jpg?t=1544640454)

(https://steamcdn-a.akamaihd.net/steam/apps/858810/ss_16dd26ced7b475f0883ef6443575eb3e68e7533b.1920x1080.jpg?t=1544640454)
Title: Re: Dawn of Man
Post by: Asid on January 07, 2019, 02:30:12 AM
MORE INFO

- Game will launch on 1 March 2019 on Steam (and probably GOG and Humble Bundle, we will contact them shortly).

- Game will be $24.99/€20.99/£19.49

- The game will support English, German, French and Spanish. Additional user created translations will be available through the Steam Workshop.

- The game will ship as a full product (no early access), but we will continue to release updates after launch similarly to Planetbase.
Title: Re: Dawn of Man
Post by: Asid on January 07, 2019, 02:39:06 AM
FAQ

When is Dawn of Man coming out?
March 1st, 2019

Is Dawn of Man going to be Early Access?
No, we will release a full game.

Is there going to be a beta for the game?
Beta is now closed.
Thank you everyone for participating!

We now have a very large number of applications, we will keep on distributing keys among those who applied until the release date.

Are you going to keep working of the game after release?
Yes, for a while, expect the same level of support as with Planetbase.

What time period is the game set in?
The game starts about 12,000 years ago, in the Stone Age, and ends at the end of the Iron Age, about 2,000 years ago.

Is there combat in the game
Yes, it is not the main mechanic, but you really will need to fortify your town and defend against raiders (or animals).

Can I micromanage people
Yes you can you can move them around and give them commands, but the game is still fully playable at the macro level (no tedious forced micro tasks).

What is the end game like?
We will have two types of scenarios:
a) Freeplay senarios, where you play the whole game unlocking the different milestones.
b) Custom scenarios, where you have to achieve a particular goal.

Is there gona be any co-op? or multiplayer?
Not in our plans, Dawn of Man will be single player only.

Can you drive a species extinct by hunting them?
No. Every spring new animals will migrate back to the map. Some species will however will go extinct when you reach certain eras, and new ones will appear.
Title: Re: Dawn of Man
Post by: Asid on February 22, 2019, 12:22:07 AM
Beta will be over next Monday
21 FEB - MARTIÑO


Thank you everyone for participating!
Title: Re: Dawn of Man
Post by: Asid on February 26, 2019, 12:22:24 AM
Beta is now over
25 FEB - MARTIÑO


We will now make the final build and release as planned on Friday at 10:00 AM CET (01:00 AM PST).

Thank you everyone for participating!
Title: Re: Dawn of Man
Post by: Asid on February 28, 2019, 12:55:32 PM
Dawn of Man releases tomorrow!
28 FEB - MARTIÑO


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32831408/e63c978325100e00cb630d6cd06d01a30f85de1e.png)


Game will be available at 10:00 AM CET (09:00 AM GMT, 01:00 AM PST).
Title: Re: Dawn of Man
Post by: Asid on March 01, 2019, 12:56:02 PM
Dawn of Man released
1 Mar - martiño   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32831408/3363c17ab35535b6ba22d97c7e5bf5ef34a4bc12.png)

The wait is finally over, Dawn of Man is now live.
Title: Re: Dawn of Man
Post by: Asid on March 05, 2019, 01:29:46 PM
Version 1.0.3 released
4 MAR - MARTIÑO


There has been a massive number of players over the weekend playing Dawn of Man. Thank you everyone for your support!

Unavoidably a small number of them have experienced stability issues. This patch fixes the most common crashes.

1.0.3

- Fixed for crash that could happen when someone tried to mine in a full mine
- Fixed crash if the player presses F10 or Esc while a tutorial window is open
- Fixed crash if selecting just harvested megalith while coming out of primal vision in hardcore mode
- Damaged gates can no longer be opened or closed
- Added more code to track down remaining issues


1.0.2

- Better error message for when profile or settings are corrupted
- Changed save code to prevent file corruption
- Better email formatting for error reports


1.0.1

- Fixed broken Tech Panel in screens with 4:3 aspect ratios
- Fixed issue that could cause game profile to be corrupted
- Fixed crash when trying to spawn 2 trees in same place
Title: Re: Dawn of Man
Post by: Asid on March 07, 2019, 12:00:59 AM
Version 1.0.4 up on test branch
6 Mar - martiño


A new version is up on the test branch, by popular demand, we decided to add some more camera controls.

