Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on April 28, 2026, 12:03:18 AM

Title: Battlestar Galactica: Scattered Hopes
Post by: Asid on April 28, 2026, 12:03:18 AM
Battlestar Galactica: Scattered Hopes



Battlestar Galactica: Scattered Hopes Launches May 11th!

There's not long left, Commander! The Fall of the Twelve Colonies is imminent. We need all hands on deck to deliver the fleet from the clutches of the Cylon threat, and rejoin the Battlestar Galactica. Be ready for hard choices, intense battles, and the fate of humanity in your hands - all on May 11th.

(https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2535950/d29dc74a212e14249b34ebbcdf028bbec5ce7ff0/header.jpg?t=1777304833)

Steam (https://store.steampowered.com/app/2535950/Battlestar_Galactica_Scattered_Hopes/)

They have destroyed our home, and now the Cylons' hunt for survivors begins. Against overwhelming odds, you must root out infiltrators and guide the fleet safely to humanity's last hope.

Join the fight for just $24.99, with a further 20% launch-week discount.

Get ready for the fight of our lives—for the future of humanity.

So say we all!
Title: Re: Battlestar Galactica: Scattered Hopes
Post by: Asid on May 12, 2026, 12:45:22 AM
Battlestar Galactica: Scattered Hopes - Available Now!
Mon, 11 May 2026

(https://clan.fastly.steamstatic.com/images/45746666/c13a34df1452b9240293efe5f60fec07116142b9.png)

Join the fight NOW and escape the Fall of the Twelve Colonies

The wait is over, Commander! The fleet is mobilized and ready, and Battlestar Galactica: Scattered Hopes is officially out now! Take command, escape the Fall of the Twelve Colonies, and lead us to humanity's last hope - the Battlestar Galactica.



In addition to today's launch, we're also releasing an updated and improved demo, with progress carrying from our previous demo release. To make sure your efforts aren't wasted, all demo progress will carry over to the full game! Find the new demo now, here. (https://store.steampowered.com/app/2535950/Battlestar_Galactica_Scattered_Hopes/?snr=2___)

Since we first deployed our demo, we've had incredible feedback from each Commander who has joined our journey. Thanks to you, we've targeted various core systems, improved balancing, added difficulty options, expanded replayability and incorporated significant player feedback to deliver a tighter and more immersive command experience.

As well as the standard edition, we are also deploying the Commander Bundle, including our official artbook and full official soundtrack. Relive your epic journey to the Battlestar Galactica on demand with the OST, and discover exclusive concept art and see how the creative process shaped our game.

To all who have stood with us - playtesters, Beta Commanders, and all who have shared feedback - thank you. Your efforts have helped to shape this journey. We are proud and excited to finally be able to place the fate of the fleet into your hands.

So say we all!

Title: Re: Battlestar Galactica: Scattered Hopes
Post by: Asid on May 28, 2026, 12:17:10 AM
PATCH 1.0.2 IS LIVE!
Wed, May 27, 2026

(https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2535950/3f2656cd010855ac4ab60ba84baf1f1bb0821b76/ss_3f2656cd010855ac4ab60ba84baf1f1bb0821b76.jpg?t=1779266660)

OUR FIRST BIG PATCH IS HERE, BRINGING YOU SEVERAL BUG FIXES AND IMPROVEMENTS!

Hey Commanders!

Our 1.0.2 patch is here, bringing you the following bug fixes:

MAJOR FIXES



BALANCING AND IMPROVEMENTS



ACHIEVEMENT AND TEXT FIXES



        [French] Commander Adama was wrongly referred to as "Admiral"

        [English] Clarified a prompt during the weapons deployment tutorial

        [Japanese] Fixed a text in the demo's final screen that was improperly centered


FLEET MANAGEMENT FIXES


BATTLE FIXES


We wanted to thank you for taking the time to report the bugs you've been encountering, and sharing your feedback! As we previously mentioned, we're continuing to work on improving the game, so stay tuned for upcoming updates!

