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Sim/Strategy/War => Steel Beasts Pro => News / Announcements: SB Pro => Topic started by: wilso845 on July 29, 2019, 02:32:04 PM

Title: SB Pro PE 4.156 Link
Post by: wilso845 on July 29, 2019, 02:32:04 PM
This link takes you directly to Esim games site where you can download the very long awaited update.

https://www.esimgames.com/?page_id=1607
Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on July 29, 2019, 03:29:07 PM
eSim Games is happy to announce the release of Steel Beasts Professional, Personal Edition – version 4.156 + 4.157 patch.

(https://www.esimgames.com/wp-content/uploads/2019/06/4-1_Frontpage.jpg)

This is a full installer + a patch. It will require uninstalling 4.023 before installing can begin. Make sure to run SBMapPackageInstaller.exe before installing the game installer, and install the game installer before you install the patch. If you install the Map Download utility, wait to install it until after you install the patch.

Get the installer + patch HERE: https://www.esimgames.com/?page_id=1607

Release notes: https://www.steelbeasts.com/updates/SBProPE_4_156_Release_Notes.pdf

Steel Beasts Pro PE 4.156 Full Installer (ca. 3074 MB, 29/07/2019)
Steel Beasts Pro PE 4.157 Patch (ca. 24 MB, 29/07/2019)
Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on July 30, 2019, 06:16:42 PM
Various performance issues have been reported with 4.157. Ssnake's post here (https://www.steelbeasts.com/topic/12982-benchmarking-framerates-between-40-and-41/page/2/?tab=comments#comment-193592) and the rest of the thread after that contains a good discussion. Ssnake mentions later in the discussion that a patch is on the way to reduce both RAM usage and VRAM usage with the default settings.
Title: Re: SB Pro PE 4.156 Link
Post by: Asid on July 30, 2019, 11:13:38 PM
Various performance issues have been reported with 4.157. Ssnake's post here (https://www.steelbeasts.com/topic/12982-benchmarking-framerates-between-40-and-41/page/2/?tab=comments#comment-193592) and the rest of the thread after that contains a good discussion. Ssnake mentions later in the discussion that a patch is on the way to reduce both RAM usage and VRAM usage with the default settings.

Was it not stated that it had been beta tested?
Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on July 30, 2019, 11:29:37 PM
Was it not stated that it had been beta tested?
Yes, the last page of the release notes says so. I am disappointed with the number of problems that have surfaced so far, though I am happy that a patch is on the way to fix them.
Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on July 31, 2019, 04:12:33 AM
Instructions on how to import key controls from 4.0 to 4.1: https://www.steelbeasts.com/topic/13040-control-mapping/?tab=comments#comment-193754
Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on July 31, 2019, 05:21:47 PM
They're sorting out issues with terrain themes and height maps, see this post and below: https://www.steelbeasts.com/topic/13011-4157-legacy-map-conversion/page/4/?tab=comments#comment-193779
There's also a potential issue with old scenarios and georeferencing that's been around since 4.0, and which can no longer be ignored: https://www.steelbeasts.com/topic/13074-possible-bug-in-mission-editor-solvedinvalid-georeferencing-utc-time-zone-offset/
Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on July 31, 2019, 08:52:28 PM
The following items on my Steel Beasts wish list have been fulfilled:

Graphics
ATGMs
Crewable vehicles
Non-crewable vehicles (will still accept if released as crewable)
Crewable trucks:
Non-crewable trucks (will still accept if released as crewable):
ARVs (don’t care about them being crewable)
SPAA
RPGs
HMGs
SP Artillery
Camo options
MRLs
General
Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on August 01, 2019, 05:23:28 PM
The next patch is coming next week: https://www.steelbeasts.com/topic/13109-4157-hardware-recomendation/?tab=comments#comment-194008
Some performance observations from Yskonyn that may be of interest: https://www.steelbeasts.com/topic/12982-benchmarking-framerates-between-40-and-41/page/4/?tab=comments#comment-193957
Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on August 03, 2019, 04:26:58 AM
They can't keep their story straight. On the one hand, Ssnake is saying that he thinks that the legacy TER and HGT files will be included with the next patch (https://www.steelbeasts.com/topic/13011-4157-legacy-map-conversion/page/5/?tab=comments#comment-194209). On the other hand, Volcano is saying that the legacy map files will be coming either with the next full installer or when they can make a legacy map installer (https://www.steelbeasts.com/topic/13011-4157-legacy-map-conversion/page/5/?tab=comments#comment-194210). Note that they are talking about official legacy maps, user-made legacy maps are not uninstalled when you uninstall 4.023.
Title: Re: SB Pro PE 4.156 Link
Post by: Asid on August 03, 2019, 11:07:20 AM
They can't keep their story straight. On the one hand, Ssnake is saying that he thinks that the legacy TER and HGT files will be included with the next patch (https://www.steelbeasts.com/topic/13011-4157-legacy-map-conversion/page/5/?tab=comments#comment-194209). On the other hand, Volcano is saying that the legacy map files will be coming either with the next full installer or when they can make a legacy map installer (https://www.steelbeasts.com/topic/13011-4157-legacy-map-conversion/page/5/?tab=comments#comment-194210). Note that they are talking about official legacy maps, user-made legacy maps are not uninstalled when you uninstall 4.023.

https://youtu.be/EBtd3H3Qdi8

Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on August 03, 2019, 06:49:02 PM
Volcano in his previously mentioned post contradicted himself, as earlier he said that at least one legacy map was coming in a patch (https://www.steelbeasts.com/topic/13042-baseline-scenarios-missing-legacy-maps-hmap-basemap-resolved/?tab=comments#comment-193700).

https://www.steelbeasts.com/topic/13127-maps-folder-structure/?tab=comments#comment-194298
I have to agree with him:
Quote from: thewood
OK, knowing that a clean install doesn't create the terrain and height folders clears most of it up for me.  I think some people don't know what "clean" means.  That means uninstalling and removing all personal game files.  If you do a real "clean" install, you'll have to create the terrain and height folders for the legacy maps.  That might need to be more explicitly called out for people doing a real "clean" install.

At this point, I am in favor of waiting to switch to 4.1 until the legacy maps are added. But before we make the final decision, I want to hear from Oleg if he can still play using 4.023.
Title: Re: SB Pro PE 4.156 Link
Post by: Oleg on August 03, 2019, 09:15:24 PM
Yes, i can used 4.023 version. But what do you see the problem in using 4.1 version? I am really impressed with the effects of the new version.  I can organize pre-testing the old scenario.
Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on August 03, 2019, 09:30:16 PM
Yes, i can used 4.023 version. But what do you see the problem in using 4.1 version? I am really impressed with the effects of the new version.  I can organize pre-testing the old scenario.
My problem was worry about the legacy maps. Since I am the only person who has been worried about 4.1, and since you can organize a pre-testing of an old scenario, I think we can switch to 4.1.
Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on August 04, 2019, 04:49:11 AM
Rotar has some more useful performance observations: https://www.steelbeasts.com/topic/12982-benchmarking-framerates-between-40-and-41/page/4/?tab=comments#comment-194367
Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on August 05, 2019, 12:57:56 AM
https://www.steelbeasts.com/topic/13141-sb-pro-pe-and-joystick-axis-assignments/?tab=comments#comment-194430
Quote from: Ssnake
We have about 2,000 discovered and not yet fixed bug reports. Who knows how many are undetected (it's by definition unknown). Since 2005 a total of almost 7800 bug reports were added to our database, the last 2100 of them since we released version 4.023. Those are the basic statistics. I think we can conclude from this that
a. we have become much better at reporting bugs (now that we have several full-time beta testers)
b. the majority of reported bugs actually gets fixed
c. in each Release Notes document since version 3.0 we have listed bugs "without a bugzilla entry" that were fixed;
Version
2.654
3.027
4.000
4.023
4.156
max BZ
2187
3911
4739
5696
7687
non-BZ

