Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on July 05, 2026, 06:23:07 PM

Title: Battlefield Commander WWII
Post by: Asid on July 05, 2026, 06:23:07 PM
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Battlefield Commander WWII is a real-time tactical game where you lead the soldiers and vehicles that battled across the globe during this time in history. Play hundreds of unique units across multiple game modes.

Steam  (https://store.steampowered.com/app/2361000/Battlefield_Commander_WWII/)

Single-player

Battlefield Commander WWII Trailer 2



About

(https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2361000/extras/ba3e7206e8cf8a8a7598c7830dfe0dc7.avif?t=1776711643)


Battlefield Commander WWII is a real-time tactics game that emphasizes strategic decision-making over micromanagement, with a focus on realistic combat and authentic unit behavior.

Years and Theaters
The game contains units from the Soviet Union and Germany spanning the late war period (1944-45). Units from the early war ('39-'41) and mid-war ('42-'43) are planned to be introduced. Other nations, including the US, UK, and Japan, are planned for the future. The European, African, and Pacific theaters of war are all planned to be included.


Game Modes
The game currently has single-player skirmish and a dynamic campaign.

There are two different battle modes to choose from -



Dynamic Campaign
The dynamic campaign takes place in Eastern Europe, playable as either Germany or the USSR. Each region has a production value that represents how many reinforcement points you get per turn if you control it. Deploy forces out of your capital, or in regions where you have built a factory. Gain victory by eliminating the enemy, capturing their capital, or reducing their morale to 0. Choose to simulate or play the battles. More campaigns will be added when other nations are added to the game!


Gameplay
Experience realistic combat with limited ammo, morale, energy, LOS, and shot accuracy. Infantry can be suppressed, panic, and rout if morale drops too far. Vehicles have accurate armor, movement, and penetration values.

Start each battle with requisition points, which you will use strategically throughout the fight to pull in new reinforcements and counter your enemy. Order your troops to charge head-first into the enemy or sneak and outflank your opponent for an ambush! Overwhelm the enemy with heavy infantry or overrun them with unstoppable armor. Use snipers and recon units to scout the enemy and discover their intentions. Control units like the quick and agile "Puma," the terror-inducing "Katyusha," the iconic T-34, and the monster Tiger II. Command the battlefield and lead your army to victory!


Features


Mature Content Description
The developers describe the content like this:

Historical WWII combat. No body mutilation, blood, or use of gore.




Title: Re: Battlefield Commander WWII
Post by: Asid on July 05, 2026, 06:23:35 PM
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Title: Re: Battlefield Commander WWII
Post by: Asid on July 05, 2026, 06:24:01 PM
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Title: Re: Battlefield Commander WWII
Post by: Asid on October 31, 2026, 08:36:08 PM
Updated AI, Performance Improvements, and more!
Thu, October 1, 2026

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Hi everyone, here is what is included in the new update!

AI UPDATE: I have started to overhaul how the AI behaves. This update makes them smarter at countering the player with their deployment and movement. There should be a noticeable difference now when you play them. One of the big things I'm trying to accomplish is having them smarter at protecting their armor. The AI is updated for all game modes. I would love to hear any feedback you have on how they behave, or if you encounter any weird things from them. I still have a lot I want to do to improve them even further, but hopefully you guys will enjoy them more now!

PERFORMANCE: I worked a lot on GPU performance. It is a lot better now, and hopefully you can run the game without your GPU melting now. Let me know any feedback or if you are still having issues on this! There is still a lot of CPU performance improvements that I will be working on next.

BUILDINGS: Movement into buildings has changed. Previously you could click anywhere on a building and your troops would try to move to that position. While it seemed like a good idea at the time, it didn't work very well. Half the time your troops would end up outside the building and it was difficult to tell if you had ordered them to actually move into the building.

Now when you hover over a building with infantry selected, the cursor will change to a entry icon. Right clicking anywhere on a building will order your troops to a pre-defined position within the building. Smaller buildings only have one or two positions, while some larger buildings have many more. If you want your troops to move to a different side of the building, you will have to click towards that side of the building. If there is a pre-defined position closer to where you clicked, your troops will move there. I may improve this more in the future by showing highlighted positions within the building or something like that. I would also love any feedback you have on this feature!

UI IMPROVEMENTS: I have added a couple of new UI improvement. First, when you have infantry selected, there is now a white outline around any of the stance buttons that your selected infantry are in. For example, if you select a squad that is laying down, the sneak button will have a white icon around it. If you select multiple squads with different stances, both buttons will have the white outline. This should make it easier to quickly see what stance your infantry are in.

The second improvement I made is on the unit icon that displays above the squad leader. Previously if a troop was walking or running, the chevrons on the bottom of the icon would be green (sneaking was and still is blue). I have changed it so running now changes the chevrons to be purple. Walking is still green. This allows you to quickly see what stance moving infantry are in.

I hope you enjoy this update and please give any feedback you have on it!

Title: Re: Battlefield Commander WWII
Post by: Asid on October 31, 2026, 08:38:42 PM
AT guns, Supply trucks, more!
Fri, October 30, 2026

(https://clan.fastly.steamstatic.com/images/44767147/a2f4ff41552b6ca0c41e1e8149983a9b48cb5b78.jpg)

Hi everyone, here is what the new update includes -

!

The next update is going to focus on CPU performance, more AI updates, and improvements to the campaigns. Let me know any feedback you have, especially on the new AT guns and supply trucks.