This link takes you directly to Esim games site where you can download the very long awaited update.
https://www.esimgames.com/?page_id=1607
eSim Games is happy to announce the release of Steel Beasts Professional, Personal Edition – version 4.156 + 4.157 patch.
(https://www.esimgames.com/wp-content/uploads/2019/06/4-1_Frontpage.jpg)
This is a full installer + a patch. It will require uninstalling 4.023 before installing can begin. Make sure to run SBMapPackageInstaller.exe before installing the game installer, and install the game installer before you install the patch. If you install the Map Download utility, wait to install it until after you install the patch.Get the installer + patch HERE: https://www.esimgames.com/?page_id=1607
Release notes: https://www.steelbeasts.com/updates/SBProPE_4_156_Release_Notes.pdf
Steel Beasts Pro PE 4.156 Full Installer (ca. 3074 MB, 29/07/2019)
Steel Beasts Pro PE 4.157 Patch (ca. 24 MB, 29/07/2019)
Various performance issues have been reported with 4.157. Ssnake's post here (https://www.steelbeasts.com/topic/12982-benchmarking-framerates-between-40-and-41/page/2/?tab=comments#comment-193592) and the rest of the thread after that contains a good discussion. Ssnake mentions later in the discussion that a patch is on the way to reduce both RAM usage and VRAM usage with the default settings.
Quote from: Rinix on July 30, 2019, 06:16:42 PM
Various performance issues have been reported with 4.157. Ssnake's post here (https://www.steelbeasts.com/topic/12982-benchmarking-framerates-between-40-and-41/page/2/?tab=comments#comment-193592) and the rest of the thread after that contains a good discussion. Ssnake mentions later in the discussion that a patch is on the way to reduce both RAM usage and VRAM usage with the default settings.
Was it not stated that it had been beta tested?
Quote from: Asid on July 30, 2019, 11:13:38 PM
Was it not stated that it had been beta tested?
Yes, the last page of the release notes says so. I am disappointed with the number of problems that have surfaced so far, though I am happy that a patch is on the way to fix them.
Instructions on how to import key controls from 4.0 to 4.1: https://www.steelbeasts.com/topic/13040-control-mapping/?tab=comments#comment-193754
They're sorting out issues with terrain themes and height maps, see this post and below: https://www.steelbeasts.com/topic/13011-4157-legacy-map-conversion/page/4/?tab=comments#comment-193779
There's also a potential issue with old scenarios and georeferencing that's been around since 4.0, and which can no longer be ignored: https://www.steelbeasts.com/topic/13074-possible-bug-in-mission-editor-solvedinvalid-georeferencing-utc-time-zone-offset/
The following items on my Steel Beasts wish list have been fulfilled:
Graphics
- Animated water
- Chain-link fencing (technically it's cyclone wire mesh fencing, but it's good enough for me)
- Spruced-up trees (pun intended)
- Wind effect from the wind
ATGMsCrewable vehiclesNon-crewable vehicles (will still accept if released as crewable)
- BMP T-15 Armata
- BMP B11 Kurganets-25
- BTR-82A
- BTR B10 Kurganets
- K-17 Bumerang IFV
- T-14 Armata
Crewable trucks:
- MB 240GD (the version that's already in Steel Beasts)
Non-crewable trucks (will still accept if released as crewable):
- Scania PRT (called WLS and WLS-P by the game)
ARVs (don't care about them being crewable)SPAA
- SA-9 Gaskin/9K31 Strela-1
RPGsHMGsSP ArtilleryCamo optionsMRLsGeneral
- Active protection systems
- Improved HE and fragmentation model
- Instancing
- New terrain engine
- Updated BTR-80 3D model
The next patch is coming next week: https://www.steelbeasts.com/topic/13109-4157-hardware-recomendation/?tab=comments#comment-194008
Some performance observations from Yskonyn that may be of interest: https://www.steelbeasts.com/topic/12982-benchmarking-framerates-between-40-and-41/page/4/?tab=comments#comment-193957
They can't keep their story straight. On the one hand, Ssnake is saying that he thinks that the legacy TER and HGT files will be included with the next patch (https://www.steelbeasts.com/topic/13011-4157-legacy-map-conversion/page/5/?tab=comments#comment-194209). On the other hand, Volcano is saying that the legacy map files will be coming either with the next full installer or when they can make a legacy map installer (https://www.steelbeasts.com/topic/13011-4157-legacy-map-conversion/page/5/?tab=comments#comment-194210). Note that they are talking about official legacy maps, user-made legacy maps are not uninstalled when you uninstall 4.023.
Quote from: Rinix on August 03, 2019, 04:26:58 AM
They can't keep their story straight. On the one hand, Ssnake is saying that he thinks that the legacy TER and HGT files will be included with the next patch (https://www.steelbeasts.com/topic/13011-4157-legacy-map-conversion/page/5/?tab=comments#comment-194209). On the other hand, Volcano is saying that the legacy map files will be coming either with the next full installer or when they can make a legacy map installer (https://www.steelbeasts.com/topic/13011-4157-legacy-map-conversion/page/5/?tab=comments#comment-194210). Note that they are talking about official legacy maps, user-made legacy maps are not uninstalled when you uninstall 4.023.
https://youtu.be/EBtd3H3Qdi8
Volcano in his previously mentioned post contradicted himself, as earlier he said that at least one legacy map was coming in a patch (https://www.steelbeasts.com/topic/13042-baseline-scenarios-missing-legacy-maps-hmap-basemap-resolved/?tab=comments#comment-193700).
https://www.steelbeasts.com/topic/13127-maps-folder-structure/?tab=comments#comment-194298
I have to agree with him:
Quote from: thewoodOK, knowing that a clean install doesn't create the terrain and height folders clears most of it up for me. I think some people don't know what "clean" means. That means uninstalling and removing all personal game files. If you do a real "clean" install, you'll have to create the terrain and height folders for the legacy maps. That might need to be more explicitly called out for people doing a real "clean" install.