83
150
44
83
BZ

175
158
85
829
ratio

47%
95%
52%
10%
Growth

1724
828
957
1991
So, the number of bugs reported per year is about 1,000; for every two reported bugs there's about one without a report number, and, assuming an exponential distribution, for every six bugs that get noticed there may be one bug that goes unnoticed. So, with currently about 2,200 bugs reported we may assume about 550 old bugs still waiting for their discovery (while we're adding new ones in the process of feature development, sigh).

https://www.steelbeasts.com/topic/13141-sb-pro-pe-and-joystick-axis-assignments/?tab=comments#comment-194474
Quote from: Ssnake
..which is why I'm not afraid making them public. :)

It's probably even better, actually, since about 800 of especially the older "bug" reports in the database are actually feature requests, not actual bugs. Which might reduce the best estimation of the number of undiscovered bugs by 200, to about 350.
Title: Re: SB Pro PE 4.156 Link
Post by: Asid on August 05, 2019, 11:54:47 PM
This happens every time SB Pro gets an update. There are quite a few issues. Some even game breaking. This happened to us in the past more than once where we had to all revert to an older version. After such a long delay you would have thought that the beta testing would have been a little more thorough.

No software or update is ever released 100% bug free.

Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on August 06, 2019, 04:07:44 PM
This happens every time SB Pro gets an update. There are quite a few issues. Some even game breaking. This happened to us in the past more than once where we had to all revert to an older version. After such a long delay you would have thought that the beta testing would have been a little more thorough.

No software or update is ever released 100% bug free.
Yeah, they really need to finish rewriting the code for maintainability. And Volcano's attitude of "Well, I do confess I didn't read any replies (kind of like scenario briefings). LOL" (https://www.steelbeasts.com/topic/12953-free-for-all/?tab=comments#comment-194624) doesn't help.

https://www.steelbeasts.com/topic/13011-4157-legacy-map-conversion/page/6/?tab=comments#comment-194602 Ssnake can't just update his benchmark scenario so we don't have to do it for him?!

https://www.steelbeasts.com/topic/12878-when-the-release/page/4/?tab=comments#comment-194663 New "patches" later this week?

I've also got the following items to check off my Steel Beasts wish list:

RPGs
Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on August 06, 2019, 09:49:55 PM
https://www.steelbeasts.com/topic/12878-when-the-release/page/4/?tab=comments#comment-194692
Quote from: Ssnake
4.158, yes. There were a number of issues reported, why wait fixing them. ;)
Other issues will take longer, so there'll be an update some time in September/October, but we want to address the most annoying/easy to fix bugs and oversights as soon as possible.
Title: Re: SB Pro PE 4.156 Link
Post by: Rinix on August 07, 2019, 11:45:58 PM
https://www.steelbeasts.com/topic/12878-when-the-release/page/4/?tab=comments#comment-194714
This doesn't make any sense, didn't we already get the pretty tracers?
Quote from: Ssnake
Hrmpf. Bug fixes without pretty tracers, or pretty tracers without bug fixes?
Or bug fixes and pretty tracers, but only in three weeks.

Decisions, decisions.

Some info on the interaction between Steel Beasts AA and Nvidia Control Panel AA: https://www.steelbeasts.com/topic/12982-benchmarking-framerates-between-40-and-41/page/5/?tab=comments#comment-194734

https://www.steelbeasts.com/topic/13193-overpasseshow-do-you-make-them/?tab=comments#comment-194772
I can't say I'm a fan of Ssnake's attitude.
Quote from: Ssnake
All this is clearly still work in progress. I apologize for the inconvenience but we had to stop the endless tinkering at some point and release what we had.


We will now resume the tinkering, thanks.