And in the meantime, you can learn more about the content of the next big patch bellow:

UPCOMING PATCH - 1.0.3

    A lot of new bug fixes including on:

        A bug that prevents the game from saving during a run

        A bug that blocks the game while playing in slow-mo

        Content fixes (Notably "Galvanized") and small balancing

        A bug with the Artemis Gift that prevents some crises conditions to be fulfilled


Title: Re: Battlestar Galactica: Scattered Hopes
Post by: Asid on June 18, 2026, 12:38:14 AM
PATCH 1.0.3 - New Features, Major Fixes (Saves, Localization, Balancing)
Wed, June 17, 2026

(https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2535950/a9aa59005dcb63948724310257eaff5edd47873f/ss_a9aa59005dcb63948724310257eaff5edd47873f.jpg?t=1781183288)

New QoL features, major saves & softlocks fixes, fixed traits and effects to work as intended + localization fixes.

Greetings Commanders,

Our 1.0.3 patch is live, bringing you the following new features, fixes, and improvements. We wanted to take this time to thank all of you for your support. We're reading your comments and doing our best to implement changes in the game according to your feedback.


New features

    Added a new panel to fleet management HUD to track Faction relationships, Healthcare, and (https://clan.fastly.steamstatic.com/images//45746666/711f6e78ffcb67fb60f0ed55642cbe0634704ead.gif)

(https://clan.fastly.steamstatic.com/images//45746666/0b3da0a98436219d2431f9d6d41ef78ad035ac5e.gif)

(https://clan.fastly.steamstatic.com/images//45746666/bfdbc10bf2cddd3c8177838afa05d4b655a56a81.gif)


Major fixes


Balancing and improvements


UX and Localisation fixes


Fleet management


Battle


More fixes, balancing, and improvements are planned for the 1.0.4 patch!

Title: Re: Battlestar Galactica: Scattered Hopes
Post by: Asid on July 16, 2026, 12:04:39 AM
Patch 1.1.0 Lands Today, Bringing Fixes, Tweaks and New Features
Wed, 15 July 2026

(https://clan.fastly.steamstatic.com/images/45746666/c0847faa44a5f7f46755364aef978eb34045c149.png)

Today's update includes a suite of changes to help you on your journey to the Battlestar Galactica

Welcome back to the bridge, Commander. Patch 1.1.0 has landed, and we want to give you a briefing on how the changes we've made will impact your journey.

We've got a number of fixes, tweaks and improvements, as well as some brand-new features - with our changes based on the incredible feedback we've had since Battlestar Galactica: Scattered Hopes launched.

Thank you to all those who have taken on the role of Commander. Here's what you can find in today's update.

Disclaimer

We have observed an issue with Steam Cloud save synchronization: when launching the game for the first time on a new computer, the ongoing run will be lost, landing you on the tutorial run by default. You can safely abandon this tutorial and find your permanent progression untouched.

Alternatively, you can also find and copy over the save file of your ongoing run manually.

Run savefiles can be found in \AppData\LocalLow\Alt Shift\Battlestar Galactica Scattered Hopes\Saves, sorted in folders named by saveslots (note that the first saveslot will be saved in a folder named save0, the second slot will be in the folder named save1, and so on). In these folders, locate a file named RunState.json and copy it over to the same folder path on the new computer.


New Features


Major fixes


Balancing and improvements


UX and text fixes


Fleet management


Battle


Thank you again to all Commanders who have taken on the heavy burden of leadership as well as taking the time to give us your feedback. Your actions bring humanity one step closer to salvation.

So say we all!
Title: Re: Battlestar Galactica: Scattered Hopes
Post by: Asid on August 12, 2026, 04:46:04 PM
Patch 1.1.1 Is Deploying Now with New Features, Fixes and More!
Wed, August 12, 2026

(https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2535950/4b071be85f0e6b51f9fdd7f9e09c8457a3607a0e/ss_4b071be85f0e6b51f9fdd7f9e09c8457a3607a0e.jpg)

Hey Commanders,

We're back with a new update bringing new features, fixes, tweaks and balancing based on your feedback.