At this point, I am in favor of waiting to switch to 4.1 until the legacy maps are added. But before we make the final decision, I want to hear from Oleg if he can still play using 4.023.
Yes, i can used 4.023 version. But what do you see the problem in using 4.1 version? I am really impressed with the effects of the new version. I can organize pre-testing the old scenario.
Quote from: Oleg on August 03, 2019, 09:15:24 PM
Yes, i can used 4.023 version. But what do you see the problem in using 4.1 version? I am really impressed with the effects of the new version. I can organize pre-testing the old scenario.
My problem was worry about the legacy maps. Since I am the only person who has been worried about 4.1, and since you can organize a pre-testing of an old scenario, I think we can switch to 4.1.
Rotar has some more useful performance observations: https://www.steelbeasts.com/topic/12982-benchmarking-framerates-between-40-and-41/page/4/?tab=comments#comment-194367
https://www.steelbeasts.com/topic/13141-sb-pro-pe-and-joystick-axis-assignments/?tab=comments#comment-194430
Quote from: SsnakeWe have about 2,000 discovered and not yet fixed bug reports. Who knows how many are undetected (it's by definition unknown). Since 2005 a total of almost 7800 bug reports were added to our database, the last 2100 of them since we released version 4.023. Those are the basic statistics. I think we can conclude from this that
a. we have become much better at reporting bugs (now that we have several full-time beta testers)
b. the majority of reported bugs actually gets fixed
c. in each Release Notes document since version 3.0 we have listed bugs "without a bugzilla entry" that were fixed;
Version 2.654 3.027 4.000 4.023 4.156 | max BZ 2187 3911 4739 5696 7687 | non-BZ
83 150 44 83 | BZ
175 158 85 829 | ratio
47% 95% 52% 10% | Growth
1724 828 957 1991 |
So, the number of bugs reported per year is about 1,000; for every two reported bugs there's about one without a report number, and, assuming an exponential distribution, for every six bugs that get noticed there may be one bug that goes unnoticed. So, with currently about 2,200 bugs reported we may assume about 550 old bugs still waiting for their discovery (while we're adding new ones in the process of feature development, sigh).
https://www.steelbeasts.com/topic/13141-sb-pro-pe-and-joystick-axis-assignments/?tab=comments#comment-194474
Quote from: Ssnake..which is why I'm not afraid making them public. :)
It's probably even better, actually, since about 800 of especially the older "bug" reports in the database are actually feature requests, not actual bugs. Which might reduce the best estimation of the number of undiscovered bugs by 200, to about 350.
This happens every time SB Pro gets an update. There are quite a few issues. Some even game breaking. This happened to us in the past more than once where we had to all revert to an older version. After such a long delay you would have thought that the beta testing would have been a little more thorough.
No software or update is ever released 100% bug free.
Quote from: Asid on August 05, 2019, 11:54:47 PM
This happens every time SB Pro gets an update. There are quite a few issues. Some even game breaking. This happened to us in the past more than once where we had to all revert to an older version. After such a long delay you would have thought that the beta testing would have been a little more thorough.
No software or update is ever released 100% bug free.
Yeah, they really need to finish rewriting the code for maintainability. And Volcano's attitude of "Well, I do confess I didn't read any replies (kind of like scenario briefings). LOL" (https://www.steelbeasts.com/topic/12953-free-for-all/?tab=comments#comment-194624) doesn't help.
https://www.steelbeasts.com/topic/13011-4157-legacy-map-conversion/page/6/?tab=comments#comment-194602 Ssnake can't just update his benchmark scenario so we don't have to do it for him?!
https://www.steelbeasts.com/topic/12878-when-the-release/page/4/?tab=comments#comment-194663 New "patches" later this week?
I've also got the following items to check off my Steel Beasts wish list:
RPGs
- C-90-CR-RB (M3)
- RPG-27 Tavolga RMG
https://www.steelbeasts.com/topic/12878-when-the-release/page/4/?tab=comments#comment-194692
Quote from: Ssnake4.158, yes. There were a number of issues reported, why wait fixing them. ;)
Other issues will take longer, so there'll be an update some time in September/October, but we want to address the most annoying/easy to fix bugs and oversights as soon as possible.
https://www.steelbeasts.com/topic/12878-when-the-release/page/4/?tab=comments#comment-194714
This doesn't make any sense, didn't we already get the pretty tracers?
Quote from: SsnakeHrmpf. Bug fixes without pretty tracers, or pretty tracers without bug fixes?
Or bug fixes and pretty tracers, but only in three weeks.
Decisions, decisions.
Some info on the interaction between Steel Beasts AA and Nvidia Control Panel AA: https://www.steelbeasts.com/topic/12982-benchmarking-framerates-between-40-and-41/page/5/?tab=comments#comment-194734
https://www.steelbeasts.com/topic/13193-overpasseshow-do-you-make-them/?tab=comments#comment-194772
I can't say I'm a fan of Ssnake's attitude.
Quote from: SsnakeAll this is clearly still work in progress. I apologize for the inconvenience but we had to stop the endless tinkering at some point and release what we had.
We will now resume the tinkering, thanks.