Changelog

Overhauled camera controls
- Camera can now be rotated up and down (PageUp/PageDown by default)
- New setting to control camera rotation (this affects both mouse and key rotation):
Turn: the camera rotates in position (same as it was before)
Orbit: the camera rotates around a point ahead of it (how some other games work)
- Camera can now be zoomed in/out a bit more

Stability fixes
- Fixed crash when coming out of primal vision at the same time as a selected work area was exhausted
- Fixed crash when someone was targeting a megalith while it was being destroyed
- Fixed crash that was sometimes happening when placing a Wood Pile at the edge of the map
- Some fixes in the texts for the crash screen

How to get this?
- Right click on Dawn of Man in your library and select "Properties".
- Go to the "BETAS" tab.
- In the drop down select "test"

This will update your game to the latest test version.

Feedback wanted!
- Let us know what you think of the new camera options.
- Could any French/German speakers verify the new settings and controls screen texts?

Thank you very much everyone!
Title: Re: Dawn of Man
Post by: Asid on March 08, 2019, 12:04:50 AM
Version 1.0.4 released
Dawn of Man - martiño

By popular demand, we decided to add some more camera controls.

Changelog

Overhauled camera controls
- Camera can now be rotated up and down (PageUp/PageDown by default)
- New setting to control camera rotation (this affects both mouse and key rotation):
Turn: the camera rotates in position (same as it was before)
Orbit: the camera rotates around a point ahead of it (how some other games work)
- Camera can now be zoomed in/out a bit more

Stability fixes
- Fixed crash when coming out of primal vision at the same time as a selected work area was exhausted
- Fixed crash when someone was targeting a megalith while it was being destroyed
- Fixed crash that was sometimes happening when placing a Wood Pile at the edge of the map
- Some fixes in the texts for the crash screen
Share:                
Title: Re: Dawn of Man
Post by: Asid on March 14, 2019, 03:55:26 PM
Version 1.0.5 up on test branch
14 MAR @ - MARTIÑO


This week we are releasing a batch of improvements and fixes based on users feedback.

This is now up on the test branch.

See here how to get this version:
https://steamcommunity.com/app/858810/discussions/0/3454730619114461928/

Changelog

Animal limits improvements.
- You can now access the animal limits by clicking a button in the Stables.
- Animal limits are also displayed in the Domestic animals panel.
- Better tooltips for animal limits.
- Animal limits hint will now appear when you acquire 10 goats/sheep/pigs.
- Added animal limits help topic.

Changes to animal attacks at the beginning of the game.
- Now you can get attacks of packs of animals (before only 1 animal would attack at once).
- Slightly increased animal attack frequency.

Balance Changes.
- Plant diseases are now slightly more deadly (They affect 65% of crops instead of 50% in the Continental Dawn scenario).
- Traders now bring Stone in the Iron Age.

Modding.
- Custom Environments are now supported.

Other Fixes.
- Fixed Express Evolution achievement.
- Fix for some achievements not completing until game was restarted.
- You can now double click on stone, flint and ore deposits to select nearby same objects.
- Loading screen now renders properly in any aspect ratio.
- Fixed crash when commanding people to sprint into a house while they were pulling a donkey/horse.
- More stability fixes.
Title: Re: Dawn of Man
Post by: Asid on March 19, 2019, 11:36:08 AM
Version 1.0.5 released
19 MAR - MARTIÑO


This version is the first of a series of weekly updates where we will be addressing the most pressing issues raised by the community.

We are also working on new content in parallel to these patches (more info on this at some point).

