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Sim/Strategy/War => Games Discussion => ArmA => Topic started by: Asid on July 19, 2015, 02:48:42 AM

Title: Arma 3 Damage Description
Post by: Asid on July 19, 2015, 02:48:42 AM
Arma 3 Damage Description

Intro

An ongoing investigation on how damage and armor actually works in Arma 3. This page was initially based on Olds (talk) research during the creation of the Real Armor Mod ("RAM").

Sometime in Q1 of 2015, the RAM information will be removed from this page and relocated to its own wiki.
Damage vs. Penetration

It's important to understand that penetration and damage are not exactly the same thing in Arma 3--they have a slightly indirect relationship. For damage to occur, a vehicle must have:

    Fire Geometry modeled in its P3D file and
    HitPoints defined in its config.cpp file

Simply put: an attack must simultaneously penetrate both fire geometry and a hitpoint radius to cause (significant^) damage to a vehicle.

(^ In actuality, the game will perform a damage calculation as long as any fire geometry is hit--even if no hitpoint spheres are penetrated. However, the amount of damage caused by this effect is pretty negligible. So, while case D below produces no damage, case C produces some minimal damage.)

(https://community.bistudio.com/wikidata/images/7/7e/damage_summary_diag_2.JPG)


Read more here:
https://community.bistudio.com/wiki/Arma_3_Damage_Description
Title: Re: Arma 3 Damage Description
Post by: Attila on July 19, 2015, 02:01:09 PM
Very nice system  8)