New features

■ A new assistance option to lower the number of foreseeable crises (those shown on the timeline). It's now possible to have only one every 2 or 3 sectors, or even no foreseeable crises at all.

■ Each Hero info panel can now show if they are available. If they are already allocated, it's now possible to view the squadron or weapon they are assigned to without having to go to the hangar.

■ A new visual "link" UI on the battlefield highlighting which units are currently affecting (or being affected by) unit boost or nerf abilities, showing the relationship between units. Among other cases, it should especially make it clearer when boss beacons are boosting Cylon evasion.

(https://clan.fastly.steamstatic.com/images//45746666/62150ca77b5ccf96a51249a9307426f7d4580516.jpg)


Major fixes

■ Fixed a rare case where it was still possible to end up with a corrupted save file

■ Fixed the Steam Cloud issue disclosed in previous patch notes; playing on a new machine now always preserves the ongoing run

■ Fixed a blocker case in the demo which could happen in the transition from a victorious run to a new run

■ Fixed an issue where positive/negative modifiers were not applied to crises' or situations' stakes, if that stake was damaging ships or changing Fleet Health


Balancing and improvements

■ "The Convoy" now has a much higher chance of finding Gunstar weapons in shops. In addition, "The Guerrilla" has more chance of finding squadrons in shops.

■ Improved the chances to obtain a blessing related to Hero death or Civilian ship loss after battles when relevant.

■ Improved the bar event generation to minimize cases where there are only 2 events available - this can still happen, we're planning to add a few events in a future update to remedy this.

■ Made the Fleet Summary panel almost always accessible (including blessings, events, shop and so on) so that it's easier to get the information needed when necessary.

■ Greatly improved the visibility of Human units on the battlefield:


(https://clan.fastly.steamstatic.com/images//45746666/298973ccdb3b91947d7a615f0f544c6c73e82dbb.jpg)

(https://clan.fastly.steamstatic.com/images//45746666/2b0e6ad67de914e9159f7e7b22e6854e5dc86800.jpg)


Polish and text fixes

■ Visual improvements to the game opening sequence

■ Added a confirmation panel to avoid jumping to the "special destination" by mistake

■ Added a confirmation sound when validating a target with a Gunstar weapon

■ Improved the flow of events when the Cylon among us crisis is resolved

■ Improved the Flak VFX so that it doesn't disappear instantly when ending

■ Improved feedback on civilian ships' production at the start of a sector to give enough time to check how much and what has been gained

■ Fixed an issue where the Asteroid under the Cylon base (in the elite battle) could take damage and visually "sink" - as our players put it: the Asteroid is no longer ticklish

■ Added new subtitles to crisis events related to POI battles

■ Fixed some influence events that were not happening on the right ship

■ Fixed an issue where the name of the affected Hero in some events wasn't properly displayed

■ Removed some placeholder texts that could briefly be seen when finishing the demo of the game

■ Various typo fixes and text improvements


Fleet management

■ Fixed an issue where updating the game while in easy difficulty would not apply the new crisis limitation automatically

■ Fixed an issue with the Problem Solver achievements, where unresolved POIs were wrongly counted as Situations and prevented it from unlocking

■ Fixed an issue where the Field Medic trait wasn't properly highlighted as an applicable Trait when resolving a POI


Battle

■ Cylon mines' visual preview now matches the actual Area of Effect

■ Cylon mines and turrets now have their preview adjusted when under the Cylon Scrambler effect

■ Fixed an issue where Cylon mines were not showing the correct amount of damage dealt in their info

■ Fixed an issue where the Emergency recall ability could be applied to units outside of its radius

■ Fixed an issue where the Pyrrhic Victory achievement could be unlocked while still having one civilian ship

■ Fixed an issue where the Tactician achievement could be unlocked after some POI battles

■ Fixed an issue where the Only Heroes achievement could not be unlocked in some cases

Another huge thank you to all who have taken the time to leave your thoughts, and bug reports for Battlestar Galactica: Scattered Hopes! We're counting on you to save humanity, to keep fighting, and to keep that feedback coming.


So Say We All!