Changes

Animal limits improvements.
- You can now access the animal limits by clicking a button in the Stables.
- Animal limits are also displayed in the Domestic animals panel.
- Better tooltips for animal limits.
- Animal limits hint will now appear when you acquire 10 goats/sheep/pigs.
- Added animal limits help topic.

Balance Changes.
- Now you can get attacks of packs of animals (before only 1 animal would attack at once).
- Slightly increased animal attack frequency.
- Plant diseases are now slightly more deadly (They affect 65% of crops instead of 50% in the Continental Dawn scenario).
- Traders now bring Stone in the Iron Age.

Modding.
- Custom Environments are now supported.

Important Fixes.
- Fixed issue with people not producing bread if limit was set to infinity.
- Fixed issue where traders could get stuck at edge of some maps (Plains of Conflict was one of them) and spawn resources far from settlement.
- Fixed crash when commanding people to sprint into a house while they were pulling a donkey/horse.

Other Fixes.
- Fixes issues with prestige calculations.
- Fixed Express Evolution achievement.
- Fix for some achievements not completing until game was restarted.
- You can now double click on stone, flint and ore deposits to select nearby same objects.
- Loading screen now renders properly in any aspect ratio.
- Fixed swordmastery tooltip in german indicating Bronze Swords, instead of Steel Swords.
- Added game state info for error reports.
- More stability fixes.
Title: Re: Dawn of Man
Post by: Asid on March 27, 2019, 03:21:05 PM
Version 1.0.6 in test branch
27/03/19


This version adds quite a few improvements based on community feedback: More population in late game, AI, QoL and transport management improvements.


How to get this?

- Right click on Dawn of Man in your library and select "Properties".
- Go to the "BETAS" tab.
- In the drop down select "test"

This will update your game to the latest test version.


Changelog

AI Improvements.
- Children can now milk goats and cows.
- Stricter enforcement of animals limits: more slaughter tasks get generated if required.
- When people go back to town to rest, change outfit, or get better tools, they won't drop their current sledge if carrying one.
- People now prefer to use carts over sledges if available.
- Preventing people from wandering around town immediately after delivering a resource to storage, so they can store more resources faster.
- Fixed issue where AI would not use transports if going to grab one more resource than they can carry.

Balance changes.
- Relaxing population limits, you can now get more people in your settlement.
- Structures now have custom amounts at which they give knowledge points, in order to promote reasonable settlement construction. Residence structures give more points, crafting and mining structures give less.
- Added move speed modifiers for transports, depending on how full they are: 90% - 70% for sledges, 95% - 75% for donkey carts, 100% - 80% for horse carts.
- Increased the amount of wolves in paleolithic and mesolithic

Notification changes.
- When continuous production of Carts or Sledges is active, you don't get notifications about them decaying anymore.
- Once you build 3 stables, you stop getting notifications of animal births or deaths by slaughtering.
- Once you reach 50 people, you stop getting notification of human births or deaths by natural causes.

QOL improvements.
- Default limit for Sledges and Carts is now 10.
- The defense panel can now be accessed from a button in Towers and Gates.

Misc Fixes.
- Changed defense icon.
- Fixed broken birth limits in mods.
- Fixed milk and wool resource limits.
- Fixed various issues in community screen.
- Making sure work areas can not be placed on top of each other.
- Primal vision key shortcut is now disabled in tutorial when button is disabled.
- Stability fixes.
Title: Re: Dawn of Man
Post by: Asid on March 30, 2019, 12:06:07 AM
Version 1.0.6 released
29 Mar - martiño   


This version adds quite a few improvements based on community feedback: More population in late game, AI, QoL and transport management improvements.

Changelog

AI Improvements.
- Children can now milk goats and cows.
- Stricter enforcement of animals limits: more slaughter tasks get generated if required.
- When people go back to town to rest, change outfit, or get better tools, they won't drop their current sledge if carrying one.
- People now prefer to use carts over sledges if available.
- Preventing people from wandering around town immediately after delivering a resource to storage, so they can store more resources faster.
- Fixed issue where AI would not use transports if going to grab one more resource than they can carry.

