Dogs Of War Vu

Sim/Strategy/War => Scourge Of War => Multiplayer games & AAR's => Topic started by: Biondo on May 18, 2021, 06:44:13 AM

Title: SOW Waterloo Multiplayer Wednesday 19/05/2021 at 20:00 GMT
Post by: Biondo on May 18, 2021, 06:44:13 AM
(http://i.imgur.com/1Es1u0o.jpg)



SOW Waterloo Multiplayer Wednesday 19/05/2021 at 20:00 GMT


(http://i.imgur.com/jQeAMOP.png?1)

Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 120 minutes  
Minimum number players: 2
Time (local): Click here (https://www.timeanddate.com/worldclock/fixedtime.html?msg=SOW+Waterloo+Multiplayer&iso=20210519T20&p1=1440&ah=3&am=30)
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participiants.
•   The room will be open at 20:30 GMT for preparation & mission setup
•   House rules: Click here (http://dogsofwarvu.com/forum/index.php/topic,3632.0.html)
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game (comms by courier only). It's possible to talk to nearby commander using TS whisper list or moving in a dedicated room

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


Commanders and leaders:
Biondo
Sandman
Asalex
Tadzio
Gandhi (?)
Colbert
Samuelgim
Title: Re: SOW Waterloo Multiplayer Wednesday 19/05/2021 at 20:00 GMT
Post by: General Sandman on May 18, 2021, 08:29:21 AM
enter sandman  :roker

Its not supposed that we resume the saturday-battle, unless
1. All the relevant players are present
2. its not too late after a 2-hour-battle and the players from last session want to do so.


Lacking in 2-hour-battles, I yesterday created a new attack-defence-scenario according the requirement.
Although I cannot be sure, if it is perfectly balanced on the first approach, I think it can be very interesting and its taking place in an area that probably never saw an intense battle before (at least at DoW MP). There was one, like 3 years ago, when Asid, Colonel Onslaught Colbert and me fought an AI corps.
We rather need 11 generals!
Otherwise something else has to be figured out.
Title: Re: SOW Waterloo Multiplayer Wednesday 19/05/2021 at 20:00 GMT
Post by: asalex on May 18, 2021, 09:53:06 AM
 :Soldier_salute
Tadzio ready for duty too, Gandhi in doubt.
Title: Re: SOW Waterloo Multiplayer Wednesday 19/05/2021 at 20:00 GMT
Post by: Colbert on May 18, 2021, 08:49:29 PM
Presente  :howdy
Title: Re: SOW Waterloo Multiplayer Wednesday 19/05/2021 at 20:00 GMT
Post by: tadzio73 on May 21, 2021, 11:47:51 AM
https://youtu.be/20UAKGjUiQE
Title: Re: SOW Waterloo Multiplayer Wednesday 19/05/2021 at 20:00 GMT
Post by: General Sandman on May 21, 2021, 04:05:42 PM
Video with some analytics from a scenario-creating-smart-ass.




https://youtu.be/cNOkZqSFsq0
Title: Re: SOW Waterloo Multiplayer Wednesday 19/05/2021 at 20:00 GMT
Post by: General Sandman on May 26, 2021, 11:02:26 AM
Recently I read a comment in the "Punta di Lanza" forum. Asalex remarked, that as CiC he took control of Napoleon Bonaparte in the OOB. Napoleon´s starting position was with Kellerman (under my control) and out of sight of Gerard´s Corps.  :book

This can be considered as the major cause for the unexpected delay. It wasnt wrong to take command of Napoleon rather than Gerard, cos this is the appropriate role as CiC.  :Nap3

It would have been better, in recognition of the present players and their concrete command, to customize the scenario setup placing Napoleon at Gerard´s initial position. But this finally is a matter, depending on the final amount of participients and their side/command to choose. These infos are regulary only availabe right before the session begins.   :zombiewalkright

I am glad to see a cause for the erratic "script" and to be reminded to optimize setups and details.  :Thumbsup2