Balance changes.
- Relaxing population limits, you can now get more people in your settlement.
- Structures now have custom amounts at which they give knowledge points, in order to promote reasonable settlement construction. Residence structures give more points, crafting and mining structures give less.
- Added move speed modifiers for transports, depending on how full they are: 90% - 70% for sledges, 95% - 75% for donkey carts, 100% - 80% for horse carts.
- Increased the amount of wolves in paleolithic and mesolithic

Notification changes.
- When continuous production of Carts or Sledges is active, you don't get notifications about them decaying anymore.
- Once you build 3 stables, you stop getting notifications of animal births or deaths by slaughtering.
- Once you reach 50 people, you stop getting notification of human births or deaths by natural causes.

QOL improvements.
- Default limit for Sledges and Carts is now 10.
- The defense panel can now be accessed from a button in Towers and Gates.

Misc Fixes.
- Changed defense icon.
- Fixed broken birth limits in mods.
- Fixed milk and wool resource limits.
- Fixed various issues in community screen.
- Making sure work areas can not be placed on top of each other.
- Primal vision key shortcut is now disabled in tutorial when button is disabled.
- Stability fixes.
Title: Re: Dawn of Man
Post by: Asid on April 18, 2019, 09:58:43 PM
Version 1.0.7 released
17 APR @ 4:39PM   - MARTIÑO


This version adds filters for storage structures and a batch of gameplay and balance changes and fixes.


Changelog

New Feature
- Storage Tent, Storage Hut and Warehouse now have resource type filters.

Balance Changes
- Bone Spear and Bone Harpoon now have a trade value of 7 (down from 10).
- One unit of Grain now produces two units of Beer in Brewery (Beer trade value halved).
- Reinforced Gate doesn't decay over time anymore.
- Mammoth now has 800 health points (up from 600).
- Skins, Meat and Fish now dry 50% slower.

AI Improvements
- People will now go to shelter when they think that their temperature is dropping too quickly (before it actually reaches critical levels).

Fixes
- Fixed state of river and lake banks not being saved properly.
- Fixed Composite Bow trade value in Bronze Age.
- Fixed issue with raiders sometimes getting stuck when all gates closed.
- Fixed exploit that could allow player to trade multiple times with the same trader.
- Fixed temperature increasing/decreasing independently of game speed.
- Fixed stone circle not freeing up AI nodes after being recycled.
- Fixed clipping issue in knowledge counter if you have more that 200 points.
- Fixed traders sometimes getting stuck near structure in settlement.
Title: Re: Dawn of Man
Post by: Asid on April 30, 2019, 12:24:16 PM
Version 1.0.8 released
Dawn of Man - martiño

This is a small update with various fixes before we release the large  spiritual content update (https://steamcommunity.com/app/858810/discussions/0/1675812484349475822/) next week.


Changelog

- There is now an unlimited number of hardcore savegame slots available (but still one per game you start).
- Activity and tasks panels now refresh in real time.
- Game can now handle several modal panels at once, this fixes crashes in some community scenarios.
- Making sure that people that join settlement don't change outfit/skin/hair colors.
- Fixed issue with progress bars in Knowledge Progress panel not displaying properly sometimes.
- Stability fixes.
Title: Re: Dawn of Man
Post by: Asid on May 06, 2019, 12:13:24 PM
Version 1.1.0 released | Spiritual content update
6 May @ 9:32am - martiño   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32831408/cf9f38ebece33ed0d0461a77dbc88f4224b0bc74.png)

This is the first free content update for Dawn of Man (we expect to release a few of these every two months or so).

It focuses on spiritual and prestige structures for the Bronze and Iron Ages.



FULL LIST OF CHANGES

NEW STRUCTURES

Cairn

The ultimate megalithic structure, made of megaliths and a ton of rocks, it's the structure that provides the highest amount of prestige and morale recovery.

Cairn
(https://steamuserimages-a.akamaihd.net/ugc/800988890980408123/138C60117997B00C3043F7757279B3CCC58A63F8/?imw=63&imh=88&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
Community Created Artwork for Dawn of Man
By: Tucho
A megalithic complex built with rocks of various sizes. It greatly increases your settlement's prestige and provides a boost for your people's Morale



Banner

Iron Age structure to make your settlement look cooler and stronger, has a few variants too.

Banner
(https://steamuserimages-a.akamaihd.net/ugc/800988890980392319/ED4E5EDCAEF2DAC51F54E12C7E52723F025FCAF7/?imw=128&imh=88&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
Community Created Artwork for Dawn of Man
By: Tucho
A symbol of a settlement's power. Your people can use it to recover morale

Banner
(https://steamuserimages-a.akamaihd.net/ugc/800988890980390734/1762116367F1EEB1DC0A8E844A3A3FEA8A51C88D/?imw=128&imh=88&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
Community Created Artwork for Dawn of Man
By: Tucho
A symbol of a settlement's power. Your people can use it to recover morale

Banner
(https://steamuserimages-a.akamaihd.net/ugc/800988890980389516/771756FCF81B7DBD0BCD393D3705E0884B9E49F6/?imw=128&imh=88&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
Community Created Artwork for Dawn of Man
By: Tucho
A symbol of a settlement's power. Your people can use it to recover morale



Statue

Bronze Age prestige structure, with a few variants to make your settlement more interesting and help recover morale.

Statue
(https://steamuserimages-a.akamaihd.net/ugc/800988890980417711/1A2F46A99AC26E118B099CA6B689C89983A89073/?imw=111&imh=88&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
Community Created Artwork for Dawn of Man
By: Tucho
A carved standing Megalith. Your people can use it to recover morale

Statue
(https://steamuserimages-a.akamaihd.net/ugc/800988890980416448/A816C90CF73518D816F2473821D5DF45AAC1C026/?imw=111&imh=88&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
Community Created Artwork for Dawn of Man
By: Tucho
A carved standing Megalith. Your people can use it to recover morale

Statue
(https://steamuserimages-a.akamaihd.net/ugc/800988890980414901/652A88177B736845660DDD440DCD99DCBB889CE8/?imw=111&imh=88&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
Community Created Artwork for Dawn of Man
By: Tucho
A carved standing Megalith. Your people can use it to recover morale



NEW TOOL

Fish Trap

The most advanced fishing tool, with a 4 star rating.

Fish Trap
(https://steamuserimages-a.akamaihd.net/ugc/800988890980411567/3928702C899085A1C282A4DBE24BEE50CE2F839F/?imw=111&imh=88&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
Community Created Artwork for Dawn of Man
By: Tucho
Extremely effective fishing tool used to catch almost any kind of fish.



NEW TECHS

Netting
Allows the crafting of Fish Traps.

Sculpting
Allows the construction of Statues.

Complex Megalithism
Allows the construction of Cairns.


NEW MUSIC TRACKS

Added 3 new music tracks.


IMPROVED MILESTONES

Improved milestone UI.
Improved milestone cameras, that now focus on relevant structures.
New milestone sounds and more epic music.

New milestones for Continental Dawn scenario:
- Milestone Domestication: requires 10 Goats and 10 Sheep.
- Milestone The Secret of Steel: requires 20 units of Steel to be produced.
- Milestone Iron Settlement: requires 150 people and a Cairn.


NEW ACHIEVEMENTS

Prestigious: Reach 1000 prestige.
Stone Prestige: Reach 900 prestige in the Stone Age
Megalith Madness: Build a Menhir, Dolmen, Stone Circle, Statue and Cairn in the same game.
Challenger: Complete 1 challenge
Hyper Challenger: Complete all 4 challenges.
Ultimate Challenger: Complete all 4 challenges in hardcore mode.


MISC

You can now choose a building variant when placing it by pressing "V".
Title: Re: Dawn of Man
Post by: Asid on May 13, 2019, 01:38:50 PM
Version 1.1.1 released
13 MAY @ 10:10AM   - MARTIÑO


Another weekly update with some fixes.

Changelog

- When humans die, their resources are placed randomly around them instead of all piling in the exact same location (this also includes raiders).
- Fixed issue in automatic transport production: Trader transports were being counted when comparing to production limits.
- Fixed issue that could cause people to drop their current warm outfit in a random place before going to get a light one.
- Fixed issue that caused raider weapons to be counted as if they were owned by the player.
- Fixed rare issue with migrants getting stuck when coming to town.
- Fixed issue where for some people the game could immediately throw an "Invalid Location" message when trying to place structures or work areas.
- Code optimizations so we can upgrade the population cap in the future.
Title: Re: Dawn of Man
Post by: Asid on May 24, 2019, 01:10:01 PM
Next free content update: Combat

"We are working on a new free content update focusing on combat.
It will include shields, platforms (that can be built inside the settlement's walls to shoot at enemies), and more.

Check out some initial art/screenshots:
https://twitter.com/madrugaworks/status/1131584924224507904


Apart from adding the new structures, we are revamping the combat AI in general to make combat more fun and rewarding.

And yes, platform will have a limited capacity, so your people will have to distribute evenly across them, they won't be able to all gather in a single point.

We will also make towers more resistant and expensive, to avoid tower spamming.

All of this will have to be balanced, we will post a version to the test branch and iterate it for a while."
Title: Re: Dawn of Man
Post by: Asid on May 24, 2019, 01:10:53 PM
Version 1.1.2 in test branch

Another update in the test branch with a bunch of improvements.

HOW TO GET THIS

- Right click on Dawn of Man in your library and select "Properties".
- Go to the "BETAS" tab.
- In the drop down select "test"

This will update your game to the latest test version.

CHANGES

AI Improvements
- AI will now feed Grain to animals if there is a large surplus of it (when compared to Straw).
- Animals and people now distribute themselves better among buildings when seeking shelter, instead of all flocking to the nearest one.

Fixes
- When a savegame is loaded, all of it's milestones are copied into the profile (this is useful when moving savegames between computers).
- When giving a command while carrying a heavy resource, the human will drop it unless the command requires it.
- When a command is given to a task that the player is already doing, the entity flashes green.
- Fixed issue that caused weapons recovered from raiders to be indestructible.
- Fixed issue allowing the player to set automatic production during tutorial when it shouldn't.
- Some improvements and additional restrictions on bridge placement.
- Fixed glitch when swapping structure variant while placing it on an invalid location.
- Savegames from workshop scenarios can now be transferred to another computer and they will still work (as long as the scenario is present).

Title: Re: Dawn of Man
Post by: Asid on June 03, 2019, 12:22:00 PM
Version 1.1.2 released.
3 JUN @ 9:19AM   - MARTIÑO


Another update with a few fixes. Note we are also working on the next big content update, see here.


CHANGES

AI Improvements
- AI will now feed Grain to animals if there is a large surplus of it (when compared to Straw).
- Animals and people now distribute themselves better among buildings when seeking shelter, instead of all flocking to the nearest one.

Fixes
- When a savegame is loaded, all of it's milestones are copied into the profile (this is useful when moving savegames between computers).
- When giving a command while carrying a heavy resource, the human will drop it unless the command requires it.
- When a command is given to a task that the player is already doing, the entity flashes green.
- Fixed issue that caused weapons recovered from raiders to be indestructible.
- Fixed issue allowing the player to set automatic production during tutorial when it shouldn't.
- Some improvements and additional restrictions on bridge placement.
- Fixed glitch when swapping structure variant while placing it on an invalid location.
- Savegames from workshop scenarios can now be transferred to another computer and they will still work (as long as the scenario is present).
- Fixed issue where all Raiders had blonde hair and light skin color.